Idol Party

Idol Party

Skill based but not really.
Not going to lie, I have fun with it when I do ranked. The issue I have with this game, that NO MUSIC GAME SHOULD HAVE, is that even though you do amazing and can get almost everything perfectly, someone can still beat you by getting a lot less accurate hits, if they have a higher level skill equipped. WHAT IS THE POINT OF DOING PERFECTLY if there's a badge you can equip that literally makes them win regardless of actual game play performance?!
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Showing 1-6 of 6 comments
ZeroPantz™ Oct 14, 2024 @ 3:33pm 
I mean I hate when rhythm games do that too (most mobile gacha ones have this but even worse with like pullable chars you can equip that give insane buffs to the score) So, at least in this game, anyone can, afaik, get those few skills and level them without paying but through just playing the game. Key is picking the one that compliments your strengths. I still don't like it either, but... it is what it is, and you really eventually can't win in ranked if you suck at the game.
FudgeMerchant Oct 14, 2024 @ 5:59pm 
Originally posted by ZeroPantz™:
I mean I hate when rhythm games do that too (most mobile gacha ones have this but even worse with like pullable chars you can equip that give insane buffs to the score) So, at least in this game, anyone can, afaik, get those few skills and level them without paying but through just playing the game. Key is picking the one that compliments your strengths. I still don't like it either, but... it is what it is, and you really eventually can't win in ranked if you suck at the game.

True, but you also can't win unless you level up specific skills. There's a couple skills that you can get that that make me literally wonder why they would put them in... Like "Count a miss as a perfect hit". That's 1 time for a Perfect score on 1 note. Then you have the one everyone uses where it's "Score increase per hit %" and it's like... yea, that's the obvious winner of all of them. It's wild lol. Literally beat someone with 100% S.Perfect, but still lost because he had a higher level Score% badge equipped even though he had 2 bads, and 50 Regular perfects. It makes no sense :(
ZeroPantz™ Oct 17, 2024 @ 4:22am 
Originally posted by FudgeMerchant:
True, but you also can't win unless you level up specific skills. There's a couple skills that you can get that that make me literally wonder why they would put them in... Like "Count a miss as a perfect hit". That's 1 time for a Perfect score on 1 note. Then you have the one everyone uses where it's "Score increase per hit %" and it's like... yea, that's the obvious winner of all of them. It's wild lol. Literally beat someone with 100% S.Perfect, but still lost because he had a higher level Score% badge equipped even though he had 2 bads, and 50 Regular perfects. It makes no sense :(

I agree. The fact skills are even a thing is a damn shame and I now have also found that the the skill you mentioned is indeed what anyone will go for anyway cuz it's OP. May as well not have skills at all when there's a single one that is the meta no matter what so everyone will use it regardless. I didn't think it was this bad and that you would defo gain more advantage if you used what complimented your skills but it doesn't seem the case after all. :C

I was incidentally testing this a bit last night with a friend when I noticed scores did not reflect performance well at all, either. I was testing out the skill where you get more points for hitting perfect and S.perfects, and he had the one for overall hits, the one that is apparently the meta. And yeah, somehow, even if I had a full combo and all my hits were S.perf but for 2 that were perf, his score was higher, and he even missed a note and sometimes even got cool instead of perf. I lost in ranked a bunch of times over the skill score making up for the difference in the base scores so they'd win.
FudgeMerchant Oct 17, 2024 @ 3:09pm 
Originally posted by ZeroPantz™:
Originally posted by FudgeMerchant:
True, but you also can't win unless you level up specific skills. There's a couple skills that you can get that that make me literally wonder why they would put them in... Like "Count a miss as a perfect hit". That's 1 time for a Perfect score on 1 note. Then you have the one everyone uses where it's "Score increase per hit %" and it's like... yea, that's the obvious winner of all of them. It's wild lol. Literally beat someone with 100% S.Perfect, but still lost because he had a higher level Score% badge equipped even though he had 2 bads, and 50 Regular perfects. It makes no sense :(

I agree. The fact skills are even a thing is a damn shame and I now have also found that the the skill you mentioned is indeed what anyone will go for anyway cuz it's OP. May as well not have skills at all when there's a single one that is the meta no matter what so everyone will use it regardless. I didn't think it was this bad and that you would defo gain more advantage if you used what complimented your skills but it doesn't seem the case after all. :C

I was incidentally testing this a bit last night with a friend when I noticed scores did not reflect performance well at all, either. I was testing out the skill where you get more points for hitting perfect and S.perfects, and he had the one for overall hits, the one that is apparently the meta. And yeah, somehow, even if I had a full combo and all my hits were S.perf but for 2 that were perf, his score was higher, and he even missed a note and sometimes even got cool instead of perf. I lost in ranked a bunch of times over the skill score making up for the difference in the base scores so they'd win.

