Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
True, but you also can't win unless you level up specific skills. There's a couple skills that you can get that that make me literally wonder why they would put them in... Like "Count a miss as a perfect hit". That's 1 time for a Perfect score on 1 note. Then you have the one everyone uses where it's "Score increase per hit %" and it's like... yea, that's the obvious winner of all of them. It's wild lol. Literally beat someone with 100% S.Perfect, but still lost because he had a higher level Score% badge equipped even though he had 2 bads, and 50 Regular perfects. It makes no sense :(
I agree. The fact skills are even a thing is a damn shame and I now have also found that the the skill you mentioned is indeed what anyone will go for anyway cuz it's OP. May as well not have skills at all when there's a single one that is the meta no matter what so everyone will use it regardless. I didn't think it was this bad and that you would defo gain more advantage if you used what complimented your skills but it doesn't seem the case after all. :C
I was incidentally testing this a bit last night with a friend when I noticed scores did not reflect performance well at all, either. I was testing out the skill where you get more points for hitting perfect and S.perfects, and he had the one for overall hits, the one that is apparently the meta. And yeah, somehow, even if I had a full combo and all my hits were S.perf but for 2 that were perf, his score was higher, and he even missed a note and sometimes even got cool instead of perf. I lost in ranked a bunch of times over the skill score making up for the difference in the base scores so they'd win.
Yes! Exactly. I'm glad someone actually was willing to take time and test this to confirm it. It's so wild. Nice work for sure! Hopefully , but not expectedly, this gets fixed or something...
1. Early or Late Release on Long Notes
- If you release a long note too early or too late, it can affect your score. Even though it may not count as a miss, it can reduce your overall accuracy and points.
2. Perfect vs. Super Perfect
- On pink or blue long notes, starting with a "P" (Perfect) instead of "SP" (Super Perfect) causes a major score drop. It's important to aim for S.P on all long notes, as "P", "Cool", or "Bad" will lower your points.
3. Small Timing Differences
- Even small timing differences (hitting notes slightly earlier or later) can impact your final score. Two players may hit all the same notes, but one who gets more "SP" (Super Perfect) hits will score higher.
In ranked mode, these differences in accuracy and timing can make a big difference, even if it feels like you're doing everything the same as your opponent.
--
Combo Strategies for Different Tiers
1. Bronze to Gold Tiers
- A 300-400 combo is ideal for achieving either a high score or perfect skill. That's why it's best to use charm dances, especially since they offer more points for lower BPM songs. Even if you miss a combo, you can still win because score and perfect skill mainly focus on hitting notes accurately.
2. Platinum to Ace Tiers:
- Players in these tiers typically rely on combo skills. Higher BPM songs can earn great points, but the challenge is maintaining your combo to keep up.
3. Diamond to Ace Tiers
- Players in these tiers consistently score perfect marks. They grind with nearly flawless combos every time, leaving no room for doubt. It’s essential to maintain high performance in these levels.
Therefore, I would suggest going through duo rank and pairing with a friend, as duo rank is available every Friday to Sunday, offering a 24/7 gameplay timeframe during those days. This way, you can strategize and enjoy the experience together more effectively~
Ty for the reply, but also, not buying it. I have to say if I were not as skilled at music games in general I might have believed this to be the case, but this would be horribly nonsensical to have in a game and not show anywhere.