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Raportează o problemă de traducere
1. Scrap has weight, so sometimes the things you buy are heavier than the amount of money you spend to buy them, or things you sell are lighter than the scrap you receive for selling them, increasing weight. Furthermore, the price of all the goods you're hoping to buy or sell retroactively changes the more product you want to move, meaning that as you force them to charge more or pay you less per item, the weight can bounce around.
2. There's a stat, called appetite, that decreases the effectiveness of food by 6% per level, with a default level of 2 - for a 12% decrease. I have a character with an appetite of 7 who's eating constantly and barely ever below half.
3. Just an arbitrary limit they must have picked to keep the player from being able to level without spending points, I've also noticed hunting and crafting and intellectual all seem to work similarly.
4. Virtue is calculated as an average, it doesn't just take the highest in the party. If you hire a bunch of low virtue characters, that will drag the group down.
5. Pretty sure that's just a matter of whether or not the happy buff is in effect, though not entirely certain.
6. Just a matter of UI preference, was never a problem for me.