The Lord of the Rings: Return to Moria™

The Lord of the Rings: Return to Moria™

View Stats:
ViciousSatyr Nov 19, 2024 @ 11:04am
Statues
So, is there a Map or list of where the statues are? It's frustrating to come across 3 of them in one room, rebuild them, but only get 1 part of 3 separate items. Then I clear the area and there are NO OTHER STATUES. I'm in a new area and suddenly my NEW weapon isn't strong enough, can't mine anything cause I need a better pick, and my armor gets taken out in 2 hits.

Also, whats with the "darkness repelling" statue just before the Elven Woods? I built it, and the purple fog remains and enemies keep spawning right in front of my camp. Why waste materials???
< >
Showing 1-15 of 16 comments
Carnatux Nov 19, 2024 @ 11:07am 
Pretty sure a map wont work as the statues spawn in different locations based off game seed
stretch Nov 19, 2024 @ 12:30pm 
Unfortunately this game is kind of open world in a bizarre sense when it's underground. It allows you to go to places in and out of order which in turn means you can easily miss stuff. You need better gear because you have probably missed the forge or simply not found the recipes to allow you to craft these things. You will eventually but you can make one wrong turn and spend ages in an area feeling very underpowered because you took a left instead of a right at some random intersection. I often find recipes and stuff I cannot use a long time before I actually manage to unlock the ability to craft the components and I am sure it's because I have simply missed one silly room, chest, forge or whatever is needed. I have been getting Khazad(sp?) recipes recently and cannot craft the ingots yet but I have not searched through all my recipes to see if there is a forge/smelter addon to enable this yet. Might be on me there but it's an example of how easy it is to just miss something by a whisker without even realising for ages. You should check that you are not missing the bellows to upgrade your smelter. Might be all you need to allow you to progress. Some of the things like bellows seemed to stealth unlock but maybe I just don't look hard enough sometimes. I usually have many unread system/journal messages as there are just so many of them it's a bit bothersome checking every time a new one pops up so I just stopped checking them at all. Might well be something in there that would have alerted me but it gets lost in all the stuff I simply don't care about.
Open world games are pretty notorious for this sort of thing. Not unusual at all to wander into the wrong area under-levelled and get one shotted by some insanely angry boss monster you shouldn't even be anywhere near yet. It's quite often really good when you know the game and how to sneak into high level areas and get good loot earlier than you should but really ugly if you stumble into it blindly.

The enemy orcs will respawn until you take out their 'camp totem' but the wildlife just never stops respawning so it depends what your talking about with that one.

I don't know how the purple fog repelling thing works either. Probably really simple but it eludes me. I built a few and IIRC you can use/activate them(?) but it really didn't seem to have any effect. Maybe someone who knows will comment on that. Help us both out. Honestly the penalty for the fog has not been so harsh as to bother me much but it would be nice to know what they are supposed to do. It's pretty clear to me I am just not understanding something but I honestly have not put any effort into figuring it out so that's on me I guess.
NightThorne Nov 19, 2024 @ 11:51pm 
If you rebuilt the sunstone statue that repels darkness... have you tried singing at it to activate it?
Smitey MacSmiterton Nov 20, 2024 @ 10:27am 
The monuments of Durin only work on shadow in the general area around them, just like the lamps. Also, you have to sing to both of them before they will work.

If you have problems with enemies spawning inside your base, you should probably build more hearths and build defensive walls to funnel the enemies, as they will go after your biggest hearth first.
ViciousSatyr Nov 20, 2024 @ 10:31am 
I hadn't tried singing to the statues!!! I will try that.

As for the enemies, they aren't IN my base, per se, but orc/goblin patrols do spawn regularly at my outermost walls and I thought that presence of the Monuments of Durin were supposed to help with that as well but I guess not.
Smitey MacSmiterton Nov 20, 2024 @ 10:35am 
Originally posted by ViciousSatyr:
I hadn't tried singing to the statues!!! I will try that.

As for the enemies, they aren't IN my base, per se, but orc/goblin patrols do spawn regularly at my outermost walls and I thought that presence of the Monuments of Durin were supposed to help with that as well but I guess not.

