FragPunk

FragPunk

Tighty-Whitey (Banned) Feb 10 @ 3:01pm
2
The game is dead on arrival. Industry is crumbling and at risk.
Here we will be talking about the multi-sided industry crisis and how it impacts players’ interests long-term.

People are tired of competitive 5v5 PvP. Everything that fragpunk does was already done many times and milked quite a lot. We’ve seen all those elements, all those mish mashes of colors, ideas in hero shooters so much to the point that it’s just getting very old to try and do the same thing. The repetition of the industry regarding how developers try their best to be the «next overwatch», to jump onto this hero shooter thing just as many studios did with battle royale, all of it is very apparent and can lead to a heavy players’ interest burnout. This is exactly what happened and keeps on happening.

Fragpunk on release will have a fair share of online players in it. A lot of people will jump into the game simply because it’s new, but shortly after that we can expect a heavy dip in player numbers just as it was with The Finals. Another game, very similar to fragpunk – concord wasn’t even noticed by people. All those games become the same and we don’t see studios risking to actually deliver something new and unique. Developers are trying to follow trends, standards set by someone else, rather than be innovative themselves. It’s detrimental to the gaming industry.

It's not about «games always having something in common», it’s about how much they have in common and when we see a lot of the same things being pushed into the mainstream it not only negatively impacts other studios, but leads to this player burnout we discussed just now where they are getting seriously tired of seeing same games with a different coat of paint. All of it prevents games from reaching their true potential, leaving a distant echo of «what could have been» and fragpunk is no different to those other games in that regard.

Sometimes developers just don’t want to risk, but it’s usually their higher-ups. They want to get into the «proven» space only to realize that this space is bloated with other games of the same type. Fragpunk doesn’t exactly have what other games don’t have, it’s just another «different» generic hero shooter, kinda like valorant, but with better graphics, mixes of concord, cs, overwatch in this Frankenstein like blend. This is not helping the industry, this is running it down. This is simply where the industry is at now. It’s no longer creative, innovative, triple A studios are not trying anymore. Just another 5v5 game, just another hero shooter. We only expect an initial hype to kick off and the numbers to drop to «the finals» levels or lower than that. People will move on to another game of that caliber until they learn to perhaps press on the studios, pressure them and make them deliver something new.

Recently studios are having a lot of lay offs. A lot of pressure is going on in the industry, a lot of «cut-downs», a pattern of «preparation» for something big, something alarming. The world starts shaking. That is combined with people getting tired of the same products, same titles, high costs for videogames, hardware and all of it on top of inflation and heavy price spikes to everything. There is crisis around nearly everywhere and developers, publishers are only trying to cash-in in the simplest ways they possibly can, but eventually the bubble will burst.

The gaming industry is being disrupted, as well as many other forms of entertainment, as well as many other spheres. Ubisoft and many other studios had a lot of lay offs. Many studios, all in a short period of time, they are being taken down, old legacies wrapped up. To those unaware, recently there was a new set of layoffs, a couple of days ago at the time of writing, Paladins (hero moba with shooter elements) developers got laid off, leaving a game that had almost no players left due to lack of players’ interest, low quality updates, heavy deadlines that resulted into poor balance decisions and changes that shifted the game’s art-style, design beyond recognition. Developers couldn’t even wrap their heads around what to do anymore and eventually the game had to wrap up. It had a long run, but the game lost its original developers way before its release and in Open Beta and that is many years ago.

Things that used to work do not work anymore and studios, developers are gambling to try and be a new big thing. Some succeed, but only temporarily. Even studios that do succeed, even if fragpunk was to theoretically somehow succeed, it won’t succeed in the long run for many factors. Developing a live service game, keeping players’ interest in the game is not easy. It requires a lot of evaluation, self-reflection on the studio and it’s important to take decisions that benefit the players and the studio both. However, some games, even at their early development stage take turns into the wrong direction. Fragpunk is a very convoluted game in terms of what’s happening, it has mechanics that most people just don’t like in shooters. People usually don’t want cards in such games, complex abilities and most of the time it’s hard to tell what’s happening on the screen. Because this is what fragpunk is already, it will simply be quite tough to stay in the game for long, thus the longevity of this game is also at risk. When the game is not simplistic enough, it won’t hold people without getting tired of it for too long, people usually jump into something that’s easier to get into, something that motivates the player to spend their time on the game. Does the toxic nature of competitiveness, competitive gameplay in priority rather than casual game priority give players said motivation? It does not.

