Dustland Delivery

Dustland Delivery

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BUGS??? I hate bugs!!! xD
1. This is a pretty obvious bug and yet devs didn't even noticed it. LMAO
It's like the basics of basics how the storage is suppose to be calculated.
And I've noticed that it works differently on different amount of storage.
At some point the higher the slider moves, it starts calculating normally.
But in some cases it just calculates backwards all the way like here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3399744502

2. Just like in Kingdom Come: Deliverance game, Henry is always hungry!!!
Same here, even with a hunger of 110 points -110 food it may end on 60.
Hunger 158/300. I gave food that relieves -212 hunger. Hunger is now 10/300.
It just refuses to reach 0 no matter how hard I'm trying to satisfy the hunger.

3. Character Speech can rise up to 30 while haggling and then it stops.
And if you equip items that raises it closer to 30, it also stops growing. Why?

4. I hire one person everything is fine in one city. Then I drive to another.
I go to the Bar and do the Interact and hire someone without a Faction.
Then I leave the city and try to enter it again just to see that I'm no longer trusted.
My virtue of 10 is no longer recognized as 10, but as low as 6 in some cases!
But my character virtue still displays a 10 even if I quicksave and restart the game.

5. Some characters display a %% bonus on their Defense instead of points.
Even if Defense is 0, it should still display a 0+percentage bonus and not just %.

6. Now this particular one may not be a bug, but it is definitely wrong.
When I want to know the Forecast, the messages closes before I can read it.
The message needs to be displayed for at least twice as long if not longer.
Editat ultima dată de 🌴🌤️ Vadim 🌴🌴; 3 ian. la 12:41
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Pretty sure none of these are bugs, but some of them are the result of unintuitive mechanical interactions, so I'll run down the list really quick.

1. Scrap has weight, so sometimes the things you buy are heavier than the amount of money you spend to buy them, or things you sell are lighter than the scrap you receive for selling them, increasing weight. Furthermore, the price of all the goods you're hoping to buy or sell retroactively changes the more product you want to move, meaning that as you force them to charge more or pay you less per item, the weight can bounce around.

2. There's a stat, called appetite, that decreases the effectiveness of food by 6% per level, with a default level of 2 - for a 12% decrease. I have a character with an appetite of 7 who's eating constantly and barely ever below half.

3. Just an arbitrary limit they must have picked to keep the player from being able to level without spending points, I've also noticed hunting and crafting and intellectual all seem to work similarly.

4. Virtue is calculated as an average, it doesn't just take the highest in the party. If you hire a bunch of low virtue characters, that will drag the group down.

5. Pretty sure that's just a matter of whether or not the happy buff is in effect, though not entirely certain.

6. Just a matter of UI preference, was never a problem for me.
Yeah, that actually does explain a lot of things. Thanks. Because I hate bugs. But if it's not that buggy, then I can continue playing without waiting for a fix. :chocola2:
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