Yes! Exactly. I'm glad someone actually was willing to take time and test this to confirm it. It's so wild. Nice work for sure! Hopefully , but not expectedly, this gets fixed or something...
Hi! The issue you're describing likely happens because of slight differences in timing and accuracy during gameplay, even if it looks like you're doing the same thing. Here are a few reasons why this could happen:

1. Early or Late Release on Long Notes
- If you release a long note too early or too late, it can affect your score. Even though it may not count as a miss, it can reduce your overall accuracy and points.

2. Perfect vs. Super Perfect
- On pink or blue long notes, starting with a "P" (Perfect) instead of "SP" (Super Perfect) causes a major score drop. It's important to aim for S.P on all long notes, as "P", "Cool", or "Bad" will lower your points.

3. Small Timing Differences
- Even small timing differences (hitting notes slightly earlier or later) can impact your final score. Two players may hit all the same notes, but one who gets more "SP" (Super Perfect) hits will score higher.

In ranked mode, these differences in accuracy and timing can make a big difference, even if it feels like you're doing everything the same as your opponent.

--

Combo Strategies for Different Tiers

1. Bronze to Gold Tiers
- A 300-400 combo is ideal for achieving either a high score or perfect skill. That's why it's best to use charm dances, especially since they offer more points for lower BPM songs. Even if you miss a combo, you can still win because score and perfect skill mainly focus on hitting notes accurately.

2. Platinum to Ace Tiers:
- Players in these tiers typically rely on combo skills. Higher BPM songs can earn great points, but the challenge is maintaining your combo to keep up.

3. Diamond to Ace Tiers
- Players in these tiers consistently score perfect marks. They grind with nearly flawless combos every time, leaving no room for doubt. It’s essential to maintain high performance in these levels.

Therefore, I would suggest going through duo rank and pairing with a friend, as duo rank is available every Friday to Sunday, offering a 24/7 gameplay timeframe during those days. This way, you can strategize and enjoy the experience together more effectively~
Last edited by Kokominaj; Jan 4 @ 8:12pm
Originally posted by Kokominaj:
Hi! The issue you're describing likely happens because of slight differences in timing and accuracy during gameplay, even if it looks like you're doing the same thing. Here are a few reasons why this could happen:

1. Early or Late Release on Long Notes
- If you release a long note too early or too late, it can affect your score. Even though it may not count as a miss, it can reduce your overall accuracy and points.

2. Perfect vs. Super Perfect
- On pink or blue long notes, starting with a "P" (Perfect) instead of "SP" (Super Perfect) causes a major score drop. It's important to aim for S.P on all long notes, as "P", "Cool", or "Bad" will lower your points.

3. Small Timing Differences
- Even small timing differences (hitting notes slightly earlier or later) can impact your final score. Two players may hit all the same notes, but one who gets more "SP" (Super Perfect) hits will score higher.

In ranked mode, these differences in accuracy and timing can make a big difference, even if it feels like you're doing everything the same as your opponent.

--

Combo Strategies for Different Tiers

1. Bronze to Gold Tiers
- A 300-400 combo is ideal for achieving either a high score or perfect skill. That's why it's best to use charm dances, especially since they offer more points for lower BPM songs. Even if you miss a combo, you can still win because score and perfect skill mainly focus on hitting notes accurately.

2. Platinum to Ace Tiers:
- Players in these tiers typically rely on combo skills. Higher BPM songs can earn great points, but the challenge is maintaining your combo to keep up.

3. Diamond to Ace Tiers
- Players in these tiers consistently score perfect marks. They grind with nearly flawless combos every time, leaving no room for doubt. It’s essential to maintain high performance in these levels.

Therefore, I would suggest going through duo rank and pairing with a friend, as duo rank is available every Friday to Sunday, offering a 24/7 gameplay timeframe during those days. This way, you can strategize and enjoy the experience together more effectively~

Ty for the reply, but also, not buying it. I have to say if I were not as skilled at music games in general I might have believed this to be the case, but this would be horribly nonsensical to have in a game and not show anywhere.
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