安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
just got my first 1mil gold achievement... :P
i don't even think i still need it, now that i got money up the wazzo and a 100 lvl3 carts fleet.
I can continue the quest now, np, and the question is now irrelevant. just max profits with the item for a year or so till u get over 1mil and then return the item and continue the quest line. cheers
What have you done?!
dev, plz dont be hasty nerfing this item, it is much needed at the time you receive it, and nerfing a good thing is well known as the "Diablo 3 bad way of balancing items" - it hurt your game and makes it less fun.
powerful items ARE fun! xD
it is your job to keep it fun while balancing your game not to break.
Consider this other easy solution - just limit the quest duration by adding a time limit of lets say ~10-30 days as you do in other quests & secondary quests. it`s a mechanic i don't usually like and try to avoid time-limited quests when i can, but in this case i would forgive it`s use ;)
+5% sell price / -5% buy price with 20% probability
+5% chance of preventing a negative event with inteligent creatures