The Thing: Remastered

The Thing: Remastered

View Stats:
Zoey Dec 9, 2024 @ 4:01pm
Is the companion blood test fixed?
One of my biggest complaints with the OG version was that you could test an NPC ally and they come back clean. Then all of a sudden you take 3 steps and they are bursting into full fledged Thing and attacking.

Basically the entire testing feature was a lie the game was sold on. Did they actually put it in this version though?
< >
Showing 1-15 of 26 comments
They didn't fix it. Scripted burst outs are still in it.
Zoey Dec 9, 2024 @ 4:10pm 
Originally posted by ℂ𝕪𝕡𝕙𝕖𝕣:
They didn't fix it. Scripted burst outs are still in it.

That is so disappointing to hear. But thank you for answering.
Lardo Dec 9, 2024 @ 5:06pm 
Originally posted by ℂ𝕪𝕡𝕙𝕖𝕣:
They didn't fix it. Scripted burst outs are still in it.
yes, they did and no, they aren't.
Originally posted by Lardo:
Originally posted by ℂ𝕪𝕡𝕙𝕖𝕣:
They didn't fix it. Scripted burst outs are still in it.
yes, they did and no, they aren't.
Why do you lie? There is ample evidence of the scripted burst outs still being in it. Video evidence speakers louder than words.
BR B-263-54 Dec 9, 2024 @ 5:53pm 
Originally posted by Lardo:
Originally posted by ℂ𝕪𝕡𝕙𝕖𝕣:
They didn't fix it. Scripted burst outs are still in it.
yes, they did and no, they aren't.

My understanding is that they are...
Goneja Dec 9, 2024 @ 5:55pm 
So fixed or not fixed? Where is The Thing Remastered experts when you most needed them??? :mhpatchie:
Originally posted by 󠀡󠀡:
So fixed or not fixed? Where is The Thing Remastered experts when you most needed them??? :mhpatchie:
It's a lazy cash grab. They used the same excuse that the game has only 4 partner slots so they had to keep a few scripted burst outs intact to kill off the NPC's so you wouldn't have too many squad members.. Which makes no sense as they had access to the original source code and could have easily extended the squad menu past 4..

I've seen multiple videos of NPC's bursting out even after having been tested on this "remaster". It's quite sad.
Lardo Dec 9, 2024 @ 6:38pm 
Originally posted by 󠀡󠀡:
So fixed or not fixed? Where is The Thing Remastered experts when you most needed them??? :mhpatchie:
They’re on vacation.
Mblaze Dec 9, 2024 @ 6:40pm 
Originally posted by ℂ𝕪𝕡𝕙𝕖𝕣:
Originally posted by 󠀡󠀡:
So fixed or not fixed? Where is The Thing Remastered experts when you most needed them??? :mhpatchie:

I've seen multiple videos of NPC's bursting out even after having been tested on this "remaster". It's quite sad.

They fixed it although in the simplest possible way. Now your teammates with negative blood test results only transform if they are bitten by the things. This contradicts the movie plot since infection needed many hours to take over human body. Here it works almost instantaneous like Flood infection forms from Halo games. But it's still better than what we got in the 2002 game.
Last edited by Mblaze; Dec 9, 2024 @ 6:42pm
Lardo Dec 9, 2024 @ 6:42pm 
Originally posted by ℂ𝕪𝕡𝕙𝕖𝕣:
Originally posted by Lardo:
yes, they did and no, they aren't.
Why do you lie? There is ample evidence of the scripted burst outs still being in it. Video evidence speakers louder than words.
Produce the “ample evidence”, then. I’ve tested it myself at various points where it used to be scripted and saw various outcomes upon reloading the latest save.
Mostly Harmless Dec 9, 2024 @ 6:45pm 
The first scripted burst out is still there because it happens in a cutscene.

The engineer who you send to unlock a door just before the gas chamber also still goes Thing, but this seems to have been changed from a scripted burst out to him simply running into a room full of headcrabs and you being unable to save him because you're several rooms away due to the puzzle.

All others have been removed. I've played through the entire game and managed to get every squad member who wasn't already the Thing as far as they can go without any burst outs (with a little saving/loading to avoid infection burst outs).

NPCs can still turn Thing if they take hits. The medic in the airport seems to have maybe a 20%-30% chance of turning Thing because he gets smacked by a Thing when you meet him.

Traps have also been added where a bunch of the headcrab things burst out of a corpse when a specific NPC walks near it. These traps seem to mostly be placed where the NPC would go Thing automatically in the original game, however they can be dealt with if you're fast enough.
Lardo Dec 9, 2024 @ 6:46pm 
Originally posted by Mblaze:
Originally posted by ℂ𝕪𝕡𝕙𝕖𝕣:

I've seen multiple videos of NPC's bursting out even after having been tested on this "remaster". It's quite sad.

They fixed it although in the simplest possible way. Now your teammates with negative blood test results only transform if they are bitten by the things. This contradicts the movie plot since infection needed many hours to take over human body. Here it works almost instantaneous like Flood infection forms from Halo games. But it's still better than what we got in the 2002 game.
True, and for a game like this it makes sense for them to turn faster, since you don’t keep the same squad mates for long.
Senarts Dec 9, 2024 @ 6:50pm 
Originally posted by Mostly Harmless:

Traps have also been added where a bunch of the headcrab things burst out of a corpse when a specific NPC walks near it.

This can be clearly seen just before the first boss fight. In the og game, Collins turns into a monster on the staircase. In the remaster, either by headcrabs bursting out the body in the corridor leading to the boss, or in the boss room, where he is 100% guaranteed to be attacked there.
Last edited by Senarts; Dec 9, 2024 @ 6:53pm
Mblaze Dec 9, 2024 @ 6:52pm 
Originally posted by Lardo:
Originally posted by Mblaze:

They fixed it although in the simplest possible way. Now your teammates with negative blood test results only transform if they are bitten by the things. This contradicts the movie plot since infection needed many hours to take over human body. Here it works almost instantaneous like Flood infection forms from Halo games. But it's still better than what we got in the 2002 game.
True, and for a game like this it makes sense for them to turn faster, since you don’t keep the same squad mates for long.
Exactly :steamthis:
Umm.. a mod like Outpost 31 removes scripted burst outs and lets you keep all of your team while still retaining the story. Try again. I have studied the game's code and you clearly have no clue what you're talking about. But keep justifying laziness.
< >
Showing 1-15 of 26 comments
Per page: 1530 50