I may be wrong, but my understanding was that they will not spawn inside the area covered by a Hearth, and are less likely to come into well lit areas. That has been my observation since playing the game, and I have gone all the way through.
ViciousSatyr Nov 20, 2024 @ 12:56pm 
Ok so I've finally found 2 more statues. I'm already into Orc Town and have found some blueprints for a steel sword and some boots (my first pair?). Back tracking to the Elf forest, I find 2 statues I hadn't seen before, but they only gave me a Heroe's blessing instead of blueprints?!?

Is there no other way to discover or build things without the statues?
Have you already returned the statues to the Muznakan? Pages to the Ranger Camp?
ViciousSatyr Nov 20, 2024 @ 10:35pm 
Originally posted by Smitey MacSmiterton:
Have you already returned the statues to the Muznakan? Pages to the Ranger Camp?

Not yet, found 2 so far. I'm assuming more unlock after that's done?
Agarillobob Nov 21, 2024 @ 5:17am 
statues unlock only a certain amount of blueprints in a certain parts of an area.
parts are colours on the radar or maximap.

if you get iron ore/coal from a statue you already finished that area with blueprints.
If you are still missing blueprints go into the area again with a torch and look for statues in every corner or behind mushrooms/tress or in a crevice behind a rock.
World is randomly generated.
In the first few zones the ratio of recipe and available statues is pretty close later on there are way more statues then recipes.

statues basically only give armor and weapons iirc most recipes are found from picking up ores/ingots/stones or activating forges

in the first area you will find granite and adamand stone but you will only be able to mine rock in the second area granite and adamant in the third so there is some incentive to travel back to the first area. basically you are good with the simple pick in area 1 the steel pick in area 2 and the first age pick for area 3 and 4.

With area I am referring to the maximap. Area 1 I forgor Area 2 is the deeps area 3 is dwarrodelf and area 4 barizinbar I think. With area I basically mean different maps and not the colour parts those all belong to 1 map.

ranger pages only give like recipes for brewing that can be mostly ignored.
if you come into a new area your weapons will only deal "grey" damage and you need to find new statues in that area, balancing wise its pretty stupidly done.

armor is just a second health bar there is no other benefits even on higher tier armor its only gonna be good for like 5-6 hits from appropriate enemies. Some helmets have light on them I believe? but mostly helmets will stay at tier II even if your other armor is tier V.
Tier 1-2 armor even a full set is only 2-3 hits.

like already said for the miasma/shadow curse you need to sing on the lamp to activate it but the shadow curse is only 1 tick of damage you are not usually dying from it, later on there is 1 brewing thats actually somewhat strong where it disperses the shadow curse and even more important despair in dark mineshafts but all that is circumvent able mostly.
Last edited by Agarillobob; Nov 21, 2024 @ 5:20am
BattleSquirrel7 Nov 21, 2024 @ 7:54pm 
Originally posted by ViciousSatyr:
I find 2 statues I hadn't seen before, but they only gave me a Heroe's blessing instead of blueprints?!?

that sounds more like fallen dwarf warrior bodies, they are old armor and bones if you look close. you get option to Honor them, getting a buff and a hero statue you can use to craft a big version at your camp to get a buff like the gold piles give - that's useful for base defenses since short timer on them. also handy if you make a small camp outside a "boss" fight area, and buff before charging in. can combine with the consumables for armor, attack, stamina, and dodge buffs and they are helpful
ViciousSatyr Nov 21, 2024 @ 8:29pm 
Originally posted by BattleSquirrel7:
Originally posted by ViciousSatyr:
I find 2 statues I hadn't seen before, but they only gave me a Heroe's blessing instead of blueprints?!?

that sounds more like fallen dwarf warrior bodies, they are old armor and bones if you look close. you get option to Honor them, getting a buff and a hero statue you can use to craft a big version at your camp to get a buff like the gold piles give - that's useful for base defenses since short timer on them. also handy if you make a small camp outside a "boss" fight area, and buff before charging in. can combine with the consumables for armor, attack, stamina, and dodge buffs and they are helpful
No was definitely statues I had to rebuild. I think i had found everything from the Elf lands so if they spawned in or whatever they were just extra? I'm picking through, finding newer ish things, but now I'm at the point I have to fight the first boss and HFS even the spear isn't enough.

