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I'll continue to hold out hope for an online feature in the future, since it looks like an amazing game that you guys are doing a great job on.
I'm curious, and looking forward to, on how you are going to expand this wonderful game.
WIll grow friendship in local-only multiplayer for now ;)
I'm in no way rushing multiplayer, just saying there are very clearly flawed arguments on both sides of this debate. I'll gladly wait and pay more for the game once it does support online or LAN multiplayer.
I agree what with Jigsaw said and I'm glad Dave step out and clarified it than rather let us fight among ourselves and I played the game for about two weeks so right now I'm waiting on content updates or when I can get people to come over and try it, I have read through someone peoples suggestions and its great that alot of threads dedicated to ideas and fixes
I get for asking for things, Like will there be any Flamethrowers in the future of this game?
instead of you know F**k this game its not a Game without Flamethrowers at that point its not asking , its demanding and its hurtful
The article you linked here is completely accurate. Lag is just something that only has so many ways to compensate, and not any of those ways are suitable for Crawl. Likewise, the player vs mass opponents tends to be much more sociable when you know who you're playing with on a personal level, and thus can accept their victory as being simply their victory, whereas online loses that personal connection, removing the focus from "their victory" and putting it entirely on "your loss"
When you are creating a certain type of experience, that only means that experience CAN manifest, provided the given conditions exist (which would not be possible even with those conditions, had the focus been on a different experience, such as online)
Unfortunately, this in no way guarantees that those conditions will occur. At the very best it can only encourage players to pursue those conditions.
This means that there will be a group, and not even a small group, who will be excluded from that experience. This group will be upset, and understandably so when you recognize that many people who are in this group are likely people who can still remember when this experience would have not just been attainable, but specifically targeted towards them.
This becomes more than just a game that is missing a feature they want, but a slap in the face over how time has changed and with it, the aspects of a lifestyle they will never be able to return to.
I'd love to get in during early access and provide some clinical feedback for the developers, but my current situation just doesn't allow for it. I am one of these people who can recall not even once considering the concept of online multiplayer back when I played Smash Bros. Melee, but now its a rare occurence when I can schedule for just a single friend at a time to come play locally, and those are usually the friends that I'm more likely to play coop games like Pixeljunk Shooter and (ironically, as it actually has excellent online support) Portal 2.
is that one: what about people local in your area that you are friends with?, most people try to establish a gaming night, like I know people who Do DnD night and sometimes they don't even play DnD a couple days we played Halo or hung out, but once you know that there is that day for hosting spending time with people, people will know and try to work around it and be there
second point is that people are trashing the game for lacking the online component, its like TitanFall where it only has a online Component and no offline modes at all, does that make it a bad game? no its a fairly good shooter/ Shogo like game , yeah I didn't buy it because it didn't interest me, yet I went over a friend's house and played it and bought it for my brother
just like how I lost all interest in Halo , yet I participated in Destiny beta and Now I changed my mind and would likely get it on black Friday even tho it is a online centralized game because the game is build upon that
the only reason why people find online component to be a pain is DRM and Diablo 3 and simcity always connected to the internet polices and having major sever issues, so does it make those games bad games? no not at all
and you don't have to buy it , if you don't want to play it
but to criticize it based on that is not right
Still, there are also positive aspects to online MP. Matchmaking with random strangers can be a lot of fun!