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"Right now we plan the demo for 2025.
The original plan for PVKK is no longer valid. We thought we'd make a small game for a small niche audience who'd really like it. For that we wanted to release a demo to see if people like it and if we should do the full production (if no one is interested in the demo, no one will be interested in the full game).
Now we already got so much validation of the project, and a sense that more people want to play it than we thought. With that we don't want or need to rush a demo, and rather take our time to plan out the rest of production as good as we can.
Right now we are working on some things in parallel, but also have a lot more things to do. One question is also how close a demo should be to the full game - now we can have it a bit closer in terms of features."
what a baby.
Well that escalated quickly....