Really sucks you don't have stats on things cause I love the Masterwork Torch but you CAN"T USE THAT AND ANYTHING ELSE (like the Masterwork Shield) which is super lame. Unless it doesn't matter cause it and the Tier 2 dwarf shield seem similar.
stretch Nov 21, 2024 @ 11:36pm 
Originally posted by Smitey MacSmiterton:
Originally posted by ViciousSatyr:
I hadn't tried singing to the statues!!! I will try that.

As for the enemies, they aren't IN my base, per se, but orc/goblin patrols do spawn regularly at my outermost walls and I thought that presence of the Monuments of Durin were supposed to help with that as well but I guess not.

I may be wrong, but my understanding was that they will not spawn inside the area covered by a Hearth, and are less likely to come into well lit areas. That has been my observation since playing the game, and I have gone all the way through.

They will spawn inside areas covered by a hearth. I have the largest one smack in the middle of my base and it does not stop orcs, hordes or wildlife spawning inside. Every bit of my base is covered by the hearth with no gaps.
Lighting seems very basic and nothing you add increases it so I don't know it matters either. Certainly doesn't stop them spawning in my base.
They do have a preference when left alone to start smacking on my main door but they are already spawned inside so who knows what's going on there. I have gotten hordes of as few as 3 orcs though so there may indeed be some modifier or some of them may be spawning in areas that are cut off and cannot get in but I promise you it does not stop them all. I built in the bastion and sealed off the top of the stairs so they may be stuck in the stairways underneath and I cannot check that area easily.

I was fighting in the bone hoard room area and left via the mapstone at the dragons lair door when I was near death and they all followed me to my base as well. Didn't expect that.

I don't think I would like to try to state definitively what the rules are around enemy spawns and hearths/lighting but I know for sure they do not fully stop enemy spawns.
Agarillobob Nov 22, 2024 @ 9:33am 
Originally posted by BattleSquirrel7:
Originally posted by ViciousSatyr:
I find 2 statues I hadn't seen before, but they only gave me a Heroe's blessing instead of blueprints?!?

that sounds more like fallen dwarf warrior bodies, they are old armor and bones if you look close. you get option to Honor them, getting a buff and a hero statue you can use to craft a big version at your camp to get a buff like the gold piles give - that's useful for base defenses since short timer on them. also handy if you make a small camp outside a "boss" fight area, and buff before charging in. can combine with the consumables for armor, attack, stamina, and dodge buffs and they are helpful
if you finished all blue prints in an area statues give hero spirit a few iron ore/Coal
Agarillobob Nov 22, 2024 @ 9:34am 
Originally posted by ViciousSatyr:
Originally posted by BattleSquirrel7:

that sounds more like fallen dwarf warrior bodies, they are old armor and bones if you look close. you get option to Honor them, getting a buff and a hero statue you can use to craft a big version at your camp to get a buff like the gold piles give - that's useful for base defenses since short timer on them. also handy if you make a small camp outside a "boss" fight area, and buff before charging in. can combine with the consumables for armor, attack, stamina, and dodge buffs and they are helpful
No was definitely statues I had to rebuild. I think i had found everything from the Elf lands so if they spawned in or whatever they were just extra? I'm picking through, finding newer ish things, but now I'm at the point I have to fight the first boss and HFS even the spear isn't enough.

Really sucks you don't have stats on things cause I love the Masterwork Torch but you CAN"T USE THAT AND ANYTHING ELSE (like the Masterwork Shield) which is super lame. Unless it doesn't matter cause it and the Tier 2 dwarf shield seem similar.
yes there are extra statues like I said in my main post

masterwork you can only use 1 because they are specially strong, the masterwork shield will always be the best shield in the game even tho it says tier 2
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Nov 19, 2024 @ 11:04am
Posts: 16