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The .pak file is encrypted and locked through the cryengine editor.
Dammit man, your destroying my dreams !
Well, some of them.....
http://zenhax.com/viewtopic.php?t=1390
Basically, you need to download a tool called QuickBMS (http://quickbms.aluigi.org), and use the script you see on the page above to extract everything from the pak file.
Whether this will get you any closer to actually modding the game, I don't know. Certainly some of the files you can find inside are going to be easily moddable - especially all the config files and such. Other files are still problematic, because many of them do not even have extensions. You can tell what they are from their names (e.g. tex_* are obviously texture files), but you can't tell what actual format they use.
By the way, *is* this game really built on CryEngine? I'm sure I didn't see any evidence to indicate this.
More or less yes! It's getting a console release first, and then they "plan" to port it to pc, where it's supposed to be free for owners of this version. There was talk of releasing DLC this time around, but I think that's more of a "if this sells well" plan or something.
https://www.youtube.com/watch?v=ScvjD70ow2k
Ive modded the game extensively unlike anyone else on this planet.
1: Raytracing (Screenspace based path tracing)
2: FSR upscaler ive improved with vector floating point stability
3: Multithreaded renderer Vulkan
4: Intel compiler spoof patch to speed up AMD CPUs
5: Texture mod pending, its already half done
Ill be able to do the dinosaurs some of the environment and the first person relevant geometry. Just not literally everything.
Hypothetically the security in windows store is defeatable. Id like the new game to have these mods. This game has one of the nastiest graphics API draw call bottlenecks ive ever seen. FSR literally makes it possible to hit higher resolutions with raytracing. Its CPU limited. Look at the video where I prove it. I have at present the fastest consumer available CPU in the world a 5950X. There are niche cases you can be CPU bottlenecked by resolution because the graphics API is behaving primarily as if it is single threaded. Vulkan does help, but its mostly the intel patch, and the thread scheduler sorcery that help make this game not play like total trash. Basically the graphics card could do more work but the way it communicates with the CPU is very very poor, so it literally can become the bottleneck.
The only bad news is the texture mod isnt compatible with Vulkan so I provide multiple venues for people to choose based on what hardware they have. You do not need RT specific hardware beause its screenspace only limited, and not full blown RTX. Its just some light hybrid rendering. Not quake II RTX.
Yo, I hadnt seen this till now. Is there anyway you can reup the video? Id love to check out what you did