Dustland Delivery

Dustland Delivery

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Flash Aug 1, 2024 @ 10:03pm
Appetite Level? Driver Cant Eat?
What determines appetite level? I like creating custom characters and they start with 5 appetite level and gradually go upto 8. Eating rations like theres no tomorrow while using ascetic mode makes the needs aspect too easy. There is no middle ground

Kindly add some tips and consider lowering this overall appetite system levels to 2-3 for starting characters so we can play the game and focus on other aspects of the game instead of constantly chugging down food every few seconds.
You need to understand your making a game with a lot of complex mechanisms... too many complexities combined with many mundane repetitive tasks will soon become annoying asf. Also not sure why but even tho i have food auto set to eat, suddenly down the line my crew decided to not auto eat the 'cooked rations' or the cooked veggie stews and kept getting into starving (red) mode over and over and i needed to manually feed them.

Also, please remove the restriction for driver to not be able to auto eat. Such a pain in the ass to swap characters manually just so they can eat. It may not be realistic but this is a game we play for fun...
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Showing 1-15 of 15 comments
Flash Aug 1, 2024 @ 10:29pm 
So increasing attack increases appetite.. lol.. please nerf.. no more than 2-3 for newly created character
Steelfleece Aug 2, 2024 @ 3:53am 
Yep. It's been discussed - better to put starting points elsewhere, since you can always add Attack later. You shouldn't be relying on melee too much at the start anyway, you'll get wounded fast. Pets also increase appetite because I guess they eat from your plate because that's absolutely sanitary, so be careful about equipping a pet whose stats you don't really need.
frumple Aug 2, 2024 @ 7:48am 
They don't eat from your plate, but you're the one responisble for feeding your pet so you do need to use more food.
That's all logical if you think about it.
Flash Aug 3, 2024 @ 12:04am 
Originally posted by Steelfleece:
Yep. It's been discussed - better to put starting points elsewhere, since you can always add Attack later. You shouldn't be relying on melee too much at the start anyway, you'll get wounded fast. Pets also increase appetite because I guess they eat from your plate because that's absolutely sanitary, so be careful about equipping a pet whose stats you don't really need.

The player should not be expected to play according to the developer's views just because the developers wants to play it that way. The combat mechanic is meant to reduce enemy hp to the point that one hit with melee can clear the round. I have around 65 melee with 2 crew. so any zombie thats stronger than that i hit with ranged and then hit clear it with melee. You only get wounded if you cannot kill the zombie in the melee first hit.
Flash Aug 3, 2024 @ 12:07am 
Originally posted by frumple:
They don't eat from your plate, but you're the one responisble for feeding your pet so you do need to use more food.
That's all logical if you think about it.
Feeding the pet isnt the issue, its how much it increases the appetite level. 5 for the attack buff pet. The total appetite level with high stats and pet additions should not increase beyond 6 if you want to focus on other things in the game. A ration pack is 2 in weight while cooked ration is 1 weight.. a lot of weight should be nerfed or appetite level reduced since im stocking more for myself than for doing business XD
frumple Aug 3, 2024 @ 1:08am 
Originally posted by Flash:
You only get wounded if you cannot kill the zombie in the melee first hit.
Incorrect. You can always get wounded/infected when in melee, so it is always risky.

The percentage is determined by the difference in enemy attack vs your defense. I'm not sure if defense is pooled or not. Do individual crewmembers defend alone vs full enemy attack, or is everyone's defense added up?

If your defense is poor, you're taking a big chance letting 65+ Attack monsters into melee.
That said, i did this all the time and rarely suffered injuries. Certainly saves on ammo.
But if you want to stay healthy, carry lots of ammo, and use lots of ammo.
Flash Aug 3, 2024 @ 10:45pm 
Originally posted by frumple:
Originally posted by Flash:
You only get wounded if you cannot kill the zombie in the melee first hit.
Incorrect. You can always get wounded/infected when in melee, so it is always risky.

The percentage is determined by the difference in enemy attack vs your defense. I'm not sure if defense is pooled or not. Do individual crewmembers defend alone vs full enemy attack, or is everyone's defense added up?

If your defense is poor, you're taking a big chance letting 65+ Attack monsters into melee.
That said, i did this all the time and rarely suffered injuries. Certainly saves on ammo.
But if you want to stay healthy, carry lots of ammo, and use lots of ammo.

