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I can't say whether any of what you described is deliberate. The Mesopotamians obviously don't have to deal with the Sea Peoples because they don't lie on the Mediterranean coast and historically the Sea Peoples never reached them (that we know of). The Aegean region is more sea than land so it makes some sense that the Sea Peoples plague this area. The Mycenaeans generally are known to have been warlike, and while Hittite records claim a united state called Ahhiyawa, this may have been more a loose confederacy, capable of launching collective expeditions like the Trojan War but not united enough to prevent internal conflict.
Some of this I think will be deliberate. Some I think is just consequence of the game design. All in all though, it makes some sense. These are the twilight years of Mycenaean Greece and much of the Aegean itself actually. Mesopotamia wasn't anywhere near as bad.
Played as Odysseys twice first time was a deathmatch. Second was a breeze.
Now playing as Amenmesse , i am a living god incarnate. I choose when to attack.
The minor factions I'm not including in what I wrote, though... I meant more the major ones, because with the minor factions it looks like anything can happen. They are not in a position to be as powerful or protected from what I've seen.
Aegean definitely felt more aggressive to me. And the design of terrain there does cause a lot more confusion: the game doesn't calculate movement well when going land to sea or back, so it's sometimes not clear that if you just hop into the water first that you can actually move further than what was shown while being on land. And this affects the Aegean the most (it does happen on the Nile in a few spots too, though).