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ya know, mmos have more then 2 people making them.
I know. I've read them. I'm not talking about designing your own multiplayer database, just using what has already been made. Also, MMO's are just an example. Of course some have tons of poeple making those, but those are MMO's, with hundreds of people playing at once. This would have three others. You could look at Move or Die, or something.
Well I definitely wouldn't call Crawl Co-op and probably not even roguelike, if you want suggestions though:
Enter the Gungeon is a local co-op roguelike released recently, although the gameplay is very different, it reminds me of The Binding Of Isaac, 2 "treasure rooms" per floor a boss at the end, secret rooms. Seems to really benefit from it's co-op aspects, I would probably have lost interest playing solo.
Risk of Rain is a Online or Local co-op roguelike about surviving a crash landing on an alien planet, each level is about finding the teleporter and then surviving 60 seconds of constant enemy spawns alongside a boss. A unique feature of Risk of Rain is the longer a run is the more difficult it gets.
Dungeon of the Endless is a strategic Online co-op roguelike that requires precise management of resources to survive. Difficult to explain but it also has some tower defence features
Hero Siege also matches your requests but I didn't find the game enjoyable, currently in the steam store for 73 cents NZD or $2NZD for a 4 pack though.
The only way that Powerhoof could offer online multiplayer is with local hosting, meaning the players would host the game, rather than a server. This means the quality of the connections between players would be severely limited for most groups unless they pay for a server elsewhere, and no server host service will offer to rent a server for an hour or two while you have 2-5 matches of crawl, or they pay for extremely good internet which most players can't afford since they're only 13-25. In other words, there's a pile of stuff going on here that makes online play very unfeasable for a dev team as small as PowerHoof beyond just "It's hard to code" or "Not enough time." So please, give them a break.