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If he can't be killed, and he won't face the boss, the game goes on forever.
How do you shut down a player with a 20 in all stats, that has all the items?
I am thinking something much more dangerous should be lurking in the deeper depths.
An example: A "SUPER Pentagram" that calls forth a monster at several times it's base strength, with vastly increased HP, damage and speed. These Super Monsters would be cloaked in a violent aura.
It's local only, just punch the guy until he's willing to go fight the boss. Getting overpowered so there's no way you can lose is not fun for other players. You're playing with your friends, and if they can't understand that the game has to be fun for everyone involved, I don't know why you're even playing with them.
Take it down a notch, nobody is taking your humanity right now except you.
This game seems to have a good balance between skill and luck. A less skilled player will get lucky and kill a more skilled player sometimes, with a really strong trap or a Statue monster. It happens less often as the heroes get more powerful.
So, it doesn't happen - but if it DOES?
What is down on floor 30? 40? 50? When the game has gone on for 2 hours and the hero has been the same guy for half the game and he just keeps going down, is there something especially wrong with having a safeguard in place?
People in past patches have gotten to floor 200 before giving up, there's screenshots of it I believe on the art page. Nothing out of the ordinary.