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The second day, you see a golem drown itself, and your life support explodes. The second night you become one, so you "survive."
So you will go through your existance as one of those golems, until you can no longer bear it and, like your forebears before you, you will either live out your unlife walking around seeing other people crash, or you will also kill yourself by drowning, falling off a cliff, or jumping off the rooftop of a temple. That's the plot.
Thanks - going to have to agree, with lack of any other explanation. I came here wondering what the heck was going on - and it seems like that was it! Short and sweet. Wish there was more music; what little there was, was very nice.
For once, this was a game that was a worse deal than a movie ticket in terms of playtime-per-dollar, though. $6 (in my case, with the -20% coupon) for a game that lasts 40 minutes? Proportionally to other games at least, there's not much content here. I wonder if there will be more 'episodes' that are automatically downloaded as updates.
I feel like I just wasted $6 and fifty minutes of my life on a game that would've worked better as a two minute animated short. And when I say 'game', what I mean here is an exercise in patience, with clunky, slow controls and mediocre animation. In line with the earlier comments, I would say the word 'letdown' is appropriate.
The game has a message that it's able to deliver most effectively in its current state, but there are other games out there with equally fantastic subtlety and deep messages that can still satisfy players with more content and a feeling of progressing through a story rather than experiencing what very well could be done as an animated short.
I'd be interested to see where Stranded could go with some more development time. It has the atmosphere of Superbrothers: Sword & Sorcery EP with the mystery and feeling of discovery that made The Dig great. If it could just become an actual game worthy of $7 (and lets be honest, $7 gets you quite a lot these days through Steam or GoG - devaluing the video game industry aside) then I think it's got the potential to become a classic of the genre.
At the moment, I wouldn't recommend it to anyone who isn't a huge Sci Fi fan or anyone who isn't ready to enjoy video games as an art form rather than just a piece of entertainment.
Definitely - that's what I want too. I liked the game, it was just way too short (and slow-moving, regarding walking) for me to recommend it at anything more than $1 or so.
I never felt lost or alone in this game. I had just found a society of walking rock-robots! And I could join them! Be their pet! A novelty! Maybe reboot their civilization - they seemed a bit down.
So as I went into the final room, lights flashing, all I could hope was "ROBOT RAVE! ROBOT RAVE!"
And lo, better than what I had hoped, they made me one of them. Now I could show them how to LIVE!
That final shot, of my eyes lighting up, was electrifying.
Now I'm feeling the most negative person on Earth.