Dude, when you melee, you attack first.. if your attack value is greater than zombie HP, you WILL NOT TAKE DAMAGE AT ALL.. This is not a matter of debate, this is fact. I have around 65 melee now. I will not take damage if I hit any zombie group with less than 65 hp health UNLESS
1. They have ranged damage
2. They have traits like 50% melee damage and like an imbecile I attack without reading it and hit a zombie herd with HP greater than 33 HP (since 50% melee damage = ~33)

ONLY when you dont fully kill it do they even get a chance to retaliate and therefore wound/hurt you. Its only then that your defence values come into play...

Hurt them from range till their <65 and then melee.. easy
Last edited by Flash; Aug 3, 2024 @ 10:46pm
frumple Aug 3, 2024 @ 11:22pm 
Again incorrect.

Every round of melee risks an injury, infection or death. Even if you wipe out the enemy in one hit, their attack value can still injure.
Flash Aug 3, 2024 @ 11:58pm 
Originally posted by frumple:
Again incorrect.

Every round of melee risks an injury, infection or death. Even if you wipe out the enemy in one hit, their attack value can still injure.

Ive not sustained a single injury in the 30+ hours of playtime. I have NOT seen the zombie hit me back other than once or twice when i made a mistake or had to fight a second round.

If your getting hit while attacking, you either have a bug, your zombies are from the matrix doing matrix dodges and hitting you simultaneously (how you claim the game does this when game code is never coded this way is beyond me) or you lack the skill

FYI, I am a dev myself. If your saying that in a turn an opponent hits u WHILE your hitting them, your wrong. No dev will go for splitting one action into a multitude or rng probable actions. Combat has always been either real time, or in turn based its one action after another. You have your attack action when zombie defends, and then Zombie has an attack action while you defend. These two actions combine to one Turn. IF YOU KILL in your action, then are ghosts coming up to hit u next action?

Please go back and check your facts before you constantly write incorrect info here. I have my playstyle and its melee focused. Never been attacked if i kill in first shot. End of story
Flash Aug 4, 2024 @ 12:02am 
btw there are games where dumb logic they will always get an action to kill you before the turn ends.. but we're not talking about dumb dev logic. Its not the case here
PK_Ultra Aug 4, 2024 @ 2:23am 
Originally posted by Flash:
What determines appetite level? I like creating custom characters and they start with 5 appetite level and gradually go upto 8. Eating rations like theres no tomorrow while using ascetic mode makes the needs aspect too easy. There is no middle ground

Kindly add some tips and consider lowering this overall appetite system levels to 2-3 for starting characters so we can play the game and focus on other aspects of the game instead of constantly chugging down food every few seconds.
You need to understand your making a game with a lot of complex mechanisms... too many complexities combined with many mundane repetitive tasks will soon become annoying asf. Also not sure why but even tho i have food auto set to eat, suddenly down the line my crew decided to not auto eat the 'cooked rations' or the cooked veggie stews and kept getting into starving (red) mode over and over and i needed to manually feed them.

Also, please remove the restriction for driver to not be able to auto eat. Such a pain in the ass to swap characters manually just so they can eat. It may not be realistic but this is a game we play for fun...

Appetite level is set for the pregenerated characters and are random for NPCs. for a custom character, you will always have 5 appetite at the start and theres nothing you can do about it like how you cant do anything about the appetite of the pre-gens and npcs. Consider it as the Custom character's default stat.

You should have 50 rations with you and resupply as you bounce from town to town. You should also eat and sleep at the Inn. Consider getting 100 rations when you get 1-2 NPCs to ride with you.

This is a completely manageable part of the game. So long as you have rations and cooked food in your inventory, your characters wont go hungry. Ive finished my first playthrough without my characters starving. Make sure you stock up on food properly and that you always have some in reserve. Sort of the same way you should always top up your fuel when you get to cities and towns.

To me it sounds like you're confused. Auto-eat option should automatically feed your characters when they get hungry enough AND your driver can also eat while you drive. Its possible you mistakenly have the auto-eat OFF instead of ON. Make sure the buttons are all lit up instead of empty. Also are you sure its Hunger and not thirst, or stress or fatigue youre looking at?

post a screenshot of your automation option if you can.

