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Hmm maybe they do it with crawl2 ? lol nobody knows :/
But your experimenting sounds fun nevertheless, even if its just research ^^
When I seemed to have fixed that by assigning the IP of the ws directly, seems that friends weren't getting any video.
Did you have any problems with that?
I had no issue with client connectivity. The main problem impeding playability was input lag and input/video desynchronization: hard to play a game like this with three full seconds of latency between pressing a key and seeing an action. The problem grows more pronounced as multiple users connect and becomes utterly intolerable if a single high-ping (ie., international) user connects.
I might or might not be able to resolve the latency using a dedicated serverbox, though I suspect (and my knowledge on the topic is very limited) that the VNC netcode is inherently ill-suited to this application.
I would be elated to be disproven.
Yeah, it looks pretty neat. I've heard of latency and responsiveness issues from some users, but it overall sounds slick.
Two issues:
-it only handles up to one additional player;
-no nVidia card.