Carnivores: Dinosaur Hunter Reborn

Carnivores: Dinosaur Hunter Reborn

Modding the game
I Love playing this game but i wish there was more content. looking around the internet and the files i learned that all the good stuff is in the PAK file. i tried opening it with 7zip, notepad ++, and even cryengine editor. i finally opened it with 010 Editor. in opening it i got thousands of lines of data which i cannot read. (im no modder or code writer) in changing the format i could read some of the code but im still in way over my head. so if any of you more experienced modders would like to try this and look at it and see if you can mod the game that would be cool. Thanks!\

oh and this is also my first post so i do not know if this counts as cracks/cheats/exploits. so if it is please tell me so and ill remove the post
Last edited by BillyBigBilly; Dec 14, 2015 @ 5:08pm
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Showing 1-14 of 14 comments
Mohl Dec 14, 2015 @ 6:18pm 
Game's not moddable.

The .pak file is encrypted and locked through the cryengine editor.
BillyBigBilly Dec 14, 2015 @ 6:57pm 
Okay so having the codes open on the editor wont do anything?


Originally posted by Mohl:
Game's not moddable.

The .pak file is encrypted and locked through the cryengine editor.
Originally posted by Mohl:
Game's not moddable.

The .pak file is encrypted and locked through the cryengine editor.

Dammit man, your destroying my dreams !
Well, some of them.....
Hi! A quick google search revealed this:
http://zenhax.com/viewtopic.php?t=1390
Basically, you need to download a tool called QuickBMS (http://quickbms.aluigi.org), and use the script you see on the page above to extract everything from the pak file.

Whether this will get you any closer to actually modding the game, I don't know. Certainly some of the files you can find inside are going to be easily moddable - especially all the config files and such. Other files are still problematic, because many of them do not even have extensions. You can tell what they are from their names (e.g. tex_* are obviously texture files), but you can't tell what actual format they use.

By the way, *is* this game really built on CryEngine? I'm sure I didn't see any evidence to indicate this.
Mohl May 11, 2016 @ 8:59pm 
Originally posted by Jakub Majewski (Quarto):
Hi! A quick google search revealed this:
http://zenhax.com/viewtopic.php?t=1390
Basically, you need to download a tool called QuickBMS (http://quickbms.aluigi.org), and use the script you see on the page above to extract everything from the pak file.

Whether this will get you any closer to actually modding the game, I don't know. Certainly some of the files you can find inside are going to be easily moddable - especially all the config files and such. Other files are still problematic, because many of them do not even have extensions. You can tell what they are from their names (e.g. tex_* are obviously texture files), but you can't tell what actual format they use.

By the way, *is* this game really built on CryEngine? I'm sure I didn't see any evidence to indicate this.
It definitely looks like cryengine, and when I tried opening the .pak, it recognized it, but told me it was locked.
That's interesting, because there's no mention of CryEngine anywhere - usually, when a game is made on a licensed engine, the engine logo shows up somewhere. Of course, there are exceptions for budget games, where the engine creators don't necessarily want to publicise their involvement with the game - this could be such a case, I suppose.
Affy May 30, 2016 @ 12:45pm 
that's a let down. This game is SO much fun until you beat everything. Another thing is that this game did not meet it's full kickstarter goal, so the devs had limited funding. I wish they could release DLC or something, I would fully support this game.
daydreamer Feb 10, 2021 @ 9:06pm 
Originally posted by Mohl:
Game's not moddable.

The .pak file is encrypted and locked through the cryengine editor.
you can mod the game to be able to mod the game
Salt Incarnate May 19, 2021 @ 12:15pm 
There is a release that is done in the Unity engine. If you own the game already it will be free, which will be out by the end of summer this year. Since it is made in Unity, modding will be far more possible
BillyBigBilly May 22, 2021 @ 7:41am 
Originally posted by Salt Incarnate:
There is a release that is done in the Unity engine. If you own the game already it will be free, which will be out by the end of summer this year. Since it is made in Unity, modding will be far more possible
Is it the same name and game and everything?
Shipwrecked May 22, 2021 @ 6:37pm 
Originally posted by BillyBigBilly:
Originally posted by Salt Incarnate:
There is a release that is done in the Unity engine. If you own the game already it will be free, which will be out by the end of summer this year. Since it is made in Unity, modding will be far more possible
Is it the same name and game and everything?

