BlazBlue: Continuum Shift Extend

BlazBlue: Continuum Shift Extend

View Stats:
Y'shtola Jun 20, 2015 @ 10:04pm
TK keyboard problems.
I used to play the original CS1 on console and decided to pick this up on Steam. To make a short story even shorter...

Tiger kneeing Lambda's Crescent Saber doesn't seem to work on keyboard very well. I can plug a controller in and perform it just fine though.

I'm talking about 2147D or down, downback, back, quickly jump, D. To do her Crescent Saber very low to the ground.

Does anyone have any helpful information?
< >
Showing 1-9 of 9 comments
Scrubp Jun 20, 2015 @ 10:20pm 
If you have a controller, use it. Playing anime fighting games like Blazblue is much more difficult with a keyboard controller.
Y'shtola Jun 20, 2015 @ 10:43pm 
Originally posted by Scrubplayer:
If you have a controller, use it. Playing anime fighting games like Blazblue is much more difficult with a keyboard controller.

I disagree, have you heard of something called the hitbox? You can achieve a very similar setup with a keyboard. A 360 controller's dpad isn't very nice to use.

Anyway, I would like to use a keyboard, and fix the problem.
Scrubp Jun 21, 2015 @ 12:51am 
Originally posted by Ahri:
Originally posted by Scrubplayer:
If you have a controller, use it. Playing anime fighting games like Blazblue is much more difficult with a keyboard controller.

I disagree, have you heard of something called the hitbox? You can achieve a very similar setup with a keyboard. A 360 controller's dpad isn't very nice to use.

Anyway, I would like to use a keyboard, and fix the problem.

A hitbox is more ideal for fighting games like Street Fighter or Tekken. Anime airdashers are best played with an actual stick, or at least a pad of some sort.
Y'shtola Jun 21, 2015 @ 7:43am 
Originally posted by Scrubplayer:
Originally posted by Ahri:

I disagree, have you heard of something called the hitbox? You can achieve a very similar setup with a keyboard. A 360 controller's dpad isn't very nice to use.

Anyway, I would like to use a keyboard, and fix the problem.

A hitbox is more ideal for fighting games like Street Fighter or Tekken. Anime airdashers are best played with an actual stick, or at least a pad of some sort.

While I appreciate your opinion, I wasn't looking for what's best to play them with, as it's mostly about preference.

I was looking for a solution, if other people had this problem, and knew a way to fix it.
majik Jun 21, 2015 @ 7:19pm 
If you can't pull it off on your keyboard but you can on a pad, maybe it's a ghosting issue ?
iNol Jun 24, 2015 @ 1:15pm 
I tried it on my keyboard and indeed 2147D not working reliably. Most of the time not working, sometimes working.

Btw are you sure we suppose to be able to do that in the first place?

214D while on air seems quite different than 2147D. Could be it was glitch trick and they fixed it when working on keyboard setup. Because in arcade or analog stick, it's quite natural to sometimes accidentally 2147D when trying to 214D, as you swing the stick from 2 to 4 along the outer line. If you swing it fast and strong, you might not exactly stop at 4 but touch 7 a little. That excuse is pretty much nonexistent in keyboard because of the 4 direction buttons. There is no way you can accidentally 2147D or 2148D when trying to 214D, the 7 or 8 gotta be deliberate.
Last edited by iNol; Jun 24, 2015 @ 1:24pm
Unlucky Jun 27, 2015 @ 7:23pm 
Are you using Space for Up or are you just using the Arrow/WASD keys. I was able to do a TK pretty reliably in training mode using keyboard before I switched over to a proper Hitbox.

The biggest problem is that there's a slight delay you have to add between hitting up and D, since you actually have to wait until you're in the air first before you hit it, or else you'll just end up doing a 214D or just a jD.
Unlucky Jun 27, 2015 @ 7:27pm 
Originally posted by iNol iGunggung:
I tried it on my keyboard and indeed 2147D not working reliably. Most of the time not working, sometimes working.

Btw are you sure we suppose to be able to do that in the first place?

214D while on air seems quite different than 2147D. Could be it was glitch trick and they fixed it when working on keyboard setup. Because in arcade or analog stick, it's quite natural to sometimes accidentally 2147D when trying to 214D, as you swing the stick from 2 to 4 along the outer line. If you swing it fast and strong, you might not exactly stop at 4 but touch 7 a little. That excuse is pretty much nonexistent in keyboard because of the 4 direction buttons. There is no way you can accidentally 2147D or 2148D when trying to 214D, the 7 or 8 gotta be deliberate.

TK's aren't a glitch. They're just buffering the input while you're on the ground. It's similar to jumping or using an attack to buffer Tager's 360s to prevent jumping. Except you're buffering the 214 motion on the ground so you can Crescent Saber the first frame you're off the ground.
majik Jun 27, 2015 @ 7:44pm 
That lambda pic is so cute :3
I just tried it on keyboard and it worked fine. Using the space bar as jump makes them way easier than using the up or w key though.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jun 20, 2015 @ 10:04pm
Posts: 9