Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) you have enough money and access to jewellry or spices (3kg per unit or 2 kg respectively)
2) you have access to high-speed travel like baloons to react on high/low prices events
In other terms, 10-20k and "trader" at least.
Expanding cargo capacity costs too much to validate low cost/mass items trading.
At the beginning you have a 300kg cart with no option to expand (it costs ~300 gold more than you have).
At the beginning you have access to food (30 items in a 300kg cart), hides (37 items), olive oil (27 items) and ore (31 item).
So, you have to make do with 21-37 items in your cart.
Even if you get lucky, you'll have 10 gold profit tops. Usually it's 5-7.
Ironically, we have nearly the same 5-6 gold a day burn rate with one helper and including toll bridges.
So it means it's reasonable to search for a market with 5-7 profit for just 10-15 days (keep in mind sometimes there'll be empty runs), having 50-150 profit from each run.
With a ton of real-life luck you can scrape a thousand gold in profit (and finally buy a second cart) in ~300 days.
On the other hand, I just made a test run raiding the ruins.
At 58th day I returned to Ovoros. I have 12 men (lost about 10 in the process).
After I sold all artifacts and diamonds I got 4146 gold or 4146-1538=2608 gold profit.
My good sir, I'm afraid I'm doing it right and you're doing it wrong.
P.S. In real trading you do not need to keep your expenses low.
You just need to be able to afford the expenses and to keep your profits significantly higher than expenses.
Got my third cart day 227, day 270 i got my forth. In 300 days i had 4 carts and 4k gold.
Now it sounds like the raiding tactic might be better, so it should be nerfed, still the trading works just fine( too easy imo ).
...
p.s. Ofcourse, but the higher expenses the more reliant on luck, as in your example you got your second cart by the time i had 4 and could afford a fifth. (thought one should instyed sell off one and buy a better and then keep on replacing the worse ones, to keep the expenses low).
The optimal team size is 10-13.
Don't worry if you didn't get any treasure. There are 4 dungeons left in the initial run (there are more dungeons on islands to the north, but they are not worth it).
Take a look on the list I've made in the first post, initial 1538 gold will surely make do for the first round.
Don't forget to search around the ruin. 3 ore is worth 2 goons, by the way.
Tally up the results after you make it back to Ovoros after five dungeons.
The worst you can do is to defeat the monster.
Then ore, diamonds and artifacts won't respawn after 30 days and you'll have to make a proper mine or distillery out of the place. It is boring and does not yield any comparable profit.
"Small" settlements will give you 15-25 instead of 30-50.
I travel with a single cart and I don't really care if it is broken or not.
Make sure to open all cards in a temple after each circle to boost up your luck.
Ah, having a lot of unidentified artifacts really helps with "Trader" promotion quest.
They don't count in your starting wealth, so they'll give you a big boost.
There are too many luck-sinks on the map and cards sometimes give you goods in 100-200 range.
https://www.youtube.com/watch?v=TBzt3-elwyI
Not sure, why it's so jerky in youtube, I guess it's because of 30->25 fps transition.
But whatever, you got the idea.
gonna try raid strat now