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And overall, while bow does less damage when he's up, you can still reliably kill Kourok with a bow relatively easily.
Using any roll abilty or shield ability will probably solve most of your problems. With a decent weapon or strength I find it only takes two or three stuns to kill him, and stuns are quite easy to get. My tip is to watch the arrow infront of the tentacles and eye to see where they are going to shoot.
Anything is harder against human opponents. The other boss (forgot his name
As for the OP's second point on game length, I have to say I heartily disagree. I'd much rather play two games of Crawl than one long one, and I think not being able to fool around with the high level enemies exactly as much as I want is a great tool to keep players wanting more and prevent the game from losing that sense of constant forward movement.
Kourok is also pretty hard to win as, too. Mostly because the CPUs are total ♥♥♥♥♥♥♥♥ when it comes to actually working together, although that may just be a flaw with the AI and not the actual bioss itself. Regardless, something needs to change about the Kourok fight to make it a bit more challenging.
That said, I would welcome options for XP Gain (Slow XP gain, Medium, Fast, etc.) as the game gets closer to completion.
In my game group, Ghidraak is beaten more often than Kourok. Kourok is deadly if the player shooting bubbles is accurate. When Ghidraak has not be beaten, it has been only one or two heads left with very low health, but Kourok has often more than half the health left.
I think the design in bosses should be varied and they should all tactic, puzzling and brawling. If all the bosses were just "big bad normal monsters", I'd be disappointed.
Have you seen the new coming boss? Judging from gifs and images, it seems more like a super trap room - and I like it.
Have nothing to say against bots, bots for me are just for "let me checkout these new cool changes in updates" before I play against human opponents.
The game length: Our games take 20-50min, maybe once even an hour. That's also what it would take to play a single matchmaking in CS:Go. At least in my gaming group we have thus far played only 1-2 Crawl matches per gaming night, since it's not really a game that you want to play for hours and hours. If Crawl was any longer, we might skip it. Especially if there are more than 4 players, the extra players are willing to sit out and watch one game of Crawl right now. If the game took 1+ hours regularly, I would get really bored watching it.
Agreed on every point, except that the game lenght can actually vary quite a bit depending on luck and skill. Overall, I think the variety in boss types is the most important point
If you are the human, you need to do what you can to rush the blob, through the laser - if you can deal more damage to kourok then a couple lazer pecks, you can probably roll in, stab the blob, and take it down.
I think the issue we're seeing with balance is has a lot more to do with player skill levels than anything to do with problems with the boss.