FragPunk

FragPunk

Game Mode Imbalance (Outbreak)
Frag punk has been and amazing experience so far, I am really enjoying all of the variety this game is bringing to the scene. I do have 1 concern though with one game mode, outbreak. This game mode seems (in my opinion) extremely one sided and unfair to the survivors. Why do the infected need SO MANY health points. They can one hit survivors but the survivors have to dump magazines into the infected with a whole group to maybe stand a chance. Do you think that their will be future re balancing for this game mode? I'm curious to see what others think on this game mode so please feel free to give me some feedback!
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Showing 1-4 of 4 comments
see i feel the complete opposite, after day one i haven't ran a match of outbreak that didn't see the survivors winning 90% of the rounds
Weird, I haven't had a game where it wasn't a steam plow over us XD, I'm glad that its been enjoyable for you at least! What do you think of the other game modes?
so the issue with outbreak is in my opinion, the maps. so many dont actually force players to use their abilities and synergies with each other. the zombies also have to much hp and dmg to make up for their lack of being able to have synergy with teammates. i think the way to fix this is to make hp scale down with the amount of survives and make the lancers abilities change to make others aid each other. Exp: spider's teleportation can now teleport teammates and give you a slight speed boost but is still breakable, or smoke abilities that have smoke deal constant damage to infected or for the turrets and the chug chug have area control and healing.
That's actually an amazing idea! I really like the points your brought up, especially the hp down scaling for the lower amount of survivors
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Showing 1-4 of 4 comments
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Date Posted: Mar 11 @ 9:01pm
Posts: 4