Fragpunk is another competitively focused game. Other games that focus on usual casual PvP fun, games that are dramatic, that have strong artistic style and maps that «tell» players something about them are rarely ever happening in today’s industry. Battlefield 1 was a game that put casual gameplay in priority while being a rare, dramatic PvP game with strong artistic direction while pushing the boundaries of what was technically possible at that time, while also being playable and interesting. It’s rare and competitive games don’t do that, fragpunk is another competitive game that won’t generate user motivation. What is the point for players to work towards ranks when all they experience is anger, when the game stops being fun? All of that combined with a convoluted nature of fragpunk’s art style, it simply won’t hold for too long. Even if it did, updates would eventually ruin it, because developer competence is also important and is always put at question. Those 5v5 battles is what other games offer and will keep offering when new games of that type will come out. Fragpunk just replicates the exact same things that have already been overdone in today’s industry. The money goes into projects that are trying to hook players up on toxic competitive nature, rather than something creative and interesting, something that would uniquely resonate with people. The industry is heavily saturated with titles like these.

For those reasons, fragpunk will struggle to maintain player numbers in the long run. Short-term boost is what the devs are likely aiming for, to gain enough money before they can safely pull, but we don’t expect this to stay with high player numbers long term. This is another game of which the «honeymoon» period will be over. It’s yet another short-time experience, but holding players’ interest is a task that studios usually fail to do, the Finals being an example of that, many more examples of many other games just like this one. Because fragpunk is no different, its future is concerning to stand long-term, thus making the longevity aspect of it minimal. Games like these are always at risk because they fail to hook players and are inspired by a saturated market. This is why the hype for this game will gradually lower.

https://www.youtube.com/watch?v=X7kHfKp_8Yc
Last edited by Tighty-Whitey; Mar 1 @ 7:35am
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Showing 1-10 of 10 comments
slay Feb 11 @ 2:29am 
Tl;dr

Fragpunk has over 10 million wishlists. Have a good day.
Tighty-Whitey (Banned) Feb 11 @ 3:10am 
Originally posted by slay:
Tl;dr

Fragpunk has over 10 million wishlists. Have a good day.

doesn't matter. no amount of individual opinion or short-term popularity can ever change the game's poor quality.
Zoutriv Feb 11 @ 7:16am 
Everything is wrong on ur post. Lack of experience + no valid arguments
slay Feb 11 @ 9:48am 
Originally posted by Zoutriv:
Everything is wrong on ur post. Lack of experience + no valid arguments
Just a bored troll going around to different steam forums posting the same AI generated ♥♥♥♥♥♥♥♥. Saw some interesting comments on his profile before he shut it down lol
!!WARNING!!
OP is doing this same stuff in 5 other communities; if you try to argue your own point - you will be smacked down and told that "your opinion is not fact - I am speaking explicitly in facts" and your opinion will be entirely discredited (as has happened to me 3 times)

There are 4 other profiles that work with OP in these threads also - and will dog-pile report people when they can (I will likely get hit for this post as an example; but wanted to warn others before they get banned if possible).
Other examples / communities :
- Red Dead Redemption 2 : Game is not a game as no player agency, it's only a movie & horse SIM
- HL1 : Valve gas lit us into thinking the game was revolutionary
- HL2 : Patch dropped while the game is 20 years old wasn't good enough; Valve needs to fix their game
- Marvel Rivals : Game is bad/dead and you need to play Overwatch 2
- Deadlock : Game is bad and should take examples from "Ricochet" from 2000 as what a good game looks like

And that is just a brief summery of OPs last month of posting
Zoutriv Feb 12 @ 3:23am 
Originally posted by slay:
Originally posted by Zoutriv:
Everything is wrong on ur post. Lack of experience + no valid arguments
Just a bored troll going around to different steam forums posting the same AI generated ♥♥♥♥♥♥♥♥. Saw some interesting comments on his profile before he shut it down lol
Yeah i'm not surprise !
The finals is still very alive lmao
droaan Feb 13 @ 12:41pm 
I'm eager to see the flop.
Vulcax Feb 15 @ 8:24am 
You guys need to stop feeding in this guy's baits, he's clearly farming clown points judging by his Steam profile.
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Date Posted: Feb 10 @ 3:01pm
Posts: 10