Cards of Eternity: The Wheel of Time

Cards of Eternity: The Wheel of Time

Quick Review
Hello everyone. I'd like to add my small bit of feedback for the developers. I played through the tutorial and a single game against a live opponent for my experience.

Firstly, I think the main page and interfaces could use some adjusting. Generally, when I play card games I want to either play cards or conduct deck-building. Both of these functions were available, but weren't given any greater precedence than any of the other functions at the top of the screen.

For my play experience, I was given Perrin Aybara as my 'hero' and a starter deck. As a WoT fan, I was quite confused though, since my deck seemed to contain all shadow creatures I would've associated with a Mordeth/Padan Fain sort of hero. Where are the wolf-brothers or Two-Rivers townsfolk type of cards supporting Perrin? Why isn't Faile or Elyas Machera his 'assist' buddy? I suppose those two could be saved for legendary cards, but the overall experience was somewhat immersion breaking for me since it didn't feel like I was playing 'Perrin' or anything associated with his character. I recommend a hard look at each 'hero' and the theme their deck and associated cards are bringing to remain lore-friendly.

For graphics and art, I understand the dark vibe being pushed, but the playing field was quite bland and there wasn't much card interaction / animation to appreciate or captivate the eye. The playing board could also use an aesthetic boost. I'd recommend either giving each hero their own playing board art(s) or allow different backdrops such as vibrant woodlands to show the Two Rivers, desert to mimic the Aiel waste, etc. With that, players can experience colorful bright and dark backgrounds that shake up the otherwise gloomy setting.

For pacing, I felt like the two card games I played were a bit on the slow end. Mana development felt a bit slow and it didn't seem like either player hard the mana, card advantage, or card synergy to really do anything effective on the board. In the tutorial I played the standard deck and in my match I played a control deck. The standard deck felt 'ok' but didn't seem to have much synergy and was largely just dropping slightly bigger creatures onto the board. The control deck felt like I had answers for most situations, but again without any real synergy or any end-game type of strategy beyond removal of their cards and hoping mine would stick around. Even then, it didn't feel like my cards were able to gain much of an advantage - and by this I mean the individual rounds didn't feel very punishing, likely because most of the cards aren't that frightening compared to the amount of easy removal and healing available.

Overall, I wasn't repulsed, but I wasn't captivated either. Compared to games like Hearthstone or Yu-Gi-Oh, this product isn't as compelling from an art animation perspective. There are a lot of card mechanics, but some of the mechanics feel irrelevant while others feel quite powerful (it's probably too soon for me to give solid feedback on them). The games seemed to go a little long and the decks didn't seem to have much in the way of theme or synergy that distinguished them. Also, it would've been nice to play as another hero with another card pool for comparison. Maybe this option was available, but if it was I wasn't able to find it through the interface.

I sincerely hope this feedback is helpful to the developers. Best of fortunes in creating a fun WoT experience.
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Terrible and unintuitive UI.
Buttons that dublicate each other (e.g. create report).
Buttons doing nothing (e.g. switch deck).
Needless and abundant actions (e.g. double confirmation to begin a match). Btw, if you clicked on 'decline' the game will say to you 'you are a bad person, declining a match can make other people sad, don't even try to do it again or we will punish you'. FOR REAL? The f*ck you made that option if THE OPTION 'MAKES OTHER PEOPLE'S EXPERIENCE DISRUPTED'?
Slow animations taking lots of time.
No alarm before the end of turn.
'Collection' button that lead to NO CARD COLLECTION MENU, instead it opens 'PLAYER PROFILE'. And the plate with your nickname on the main screen DOES NOTHING.
Special effects of DIFFERENT keywords aren't recognizeable (like Dome and Spellbreak or Solace).
Cloak protecting FROM AOE EFFECTS though it states 'can't be targeted'. We already have Dome, the heck we need another one doing the same? Text and rules in this game are dumb and counterintuitive.
Cloak in general is THE STRONGEST keyword since there is only ONE counter to it- reveal. You can't even attack and silence the being with weapon unlike Dome or anything else.
Some keywords are not explained (like Debut).
Terrible daily quests requiring hours to be done. Do you really think people will waste THAT much time in your 99%-made-by-AI game copying Legends of Runeterra and Hearthstone?
3 deck slots by default. THREE, CARL!
No hint on number of cards in deck and GY while pointing at them, you need to click the GY to see, and the deck... well, you don't need that info, player.
I play Ranked and my MMR grows, but it says 'unranked, 0' while loading into the battle.
A lot of space EVERYWHERE that is unoccupied.
Battleground is freaking yellowish and all the same. It's pain for eyes to look at. AND when a card is playable it is highlighted IN YELLOW AS WELL!
2.5 boosters per day IF you managed not to die from monotonous matches lasting for hours due to mana system increasing it each turn by 1 untill it's 5 and after that by 1 EACH 2 TURNS, so your high cost cards will rot in your hand forever. And those boosters are the cheapest and worse one. And you know how many cards are there in such a booster? THREE.
There is a bug happening SOOOO FREQUENTLY- your being can't attack face (and sometimes even other beings) though it has no restrictions or negative effects.
It's almost always unclear, if you've pressed end turn or not.
It's impossible to acquire epics and legendaries. The chance is low, that's not news. THE NEWS is there is no wild cards or dust or similar mechanic to disenchant cards, so you may end up having 100000 copies of a common and you can't get rid of them. Thus there is even no need to give you high rarity cards.. unless you pay in real money, ofcourse, and pay a lot. And yes, there is no 'every 24 pack cointains at least 1 guaranteed legendary card' stuff from... you know... fair, player-oriented and massive online games aiming to the future have.
Last edited by CATernative; Feb 5 @ 10:23am
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