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Um there have been a lot of good unreal engine games... Whats your point? Did you mean to say a good unity game?
Just was pointing out to the people who thought Unity was better than the Unreal engine and that the Unreal Engine didn't have that many good games.
Unity is easy to use and make games with (one of the reasons most Indie devs use it) but it does not have a lot of depth compared say a Quake or Unreal engine like being able to modify your options within a game without exiting which Unity is known for.
Unity is chosen for being able to make a game quick and cheap, where as the other engines are more costly and time consuming to produce but you get something worthwhile at the end (Except Aliens: Colonial Marines).
For instance would you see Unity being used on Watch Dogs?
Although (to my knowledge) not common at all within Steam or the gaming industry in general, with the likes of hotel or restaurant reviews it's supposedly also fairly common (and equally distasteful) for employees of a rival business to go on review websites and give scathingly negative reviews in an attempt to discredit the business and drive customers elsewhere (ideally to their own place).
Unity has its place but the engine needs a bit more development before bigger companies could consider using it.
- The game is using UDK, not Unity.
- Despite that, the game is as bad as Unity.
- That's probably why the OP thought it was made with Unity.
Unity is not garbage or suffering from poor optimization because Mr.WhoTheFukckCares from LeetThredPosterz says it is.
Anybody want to share source of their Unity project to demonstrate the shortcomings and other limitations bound by the engine? ..Or is a misleading statement about inherent multiplatform overhead the best you've got?
These are just straight up facts and no one can deny them. There's no AAA titles made with Unity and probably we'll never see any because of the aforementioned reasons.
Yes it's good for small teams to quickly make their little projects, but once you want to make it bigger, you'll hit a wall and you'll either have to let your game die (like happened on many games already, that even never came out of early access), or keep it like it is.
It has always been like that: the easier a programming/scripting language is, the less things you're able to do with it, that's why operating systems and drivers are written in C/C++ and Assembly, and not in VisualBasic.
Some says "kids should stop talking bad about Unity", but it's the "kids" the ones defending it because they don't know enough of this stuff, or maybe just because blinded by the earning opportunity led by Unity (Journey Of The Light LOL).
No offence to the good kids, as that word is used mostly to indicate someone with little knowledge of the world. There are 50yo kids too.
...and lol@ Interstellar Marines having the best graphics ever...did you ever play any other game in your life? I can mention probably hundred games made pre-2012 that has better graphics than that but it would be pointless since you'll never admit it.