Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem







By the way, in case we decide to do more of these, which characters would you most like to see next?
Or this new aeldari armour, that looks just perfect on Yrliet:



While we were at it, we decided to also review and improve a number of visual effects such as weapon projectiles or candle glow:

Many of the old Astra Militarum Commander bonuses were either very situational or else very hard to set up, and the playstyle didn’t really support the image of an experienced leader who once commanded massive armies.
The previous version of the Ministorum Priest was arguably the least useful of all the old origins, with most of its bonuses being either very situational or just outright weak. In this update, the Ministrorum Priest has undergone a massive redesign. Our idea was to make it more fun and interactive, and offer a new Willpower gameplay option not related to that of Psykers.
For Commissar, we wanted this origin to have much more impact on the battlefield thanks to their motivating presence, and make their iconic weapon type — pistols — way more attractive than they were previously.
The last (but certainly not the least!) of the origin reworks is the Navy Officer. Above all, we wanted to improve this origin’s synergy with both Operative and Warrior, while simultaneously boosting or redesigning its weakest aspects. In contrast to the Astra Militarum Commander, which favors ranged gameplay, the Navy Officer is expected to play more into melee, tank, and support roles.
In addition to these new talents, we’ve also rebalanced or updated many existing weapons of these types, added a baseline difficulty scaling for Webber immobilisation saves, and reworked the overheating system for Plasma weapons to be more interactive and fun to build around.


They also gained new abilities. 
Please note that we do not guarantee compatibility of this legacy branch with future content and mods, will not be able to help with any issues or bugs you may encounter while playing it, and will not process any bug reports sent from this branch.


Loading
