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Een vertaalprobleem melden
I don't own the game on Steam though. Kind of the first thing I said in fact.
Were you actually learning to play the game, or spending 99% of your time making a list of everything wrong with it. I think I know what the answer is.
Black diamonds are INCREDIBLY easy to get, when you start deliberately triggering hordes and farm them for drops. Which requires you to be good at fighting. Which, from your critique, you seemed NOT to be. More learning, less whining.
If you don't own the game on steam, then... keep your opinions to yourself. Or go share them on reddit, or any of 20 other places. Heck, go start your own website: "everything wrong with lord of the rings return to moria". This is a place for users of steam, who own the games on steam, to talk about playing the game. Please post your views on epic's forums.
The combat gets more manageable if you use the right weapon with the right mobs. Some work better than others depending on what you're fighting.
I'm definitely guilty of not changing/upgrading my weapons until I've heard "I need a better weapon for this" a thousand times in a row because I'm brute-forcing my way through, not wanting to use one of the other more appropriate options... it's just how this game rolls.
Ranged weapons get better ammo, they both have a few tiers each - bows are faster, crossbows are stronger, though I agree the aiming is a bit off. In my experience it's because a hitbox just won't register the hit, I don't know if it's just not loaded or what, but I've sent a fair few bolts through an enemy to zero effect - if I run away and come back that usually fixes it. It's not ideal, but it works. There are a few loading issues I've run into throughout the game.
The resources are key and central to the main gameplay loop. The game wants you to collect and horde as much as possible, and they feed into your buildings, crafting stations, and gear. You're meant to be playing a Tolkien Dwarf after all, it's very much their thing. Feathers do take a fair bit of farming, I'll grant you that. I wish there were a farming option for them, like a bird house or something you can build that just generates feathers and eggs.
That said, you will get to a point around mid-game where you're rolling in black diamonds... more than you'll know what to do with. You can put a mapstone down at every nest and you'll be hopping around the map collecting feathers in no time. Once you beat the first Orc Town, you'll get a bunch, and those Orc encampments will pretty much always be a big influx for them going forward, plus they'll just drop more and more often as you go.
The base building IS finnicky. Getting things to snap together nicely can be difficult, and it's hard to justify building a lot of the more decorative pieces when they have no interaction, benefit, or purpose - ultimately just being clutter for the sake of clutter. It's down to personal taste.
My advice is to clear an area of everything you can, rocks, farm patches, furniture, orc structures, etc., then set a hearth down. The hearth will clear a lot of rubble that you can't, then build and load up a book/scroll case as much as you can, study it to minimize your building costs - then keep all your focus on making your floors perfect... don't even look at walls, lights, or decorations yet. Once you've got floors down, you can fill everything else in much more easily.
Black diamonds become super common around the crystal descent and further areas. Dont clear out the orc camp in the area so hordes spawn. I will say if you are playing the campaign mode alot of the stuff is limited to an annoying degree.
I agree with the following though:
Ranged weapons - these could use work, id love to see more progression here too. Crossbows are far better though.
Aiming can be annoying - the "Precise" Mining mode isnt useful since the diamond isnt displayed at all times, and the odd choice to need to aim to the right a bit because the crosshair for ranged weapons is offset slightly is annoying.
Base building - The "Stability" mechanic is dumb and needs gotten rid of. its caused my base to collapse more than once because parts of it that are higher up loaded first and since the lower parts didnt load in time they collapse and i have to rebuild. The unlock mechanic for stuff feels weird too. Instead of unlocking new building material types with the Star Metal hammer and the adamant hammer you unlock...more stuff in granite? why? Theres a ton of blocks that we cant access to build with - unlock those.
Lack of end game stuff - kinda agree? Once you beat the final boss it becomes a rebuilding game, but because of the base building issues thats annoying.
My other issues that you didnt list:
Not being able to plant all the plants (Grabbaple trees for example, blazeshrooms, sunken moss)
Trees not respawning(Elven trees dont respawn for me even if i sleep in the area, and the mushroom wood doesnt respawn either)
No ability to build something like a beehive or a birds nest to allow for the collecting of those materials.
Not being able to repair map objects - would be nice if we could rebuild certain places to perfection using a similar system to the Eastern Stairs, The Bridge, and the Seal. (Durins forge, the bridge outside of it, a number of other locations etc.) after beating the end boss i should say.
Currently my most wanted feature. I see all these buildings across from the first camp in the Western Halls, and I want to rebuild them as they 'were,' but no.
Did people not realize that a lot of the buildings in the game _can_ be repaired. You just use a repair hammer, and the percentage of health increases, all the environmental damage is removed. The appearance of a block is directly tied to the amount of damage it's taken. Repair it to 100% and it will look brand new again.
Plus, this is not a voxel game. If you tried to repair every building, it would turn into a laggy nightmare. All the player made changes would have to be shown, everytime you came into render range. It's works okay in voxel games like minecraft or 7 days to die, but would be horrible in this kind of game. In a voxel games, the entire world is made out of discrete blocks and the status of each block is recorded separately. Basically the map is a save file of changes, change one block and it stays that way forever.
Shift (I think) plus the scroll wheel moves an object's position up and down... It shows up on the right whenever you are placing a built object.