FragPunk

FragPunk

siX Mar 15 @ 3:22pm
Changes needed
Spider needs a nerf.
Snipers are to strong atm.
Nitros Walls need a fix, sniping from spawn to spawn is stupid and game breaking.
Last edited by siX; Mar 15 @ 3:22pm
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Showing 1-15 of 17 comments
All forced-movement/displacement abilities need to be heavily nerfed. Spider has the absolute WORST ability of all of these.

Slows? Check. Moves you? Check. Teleports you facing who knows what so Spider can free kill you? Of course.
siX Mar 16 @ 12:23am 
The best fix for that would be a placeable abilitie so you can't throw it anywhere and it is destroyable.
I'd rather just remove the displacement entirely. It isn't needed if the end result is almost certainly a free kill.
Rando Mar 16 @ 12:34am 
If u see "swept away" on ur screen, just switch to ur knife and charge out of it instead of panicking and jumping around, works for all the abilities that tether u. Also, when u teleport ur looking in the same direction you are looking at when u teleport. As a Spider main I may regret typing that but f--- it. Snipers are 1 shot head shot as they should be, with the exception of HollowPoint as her sniper starts with one shot at the start of the round and charges as the round goes on, so if they decide to use it early it isn't getting spammed. Game hasn't been out long enough to ask for nerfs. Learn the counters then ask for buffs to the counters, i.e. the charge for the knife is a tad faster. Nerfing things never ends well.
siX Mar 16 @ 1:13am 
Originally posted by Rando:
If u see "swept away" on ur screen, just switch to ur knife and charge out of it instead of panicking and jumping around, works for all the abilities that tether u. Also, when u teleport ur looking in the same direction you are looking at when u teleport. As a Spider main I may regret typing that but f--- it. Snipers are 1 shot head shot as they should be, with the exception of HollowPoint as her sniper starts with one shot at the start of the round and charges as the round goes on, so if they decide to use it early it isn't getting spammed. Game hasn't been out long enough to ask for nerfs. Learn the counters then ask for buffs to the counters, i.e. the charge for the knife is a tad faster. Nerfing things never ends well.

This ability is to strong atm even if you use a knife to dash out you might get killed instantly because you are mid fight so its die or try not get knifed by spider but this is almost impossible, means its an instant kill no matter what happens. It pulls you into the centre and slows you down, this should be enough for this ability, the teleport is to much.
This game is very unbalanced atm.
Last edited by siX; Mar 16 @ 1:13am
siX Mar 16 @ 1:19am 
As a Hollowpoint main i think Meteor is a bit to strong. It should start the charge from zero at the beginning and get a longer charge time or you get one bullet and you have to charge it with kills. Snipers are to accurate while moving even no scopes are very accurate and this have to be changed.
Last edited by siX; Mar 16 @ 1:22am
Rando Mar 17 @ 4:05am 
Originally posted by siX:
Originally posted by Rando:
This ability is to strong atm even if you use a knife to dash out you might get killed instantly because you are mid fight so its die or try not get knifed by spider but this is almost impossible, means its an instant kill no matter what happens. It pulls you into the centre and slows you down, this should be enough for this ability, the teleport is to much.
This game is very unbalanced atm.

Guess we're just gonna disagree. In order to even throw the trap, Spider is unable to fight, so if you are hitting shots he's dead. If you're fighting with cover close you can easily reset, if he somehow gets the trap off mid-fight. If you get caught at the same peek spot, more than once, in his trap, that's a player problem. I'd rather see Spider peeking an opposite corner outta spawn than Hollowpoint every corner lmao. I'd rather have Spider on the opposite team than Zephyr with one of the longest full invis' I've ever seen in a fps. All the chars can maybe get less uses of their abilities but what they do is fine. All that happens is people gravitate to the one with the slight edge and play that, then get mad when someone else picks em
Originally posted by Queen Yuu The Reclusive:
All forced-movement/displacement abilities need to be heavily nerfed. Spider has the absolute WORST ability of all of these.

Slows? Check. Moves you? Check. Teleports you facing who knows what so Spider can free kill you? Of course.

Counterplay:
Press 3.
Hold right click for 1 second.
Release right click.
Profit.
Last edited by Baphomeat; Mar 17 @ 4:11am
Cagkan Mar 17 @ 4:28am 
There is only one thing they need to nerf which is hollowpoint
siX Mar 17 @ 1:41pm 
Originally posted by Rando:
Originally posted by siX:

Guess we're just gonna disagree. In order to even throw the trap, Spider is unable to fight, so if you are hitting shots he's dead. If you're fighting with cover close you can easily reset, if he somehow gets the trap off mid-fight. If you get caught at the same peek spot, more than once, in his trap, that's a player problem. I'd rather see Spider peeking an opposite corner outta spawn than Hollowpoint every corner lmao. I'd rather have Spider on the opposite team than Zephyr with one of the longest full invis' I've ever seen in a fps. All the chars can maybe get less uses of their abilities but what they do is fine. All that happens is people gravitate to the one with the slight edge and play that, then get mad when someone else picks em

I think you don´t get the point. Since Spider can throw the ability across the map or through windows and other openings you ez can get the kills. In Low elo nobody cares about teamplay but imagine in high elo someone other than spider will peek to get the trapped player because he have two options at this moment. 1. Knife out and try to get out of the trap, the second guy that peeks gets ez free kill or 2. try to fight the second guy while get pulled and slowed and teleported to get killed by spider.
As for Zephyr, she is really ez to counter because she can´t dmg you while she is invisible, when she gets near you you will see it and when you hear her trigger the ability some random shots will get her. I got only 1 time knifed by Zephyr while she was invisible because it was the first time i fought her.
This is one balancing that will happen as countless others like MP nerf, Broker nerf, Axon nerf and others.
Originally posted by Queen Yuu The Reclusive:
All forced-movement/displacement abilities need to be heavily nerfed. Spider has the absolute WORST ability of all of these.

Slows? Check. Moves you? Check. Teleports you facing who knows what so Spider can free kill you? Of course.
spider is nuts and his pickrate in dia+ is nearly 100% since hes dumb broken
Spriggan Mar 17 @ 4:59pm 
i wouldnt say spider teleport is the issue id say its more of a melee pierce issue spider would be a lot less strong if the knife had some kind of damage reduction per enemy hit with a charge
Spriggan Mar 17 @ 5:01pm 
Originally posted by Spriggan:
i wouldnt say spider teleport is the issue id say its more of a melee pierce issue spider would be a lot less strong if the knife had some kind of damage reduction per enemy hit with a charge
like every lancer hit with one charge reduces the damage by like 15 or something so the last lancer hit only takes 75 damage
Originally posted by Spriggan:
i wouldnt say spider teleport is the issue id say its more of a melee pierce issue spider would be a lot less strong if the knife had some kind of damage reduction per enemy hit with a charge
if you combine the tp with the trap you have an instant kill as well with every gun in the game its just broken if they would at least increase the time you have to dodge it
Spriggan Mar 17 @ 5:03pm 
Originally posted by DatHappyB0T:
Originally posted by Spriggan:
i wouldnt say spider teleport is the issue id say its more of a melee pierce issue spider would be a lot less strong if the knife had some kind of damage reduction per enemy hit with a charge
if you combine the tp with the trap you have an instant kill as well with every gun in the game its just broken if they would at least increase the time you have to dodge it
using one use of two of his abilities to get a guaranteed kill seems pretty fair
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Date Posted: Mar 15 @ 3:22pm
Posts: 17