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Open world games are pretty notorious for this sort of thing. Not unusual at all to wander into the wrong area under-levelled and get one shotted by some insanely angry boss monster you shouldn't even be anywhere near yet. It's quite often really good when you know the game and how to sneak into high level areas and get good loot earlier than you should but really ugly if you stumble into it blindly.
The enemy orcs will respawn until you take out their 'camp totem' but the wildlife just never stops respawning so it depends what your talking about with that one.
I don't know how the purple fog repelling thing works either. Probably really simple but it eludes me. I built a few and IIRC you can use/activate them(?) but it really didn't seem to have any effect. Maybe someone who knows will comment on that. Help us both out. Honestly the penalty for the fog has not been so harsh as to bother me much but it would be nice to know what they are supposed to do. It's pretty clear to me I am just not understanding something but I honestly have not put any effort into figuring it out so that's on me I guess.
If you have problems with enemies spawning inside your base, you should probably build more hearths and build defensive walls to funnel the enemies, as they will go after your biggest hearth first.
As for the enemies, they aren't IN my base, per se, but orc/goblin patrols do spawn regularly at my outermost walls and I thought that presence of the Monuments of Durin were supposed to help with that as well but I guess not.
I may be wrong, but my understanding was that they will not spawn inside the area covered by a Hearth, and are less likely to come into well lit areas. That has been my observation since playing the game, and I have gone all the way through.
Is there no other way to discover or build things without the statues?
Not yet, found 2 so far. I'm assuming more unlock after that's done?
parts are colours on the radar or maximap.
if you get iron ore/coal from a statue you already finished that area with blueprints.
If you are still missing blueprints go into the area again with a torch and look for statues in every corner or behind mushrooms/tress or in a crevice behind a rock.
World is randomly generated.
In the first few zones the ratio of recipe and available statues is pretty close later on there are way more statues then recipes.
statues basically only give armor and weapons iirc most recipes are found from picking up ores/ingots/stones or activating forges
in the first area you will find granite and adamand stone but you will only be able to mine rock in the second area granite and adamant in the third so there is some incentive to travel back to the first area. basically you are good with the simple pick in area 1 the steel pick in area 2 and the first age pick for area 3 and 4.
With area I am referring to the maximap. Area 1 I forgor Area 2 is the deeps area 3 is dwarrodelf and area 4 barizinbar I think. With area I basically mean different maps and not the colour parts those all belong to 1 map.
ranger pages only give like recipes for brewing that can be mostly ignored.
if you come into a new area your weapons will only deal "grey" damage and you need to find new statues in that area, balancing wise its pretty stupidly done.
armor is just a second health bar there is no other benefits even on higher tier armor its only gonna be good for like 5-6 hits from appropriate enemies. Some helmets have light on them I believe? but mostly helmets will stay at tier II even if your other armor is tier V.
Tier 1-2 armor even a full set is only 2-3 hits.
like already said for the miasma/shadow curse you need to sing on the lamp to activate it but the shadow curse is only 1 tick of damage you are not usually dying from it, later on there is 1 brewing thats actually somewhat strong where it disperses the shadow curse and even more important despair in dark mineshafts but all that is circumvent able mostly.
that sounds more like fallen dwarf warrior bodies, they are old armor and bones if you look close. you get option to Honor them, getting a buff and a hero statue you can use to craft a big version at your camp to get a buff like the gold piles give - that's useful for base defenses since short timer on them. also handy if you make a small camp outside a "boss" fight area, and buff before charging in. can combine with the consumables for armor, attack, stamina, and dodge buffs and they are helpful
Really sucks you don't have stats on things cause I love the Masterwork Torch but you CAN"T USE THAT AND ANYTHING ELSE (like the Masterwork Shield) which is super lame. Unless it doesn't matter cause it and the Tier 2 dwarf shield seem similar.
They will spawn inside areas covered by a hearth. I have the largest one smack in the middle of my base and it does not stop orcs, hordes or wildlife spawning inside. Every bit of my base is covered by the hearth with no gaps.
Lighting seems very basic and nothing you add increases it so I don't know it matters either. Certainly doesn't stop them spawning in my base.
They do have a preference when left alone to start smacking on my main door but they are already spawned inside so who knows what's going on there. I have gotten hordes of as few as 3 orcs though so there may indeed be some modifier or some of them may be spawning in areas that are cut off and cannot get in but I promise you it does not stop them all. I built in the bastion and sealed off the top of the stairs so they may be stuck in the stairways underneath and I cannot check that area easily.
I was fighting in the bone hoard room area and left via the mapstone at the dragons lair door when I was near death and they all followed me to my base as well. Didn't expect that.
I don't think I would like to try to state definitively what the rules are around enemy spawns and hearths/lighting but I know for sure they do not fully stop enemy spawns.
masterwork you can only use 1 because they are specially strong, the masterwork shield will always be the best shield in the game even tho it says tier 2