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The only time it's 'permanent' is in here VERY VISIBLE second ability.
Kismet - Scan
Sonar - Scan
Nitro - Exposed wall
Broker - ROcket/Mines
Axon - grenades
Jaguar - traps
Pathojen - mushroom trap.
All of these are pretty good ways to handle a Zephyr when you know she's around. If you don't... well you got jumped... it sucks but that's how it works.
and how can i hear her if she is walking?
I've lost so many ranked matches watching a dumba** teammate LITERALLY hear her warning voice line, get the damn warning on screen, AND hear the sound of the stabs that somehow miss the completely motionless aforementioned monkey-brain teammate who's just aiming down the corridor they think Zephyr is gonna casually stroll in with a basket of flowers in her hand.
I've come to realize a large majority of people playing this game have not developed object permanence nor possess any logic to connect the pieces.
If she's dumb enough to have put her zone in the open in front of your team, you spray a few bullets and find the hit markers.
Then she either pisses off and runs out of invis in 3 secs or panics and switches weapons, which puts her in front of your firing squad.
In a 1v1 situation if you for some unknown reason don't see or hear her warning and refuse to spray the direction of her footsteps, you could also charge up a knife and one-shot her with the massive knife hitbox.
Zephyr is actually garbage against a team of people who know her kit and I've been on both sides of that trade.