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Is anyone getting errors? How far are you getting? When the clients input the code, does it show details for the host?
Is everyone online in Steam (particularly the host)?
Does the host computer have enough power to host? The specs listed might be for solo play, hosting uses a lot more CPU and GPU. (Although I would think this would let you connect and just be laggy to play.)
Basically, we create new game and click host game which gives the code. I then launch the game. The other players put in the code and hit connect. It does show the game up in the window with 1/8 playing. It then tries to connect and either says failed to connect or will connect for a few and just drop out connection.
Everyone is online on Steam.