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Not every game that comes out needs to be the next big thing. It doesn't need 50k active daily to be enjoyable and/or sustainable. As long you can find a match without waiting for hours and servers don't get shut down, it's perfectly fine.
Especially something like this, it's f2p, new, in a VERY saturated market. Just keep playing and stop all the worrying because a game lost the initial hype playercount. f2p always gets this, it's hype, it's free, bunch of people download and most play once and then never again while a small % sticks around. Especially in this genre where CS and Valo are the juggernauts you want to take players from. Or people like me, who hate CS and Valo but can enjoy FragPunk's take on the genre much more.
Furthermore, you're posting this at the literal worst time of day possible. In the morning, in the middle of a normal week day. During more normal hours (late afternoon, evening) the game still shows 35k+ easy and weekends 70k+.
By this logic MHWilds is also doing terrible, because there are only ~200k online. Instead of the usual 450k+ with 600k+ in weekends
Game's can survive perfectly fine on 10-20k, even bloody BF2042 is still alive with <5000 daily. The people behind this also have Marvel Rivals (90k - ~200k) as a bonus. Anything below the top 25 games on the platform has less than 50k active, and none of those are anywhere close to shutting down. You don't need to top charts to be sustainable.
So many games got loads of players during hype and initial launch/big changes, yet now none except for the true juggernauts are anywere near "at least be able to hold ♥♥♥♥♥♥♥ ⅓ of initial playerbase..." most have easily lost 50%+ after people got bored, found out the game was ass and/or started playing other games again.