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For examples of how stats could also be brought in:
Arm wrestling success % = x (base chance) + (strength * 2) + character modifier
Drinking success % = x (base chance) + (hp * 2) + character modifier
Darts success % = x (base chance) + (critical%) + character modifier
Juggling success % = x (base chance) + (dodge%) + character modifier
Admittedly, with some of them, the idea of drawing on stats to adjust the % gets a little more tenuous (e.g. what stat would influence chess?!) but still. It would allow for some RNG and some stats influence whilst retaining a character match bonus.
I think at the very least it would be beneficial to ensure that somewhere during the game (even if in relatively hidden comments such as the one line statements made during resting) the player being given a hint about character proficiencies relating to the gamble challenges would make it more rounded and less learn by rote.
Craterellus Cornucopioides: good (only found and used 1, only gave +1hp but may have been unlucky).
http://steamcommunity.com/sharedfiles/filedetails/?id=365094854
I haven't check if there is any new stuff on your list, I will try to do that and update my guide.