As for your issues with Pets increasing the amount of food your character needs to eat, have you considered just not using pets? Some pets like the Attack dog are pretty powerful once you figure out how to stack Attack properly, and needing more food is a way to balance them out.
PK_Ultra Aug 4, 2024 @ 2:26am 
Originally posted by frumple:
Again incorrect.

Every round of melee risks an injury, infection or death. Even if you wipe out the enemy in one hit, their attack value can still injure.

Incorrect, I just tested this out. If your first melee hit kills the zombies, you dont get hit. You always attack first and killing them on the first strike prevents them from attacking back.

If you dont believe us, go test it out yourself.
Flash Aug 4, 2024 @ 2:47am 
[To me it sounds like you're confused. Auto-eat option should automatically feed your characters when they get hungry enough AND your driver can also eat while you drive. Its possible you mistakenly have the auto-eat OFF instead of ON. Make sure the buttons are all lit up instead of empty. Also are you sure its Hunger and not thirst, or stress or fatigue youre looking at?]

No the initial eating thing was actually a bug. I had a robot and my drivers would not auto eat. The devs pushed a fix on Aug 2.. Didnt test it after that but lol was it a pain to manually feed them XD

Also, I know for a fact that a lot of the appetite level depends on your attack. If you maintain attack at 9 you can have custom character at 4. I also think other skills increase appetite after level ~13 like hunting skill or foraging (dont remember, saw the increase during character creation)

But seriously, my food empties so much i need to restock and cook quite often. Boring to even try out harder goals since im busy doing useless crap.

FYI I have a attack dog so my 1 crew has 9 appetite and 2 crew has 6 appetite.. Greedy little pigs XD
frumple Aug 4, 2024 @ 4:16am 
Originally posted by PK_Ultra:
Originally posted by frumple:
Again incorrect.

Every round of melee risks an injury, infection or death. Even if you wipe out the enemy in one hit, their attack value can still injure.

Incorrect, I just tested this out. If your first melee hit kills the zombies, you dont get hit. You always attack first and killing them on the first strike prevents them from attacking back.

If you dont believe us, go test it out yourself.
That's been my experience as well, mostly. I've got wounded twice.

I'm not sure where i've read about the melee wounds chance. Maybe it was from the game itsefl or from the discussions here.

What i would do is wear more or less no armor because i prefered Skill and Charm bonuses to Defense. I would shoot the incoming threat until they had less Attack than crew hitpoints, then let them come into melee, and wipe them out in one hit. Same as you.

Unlike you i got injured, so i was curious why.

As far as i know, the attacking mob Attack is compared to either individual or combined Defense, and a roll is made. If you're unlucky, you get wounded or possibly infected.

Maybe the calculation isn't working properly, because right now it's almost impossible to get hurt in melee but it should be possible.


It is true the mob doesn't get an attack if they get wiped out, but the chance to get wounded is still there. Because melee is (supposed to be) dangerous.
Last edited by frumple; Aug 4, 2024 @ 4:16am
Flash Aug 4, 2024 @ 2:25pm 
Originally posted by frumple:
Originally posted by PK_Ultra:

Incorrect, I just tested this out. If your first melee hit kills the zombies, you dont get hit. You always attack first and killing them on the first strike prevents them from attacking back.

If you dont believe us, go test it out yourself.
That's been my experience as well, mostly. I've got wounded twice.

I'm not sure where i've read about the melee wounds chance. Maybe it was from the game itsefl or from the discussions here.

What i would do is wear more or less no armor because i prefered Skill and Charm bonuses to Defense. I would shoot the incoming threat until they had less Attack than crew hitpoints, then let them come into melee, and wipe them out in one hit. Same as you.

Unlike you i got injured, so i was curious why.

As far as i know, the attacking mob Attack is compared to either individual or combined Defense, and a roll is made. If you're unlucky, you get wounded or possibly infected.

Maybe the calculation isn't working properly, because right now it's almost impossible to get hurt in melee but it should be possible.


It is true the mob doesn't get an attack if they get wiped out, but the chance to get wounded is still there. Because melee is (supposed to be) dangerous.

Are you on the latest update? I had weird stuff happening to my game on the old version. Cause on the new version All i wear is tactical pants and glasses. Got katanas and 2 Bolt actions to reduce damage and until recently where i went double click crazy (got infected) :( I was smooth sailing
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Date Posted: Aug 1, 2024 @ 10:03pm
Posts: 15