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Everyone has to use the projectiles to force you into bad areas and cut off access to the blob. If you use the laser at the right times its super hard to stun him with melee. I even had range but I rarely had a chance to do anything but run around, and I often found the only place they left open to move was into the pillars where you can get stuck and mega lasered.
I thought kourak was so much easier than ghidourak for a while first but when people get better he can be a real problem. With the AI he sucks balls though, they just fling attacks directly at you all the time which makes it a joke to dodge everything and murder him
This was not originally the case when it was patched after being over-nerfed the first time. I'll have to test it out more, but when I was playing it seemed about equivalent to having the same amount of health when you were in the late game and a very big downside in the early game.
I was playing Chz earlier but it didn't feel like Chz was living longer than other gods; about the same or less at the beginning.
Pardon me being late to the convo, but I'd like to also say that the vampiric ring is the ♥♥♥♥.
Hell I just did a run taunting the gods with Qaahl and proceeded to wreck Ghidourak. That extra bit of health gain was allowing me to bring out enough damage to keep me alive as well as bring him down.
Yeah, similar story. In a game where me and my friend pledged not to fight the boss, my friend bought the vampiric ring, and... wow. He never died after that point. My full set of tier four monsters were fodder to him, as he walked straight through the damage and regained all his health as he fought. In the end he just went to the boss, and it was dead before I could choose a head, he had lived so long as to have maxed stats and great weapon/spells, and ridiculous amount of artifacts.
Limitations on the amount of Shields you can have would be a good start, because multiple Bleeder Shields + Coward Shield with Hemophilia / Anticoagulant becomes a bit ridiculous on the tankiness levels, and maybe changing the bleed mechanic entirely so it's a seperate thing from being at critical health, but not make that dependent on a shrine (or make the shrines very common) allow some minor bleed by default and balance the items around that.
Right now the bleed items are part-casino, part-over the top solo. Red Soul Gem would be an example of something that's probably not desirable unless you have nothing else to buy / your build is complete, and Feather of the Squire or Ghoul Eye increases your effective survivability at critical health so they have value without bleed items.
In terms of pure balance, I think Kourok should be buffed, but only in one, singular category- projectile speed. The bubbles of Kourok should be harder to dodge, and should reward aim better. Other than that, Kourok is pretty fine.
Dragon is tough for me, though.