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so gtfo.
first 1-3 hours is more than enough to get a general idea about any game. especially empty and boring game such as this.
SOE is not an indie company needing capital investors to make a game.
SOE has a history of saying one thing and doing another...
here are some examples:
(historic example)SWG-over a year after release they overhauled the ENTIRE character system and ruined a good game.
(RECENT)AIR DROPS-exec producer quoted "there will be no guns or ammo in airdrops" day 1 airdrops contain guns and ammo-this has been changed yep now less chance for guns or ammo, and the crate doesn't drop on your head anymore-oh yeah you need to buy a key to open said crate
(RECENT)THE ABILITY TO CRAFT GUNS OR AMMO-exec producer quoted "today I built a 1911"
anyone able to craft a gun or ammo?
this business model of paying for unfinished products is a bad move...the game industry already has a history of releasing bugged products and "patching later"...now we pay them to find the problems...look up game title "stomping grounds" dev took the money and ran...and its still on steam...
I see alot of potential, I do. But I feel foolish for paying them to test.
also OP how long have you been smoking smedley's pickle?
He didnt say he needed 125 hours to do a review only that he was up to that time when doing it and the fact he's spent so much time checking everything out is exactly why you DO want to know what he has to say.
Also no you can't play this game 1-3 hours and get the rough idea since a lot of the fun comes from player interactions over time.
No you dont , the crate that you need a key for are cosmetics ,which imo they should change its name to Chest to confuse less people.
The crate inside the airdrops have no lock nor require a key to open it