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The first level has eight to ten encounters. Each encounter has two or three options. Each option may have up to a half dozen outcomes. Since each encounter occurs once per game sampling each of the possible options on the first level alone requires between 64 and 512 plays.
It is relativly easy to reach the second map but highly unlikely that the play weill have gained enough knoweldge/experience from the first map to effect his chances of surviving to the third.
The second map is a bit less random. It has more combat encouters but opponents are significantlhy stronger. I place the probability of surviving any one combat between one-quarter and one-third call it 7/24. There are four combat encounters, I believe. The chance of surviving all of them would be about 1/140. It takes 97 plays to have a 50% chance to complete this level.
If you are willing to play the game a couple hundred times you might make it to the next map.
Though there a many player choices on each map the outcome of each choice has a high variability. That means that very little of the information you have garnered from previous game play will contribute to your choices in your current game.
Since each map has few opportunities for character improvement unpassable roadblocks are common.
It is these last two points where this game fails as a rogue-like. The best rogue-like games present problems for the player and provide him with opportunities to surmount them. The worst rogue-like games simple provide scads of random events.
WazHack & Bionic Dues ae both good rogue-like games. Crowntakers is not.
The problem is that it seems to be a bit unbalanced as when every hero is fully leveled up, you still die and die and die :)
If you are in normal mode, I can really recommend you to unlock mercanaries and archetypes before. Easy mode is more of a "normal" mode, and normal a "hard" one.
I don't why the dev chose to unlock normal mode when you didn't win the easy mode... It's really necessary to win easy mode first to understand how you can counter RNG.
The game difficulty rely indeed a lot to RNG, but as I said earlier you can kind of counter it. The game is not impossible.
Sometimes you won't be able to and you'll die raging... But well... The game lack some balance, as lot of other players said. But I found the game very fun and enjoyed the hours I spent on it !
Random advices I can give you :
- try to avoid hard fights at later stage if you can
- buy potions each time you can, use your potions each time you need (no use to have plenty of potions if you're dead !)
- dodge is a really sweet stat to upgrade as you can easily upgrade crit with runes
- abuse opportunity mecanics during combat
- watch your back !
You can read my guide if you need more help too :
http://steamcommunity.com/sharedfiles/filedetails/?id=365094854
Hope it helps !
In all that time I have played thousands of rounds of Rogue games... and won only a tiny handful of times.
This is part of what many people miss about Roguelike games, you are supposed to lose far more often than win. This was sad for me as I liked the gameplay but hated losing all the time. Thankfully now we have many "Roguelike" games that leave out or reduce the insane win/loss ratio of the original games.
I feel your pain, as I am always looking for Roguelike games that dont kick in my teeth 99.9% of the time (My real win rate in Rogue was less than 0.1% probably closer to 0.01%)
Anyway, I have progressed a little in this game, playing on easy mode first. I still haven't beaten it, but I did get about 2/3rds through the game.
Oh well, it looks like the developers have abandoned it anyway, so we'll never see any balance patches that they were talking about.
The devs did mention DLC but stated that the additions present on the tablet versions will be released in a patch for free and that the DLC contains new stuff not present in the current PC / Tablet versoins.