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I think it's possible that it might extend the game if the last square was, say, the bottom right since it has the widest range. But mostly my point on #2 is just that doesn't feel fair to immediately win on an answer that isn't the top for that square when the whole game sort of revolves around trying to lock and/or steal a square like that.
It's definitely not a perfect solution but it gives it kind of that Hollywood Squares vibe. Jackbox are no dummies so I bet something similar was tested internally but the alternative is that a game of Squares could theoretically end SO fast
Thanks for the feedback on my idea though!! I think the game is gonna be a blast to play with a full lobby and I'm excited for it after playing the demo
E: Maybe for #2, the "steal" mechanic would be for that specific square. The losing team gets ONE chance to top the one winning square (unless the winning answer is the top answer for that square) rather than all three in a row. Then you could have one sudden death round that functions kinda like Hilo where whichever team gets the higher answer wins? You run into the problem of what to do with matching answers, but I would say if a team locks an answer in first, the other team has to choose a different answer
Both of these are off by default so be sure to open the "More Gameplay" tab in the settings if either sound interesting to you!
you guys should definetly add a toggle for the second idea he gave, of oonly declaring a winner if the 3 in arow is locked, instead of conquered