More or less yes! It's getting a console release first, and then they "plan" to port it to pc, where it's supposed to be free for owners of this version. There was talk of releasing DLC this time around, but I think that's more of a "if this sells well" plan or something.
Lucifer17761945 Aug 8, 2021 @ 6:29pm 
Originally posted by Salt Incarnate:
There is a release that is done in the Unity engine. If you own the game already it will be free, which will be out by the end of summer this year. Since it is made in Unity, modding will be far more possible

https://www.youtube.com/watch?v=ScvjD70ow2k

Ive modded the game extensively unlike anyone else on this planet.

1: Raytracing (Screenspace based path tracing)
2: FSR upscaler ive improved with vector floating point stability
3: Multithreaded renderer Vulkan
4: Intel compiler spoof patch to speed up AMD CPUs
5: Texture mod pending, its already half done

Ill be able to do the dinosaurs some of the environment and the first person relevant geometry. Just not literally everything.

Hypothetically the security in windows store is defeatable. Id like the new game to have these mods. This game has one of the nastiest graphics API draw call bottlenecks ive ever seen. FSR literally makes it possible to hit higher resolutions with raytracing. Its CPU limited. Look at the video where I prove it. I have at present the fastest consumer available CPU in the world a 5950X. There are niche cases you can be CPU bottlenecked by resolution because the graphics API is behaving primarily as if it is single threaded. Vulkan does help, but its mostly the intel patch, and the thread scheduler sorcery that help make this game not play like total trash. Basically the graphics card could do more work but the way it communicates with the CPU is very very poor, so it literally can become the bottleneck.

The only bad news is the texture mod isnt compatible with Vulkan so I provide multiple venues for people to choose based on what hardware they have. You do not need RT specific hardware beause its screenspace only limited, and not full blown RTX. Its just some light hybrid rendering. Not quake II RTX.
Last edited by Lucifer17761945; Aug 8, 2021 @ 6:41pm
Salt Incarnate Sep 19, 2023 @ 2:55am 
Originally posted by Lucifer17761945:
Originally posted by Salt Incarnate:
There is a release that is done in the Unity engine. If you own the game already it will be free, which will be out by the end of summer this year. Since it is made in Unity, modding will be far more possible

https://www.youtube.com/watch?v=ScvjD70ow2k

Ive modded the game extensively unlike anyone else on this planet.

1: Raytracing (Screenspace based path tracing)
2: FSR upscaler ive improved with vector floating point stability
3: Multithreaded renderer Vulkan
4: Intel compiler spoof patch to speed up AMD CPUs
5: Texture mod pending, its already half done

Ill be able to do the dinosaurs some of the environment and the first person relevant geometry. Just not literally everything.

Hypothetically the security in windows store is defeatable. Id like the new game to have these mods. This game has one of the nastiest graphics API draw call bottlenecks ive ever seen. FSR literally makes it possible to hit higher resolutions with raytracing. Its CPU limited. Look at the video where I prove it. I have at present the fastest consumer available CPU in the world a 5950X. There are niche cases you can be CPU bottlenecked by resolution because the graphics API is behaving primarily as if it is single threaded. Vulkan does help, but its mostly the intel patch, and the thread scheduler sorcery that help make this game not play like total trash. Basically the graphics card could do more work but the way it communicates with the CPU is very very poor, so it literally can become the bottleneck.

The only bad news is the texture mod isnt compatible with Vulkan so I provide multiple venues for people to choose based on what hardware they have. You do not need RT specific hardware beause its screenspace only limited, and not full blown RTX. Its just some light hybrid rendering. Not quake II RTX.


Yo, I hadnt seen this till now. Is there anyway you can reup the video? Id love to check out what you did
i managed to export (some) the .gr2 file meshes alongside some textures from the exported folder as viewable .objs, .smds and textures as .pngs. although this process was extremely complex here is where i looked to be able to do it https://web.archive.org/web/20111203081537/http://gr2decode.altervista.org/docs.html
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