Dark Raid
Another bad game on Unity engine?
Srsly?
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Messaggio originale di Jack Walters:
Srsly?
Srsly.
Messaggio originale di KodiakBear:
there have been good Unreal 3 Engine games, look at Renegade X for example, that one is completely free and has alot more game options that most triple A titles


Um there have been a lot of good unreal engine games... Whats your point? Did you mean to say a good unity game?
Messaggio originale di Robotica:
Messaggio originale di KodiakBear:
there have been good Unreal 3 Engine games, look at Renegade X for example, that one is completely free and has alot more game options that most triple A titles


Um there have been a lot of good unreal engine games... Whats your point? Did you mean to say a good unity game?

Just was pointing out to the people who thought Unity was better than the Unreal engine and that the Unreal Engine didn't have that many good games.

Unity is easy to use and make games with (one of the reasons most Indie devs use it) but it does not have a lot of depth compared say a Quake or Unreal engine like being able to modify your options within a game without exiting which Unity is known for.

Unity is chosen for being able to make a game quick and cheap, where as the other engines are more costly and time consuming to produce but you get something worthwhile at the end (Except Aliens: Colonial Marines).

For instance would you see Unity being used on Watch Dogs?
Messaggio originale di AvatarOfWar:
... why? It would seem to me that a review by a beta tester is in a good position to offer up a decent review of a game. I could understand if there was an NDA issue, but doesn't that concern end once a game is released? Or did he review a beta copy and end up making factual errors?
It's more that people have an innate distrust of products that have been "reviewed" by someone who has been involved in the product's development - such reviews are seldom (if ever) negative in any way, and it comes across as a dishonest sales tactic. Other games have had a bit of backlash because of such reviews popping up (e.g. even before the game was released, I seem to recall that 10 Second Ninja had reviews by the game's developer, the guy who made the game's trailer and at least one beta tester, all just hyping the game)
Although (to my knowledge) not common at all within Steam or the gaming industry in general, with the likes of hotel or restaurant reviews it's supposedly also fairly common (and equally distasteful) for employees of a rival business to go on review websites and give scathingly negative reviews in an attempt to discredit the business and drive customers elsewhere (ideally to their own place).
I chose it because it was complex, I like the Unreal Engine and while I don't much care for the Unity engine, I do see its uses especially on the indie scene. Hell I could of said the new Wolfenstein, GTA V or DOTA 2 as an example. Although Unity could do these its not really the right engine for it and would take a lot of opitmzation like you said.

Unity has its place but the engine needs a bit more development before bigger companies could consider using it.
Are you slow..... this game uses UDK.... GTFO man lol
lol it uses unreal engine.
Game is really bad, just quit playing its just not a good game at all and i will play a lot of cheaper games, this as barely playable and without a quicksave , i would imagine most people will delete it after about an hour of having to repeat the same crappy scene over and over again. Honestly this game is not worth the dollar i payed for it
Final conclusions are:

- The game is using UDK, not Unity.
- Despite that, the game is as bad as Unity.
- That's probably why the OP thought it was made with Unity.
The "experts" are arguing over unity by shouting easy to make generalizations, vaguely worded cursory and surface observations, layman speculation of the worst kind, and without any degree whatsoever of developer experience or credible citation + reference to support their arguments.

Unity is not garbage or suffering from poor optimization because Mr.WhoTheFukckCares from LeetThredPosterz says it is.

Anybody want to share source of their Unity project to demonstrate the shortcomings and other limitations bound by the engine? ..Or is a misleading statement about inherent multiplatform overhead the best you've got?
Why don't you get the hell outa here? This is an indie. You can't suppose an EA game here. It's nice at their class. :silvercup:
lol the game use UDK (enreal engine 3) and Dark Raid Bot War (multiplayer) use Ureal Engine 4
Messaggio originale di Robotica:
Messaggio originale di ФDeadEyeФ:

Again, another clueless post.

That must be why Wasteland 2 is going Unity, because it's such a garbage engine? Or Kerbal space program, or Rust, or an FPS mmo some close friends of mine have been developing for several years.

No, just no. Don't try to sound smart unless you have even a single fact to back up that bs that spews from your brain. It is a product of the individual coder, and nothing to do with the engine.

Actually, the reason why most games want to go unity is because it supports multi platform, meaning you can make a game in unity and simply export it to IOS, Android, PC, etc. It's not because the engine itself is good, because ITS NOT! Imagine if a game like GTA or DarkSouls2 was made on it, lol. Seriously, you are the cluesless one here. You just think because some dinky games that you like are made on Unity that it's one of the best engines, but it's not. Compared to something like Unreal it's just pitiful. I'll say it again, Unity has absolutely terrible optimization and is riddled with bugs. Not to mention it is also adding an unnecessary layer of garbage to all the software that is developed with it.

The truth is, if Unity was great then no other engine would be able to compete with it since it's so cheap and has such a great community of developers and assets galore. But you likely won't ever see big name games use this engine because the big developers know what I am talking about here. It's the reason why Unreal and other high end engines are so expensive. Unity is cheap for a reason, it's not like they built an amazing engine and just thought that they would undercut the high end engines by like 90%.... Get real guys. Unity is not a good engine unless you want to make mobile games or stupid buggy and badly performing pc games.
Finally someone who knows what he's talking about, though unfortunately there are not many of this kind.
These are just straight up facts and no one can deny them. There's no AAA titles made with Unity and probably we'll never see any because of the aforementioned reasons.
Yes it's good for small teams to quickly make their little projects, but once you want to make it bigger, you'll hit a wall and you'll either have to let your game die (like happened on many games already, that even never came out of early access), or keep it like it is.
It has always been like that: the easier a programming/scripting language is, the less things you're able to do with it, that's why operating systems and drivers are written in C/C++ and Assembly, and not in VisualBasic.
Some says "kids should stop talking bad about Unity", but it's the "kids" the ones defending it because they don't know enough of this stuff, or maybe just because blinded by the earning opportunity led by Unity (Journey Of The Light LOL).
No offence to the good kids, as that word is used mostly to indicate someone with little knowledge of the world. There are 50yo kids too.

...and lol@ Interstellar Marines having the best graphics ever...did you ever play any other game in your life? I can mention probably hundred games made pre-2012 that has better graphics than that but it would be pointless since you'll never admit it.
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