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I am basically ignoring speech for the reasons you recommend ignoring crafting. You level it lots from failures anyway. Does that taper off too much at some point (compared to crafting)? I feel like failing your way up to 10 speech probably isn't very hard, though. Does cooking basically work the same way, leveling up easily from failures if you have it low?
I wondered about defense and what you said sounds logical. And intellect might even be fun to start with 18 in before wearing the thinking cap. It seems like you might be able to get away with just defense, focus, and intellect (plus husbandry if you use a pet). Of course the return on investment gets really poor as you keep pushing them, so you probably would pick other things, too. Maybe virtue since if you have too little you can't even try to take delivery jobs, not to mention all the bribes you have to pay to get into cities.
EDIT: I guess on a custom character you probably have enough virtue to take delivery jobs from the start, so it would just be the bribes that matter.
As for the speech, even with the parrot I usually chuck a few books at it. Haven't tried with just the lone wolf trait and parrot and maybe putting those books into husbandry instead, should still be high enough... Without enough speech, you can't interact with most bar patrons for that easy EXP. High intelligence and interacting with everyone you meet will get you to level 3 on day 2 easy.
It's 6+15 speech including lone wolf vs. 10+15, right? Do you need 25 as opposed to 21 to access significantly more bar interactions? How much does the parrot add if you have 10 husbandry (and train it)?
It does seem like 18 intelligence is just so expensive. It's probably a good first level up choice, though (assuming you start with 16). I wonder if you might even want to spend the first three level ups on it just to roll as hard as possible over the long term, since lone wolf essentially covers you on the other things you need.
Honestly, the current run I've been mostly adding +intellect. Up to 28 currently - figure 30 should be plenty, since there's a +10 intellect headwear and I don't think there are any researchables that need more than 40. Then it's attack time.
Had no clue int was related to xp either, great info.
One tip I'll add is that I find charm actually very valuable. At least I think it's my team's high charm that makes this work, but my main source of stress reduction is flirting in bars. with decently high charm, flirting is almost always successful, and having my whole party flirt can completely wipe out all their stress by flirting with just a few bar patrons. And it costs no money, and you get the xp for meeting the patrons at the same time.
As a side note, "hooking up" is poorly implemented and not worth the trouble. Definitely not worth paying to do it in a bar. It only lets you do it at camp under very specific circumstances - everyone needs to be well rested, and at least 2 need to be companions with each other. Anyone who's NOT a companion will actually GAIN stress from knowing that the companions are hooking up. The ones who do hook up will frequently have their opinions of each other go down if they didn't perform well. And to top it off, it fills like two thirds of the fatigue bar! I don't know how hard these guys are going at it that it makes them more tired than like 12 hours of driving.
Oh, quite probably. But as you can see from the build I posted, most of my stress reduction comes from mercilessly slaying infected and raiders in hand to hand combat for the sheer rush and rations drop like candy when you do a lot of raidi...I mean, searching at abandoned farms. I'm tempted to do a more pacifist playthrough at some point, but the pain road train just seems to work.
Raising attack down the road doesn't affect appetite, just at character generation. Nothing wrong with raising attack later when you've got your other stats up where you want them - a little bit of extra accuracy helps in night fights and against infected with the -accuracy effect.
If you are playing the game as intended, excluding lone wolfing, then you will usually create a team of four or more with each one specialising in a specific stat and role. I think the hunts-woman has the highest starting focus with 37 and that's at level 0. If you made a custom character and tried to get to 37 focus it would take you a minimum of twenty levels and that's pretty much half the game.
Then there are other characters that start with very high crafting and intellect, one in particular has both.
Then there are those with high attack, bots seem good but they cant use pets so the character with 30 is best, pretty sure you could boost that to 100 with equipment and pet.
You can also find a speed racer character with +15% to driving speed, which you also can't pick on any character, even custom ones at the start of the game.
If you pick the fast rig on your next play through and even starting with the ex-racer trait that's 70kph but if you get the speed racer driving for you with all the modifications you can do to your rig then I'm thinking you can get it to over 100kph even with weather and terrain effects which is insane considering I spent most of my first play through struggling at around 30kph
The thing is, depending on how far you have played through the game will greatly influence your build and choices and without giving away too many spoilers, many of the things you think you need at the start you realise you don't need later on but it's often too late to change things. For example, who needs attack stats when with focus i can gun down anything before it gets to me but that's a risky strategy to begin with.
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Cooked rations remove the stress debuff eating uncooked ones give you, there is a cooking discussion with a lot of recipes on it, you should check it out. Without learning to cook and eating food you have crafted yourself you will simply fail at the game, especially early stages. For example if you cooked up a legendary hotdog it would relieve around 200 hunger and 100 stress depending on traits but a ration would only relieve 100 hunger and if you have certain traits eating crafted food will also reduce your fatigue allowing you to drive on and on and on and on.......
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Intellect is useful as it gives you an xp boost but in the long run, not worth taking above 15 I think when it starts burning through your talent points.
You can simply find the character who starts with 50 intellect and swap them into your party whenever you want to learn a new schematic. I'd say use them in your party but the rest of their stats are next to zero.
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Speech goes up naturally when you fail bartering at stores, it can be a little frustrating at first in the bar trying to talk to people but it's not worth investing in Speech points. Also Speech is a group stat so it's evened out across your party members until they hit 20 i think.
Virtue caps at 25 so you don't always have to be good all the time.
Spend your talent points on getting good traits or removing really bad ones, a character with good traits can run like a Duracell bunny. Homophile/Hetrophile, Violent, Good Sleeper, Foodie, Ex-Racer, Foodie. Thats 12 talent points and 60 books. Get a character with those traits and they will just keep on trucking and on and on and on, assuming you feed them properly that is.
Ultimately its up to you how you want to play though, have fun