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Plus the starting non-playable horde factions also just roam around and not recruiting any units. Just such a waste i must say....
And yes, after many losses the ai indeed stops with the recruiment of units.
https://steamcommunity.com/sharedfiles/filedetails/?id=3298135277
Heclaes has arguably the best AI mod for Dynasties.
I'd recommend giving it a try and if it fixes the issue go give the guy an virtual hug :)
Did you really try a AI overhaul mod for at least 100 turns?
I'm just curious because I tried many factions for about 20-30 turns just to get the feel for the game.
I'm now around turn 75 with Ninurta and I find the AI is active and makes good decisions 80% of the time.
If you tried a MOD like Hecleas and still getting crappy AI it's disappointing.
Sadly, no luck for me. It happens to select factions and I do not understand how or why it happens but it ruins everything for me. I play as Suppilulima II.
You know, just getting to fight a faction that holds the entirety of western half of anatolia and just fighting their garrisons kills the entire vibe. I have been patiently waiting for a new patch but CA is all busy doing things for warhammer3. I ocassionally play WH3 but its not the same as the historical TWs. I will probably start playing it again just to fight competent AI. I am not wanting some god-tier AI that will outsmart the human player, that never happens, we all beat it eventually, as I said just wishing the AI recruited soldiers to fight back. Seeing a faction with tons of settlements not even field a single stack, its no bueno.
Like I said above, I use Hecleas mod. It is a nice mod when the AI doesnt break. When it does break, Hecleas mod stops working too.
Yes, exactly ! about 60 factions left on my game and every activity just stops.
Yeah, the horde factions die off first in my games. They dont recruit, they sack a few villages then get destroyed. If they do recruit, they dont last when other factions get T2 units. I have never fought a single sea-faring faction. It's a game about the collapse of civillisations and the sea-farers collapse before anyone it is so sad.
I remember the first time i fought the mongols on M2TW, what an experience that was. Imagine if only 1-2 stacks showed up and died to some existing AI faction, that would have killed off the vibe and not created a nice memory :p.
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Appreciate the comments, I wish you all a good weekend. To those that don't have the issue after certain turns, I really do envy you and wonder whats wrong with my game. I will try to reinstall it and verify the files but I dont think its gonna do anything. Heres for trying.
Dynasties definitely has more content and variety but the Troy AI plays the game much better. Even going out of their way to cross the sea to attack enemies.
Troy has its own share of issues like a massive anti-player bias, but hey. Dynasties just seems a bit underbaked in many ways. The AI is buggy, campaign-map performance gets worse the longer you play, and Chariots are just plain bad.
I don't really know how the quoting works so to text is what long
I meant with the horde factions the ones that start at turn one. Like the Libu, garmantia and Haburi something.
But indeed, the sea peoples need more troops when they make appearance because like you said, they start to die off very quickly.
I also find it suspicies when i start to make Alliances with strong or weak factions they start to decline very quickly in strength and die off. Not all, but most.
Aah yes, the Mongols. They were 100% better then the huns in Attila.
Imo reinstalling the game has no effect at all. What they need to do is update the AI and fix some or (all) the bugs and then they can quit on the game for all i care.
Good weekend.
It's weird like that.
Maybe having less bonuses has a lesser impact on the original script or something...
I wonder if player behaviour has an impact?
Will a laid back player, who plays a diplomatic game with the occasional war, have the same experience as a very aggressive player who steam rolls the game?
I'm not saying the game shouldn't be patched. Just throwing this out there.
And yes fighting the mongols was a blast. The devs should really go back and look at what made MTW2 an amazing game, still is now.
I don't like ♥♥♥♥♥♥♥♥ Dynasties because this is the best TW I played in quite a while, but I wonder why CA can't stick with what works. Like merchants, why no merchants in Dynasties? It's a no-brainer.
Or why did they introduce those limited construction slots in cities with RTW2? At least if you have limited slots have a more important variety of buildings.
Anyway hope you find a way to have more challenging games.
I'm pretty sure CA will get a patch out within the year. The game is getting traction and they can't just forget about it...No?
This makes sense. I read somewhere that the game tells you at the end if you were more of an economic ruler or a warmonger. I have sadly never managed to reach the very end because i kept remaking campaigns whenever a big faction lost its AI. So perhaps the AI is made in a way that lets peaceful players be peaceful or the opposite, peaceful to aggressive players? I also am 100% sure it has something to do with the AI thinking its in a time of peace and focuses economy and doesnt understand its at war.