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Raids occur when you are not at a base, sieges are raids at your base. Raids target a player (players?), sieges target the main hearth for the base. Both attacks will divert if other targets present themselves.
Noise is the main factor in raids/sieges. Mining makes noise, including removing walls with a pick axe. Building walls, crafting machines, or similar makes noise. Running makes noise. Once you build up enough noise, you get a raid or siege. This is a short buffer after a raid/siege where noise is OK but it doesn't last long.
Ahh Interesting. I recently noticed bottom right a noise sort of indicator when I do mining, but not seen any sort of meter reading on how close I am for a chance to be attacked. As a small group of players we tend to stick together. strength in numbers sort of thing. I'll have to keep an eye more on the noise indicator. Thanks for the response.