The Lord of the Rings: Return to Moria™

The Lord of the Rings: Return to Moria™

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Doctorhoo Dec 7, 2024 @ 11:03am
Game is Good but Needs more Tweaks
My wife and I are loving playing thru this game and its theme but its not quite perfect 10 yet, more like a solid 8/10 at the moment. We love the use of music and the Dwarf singing and dancing also gets up chuckling. A few Tweaks that we would recommend so far:

1) Allow players to name Map fast travel points that they make

2) Clean up the Loading times for other players when someone is hosting the game.
For example: I'm running right beside them and when i get to a certain part of the map and then i'm in a loading screen waiting. She says my character disappears when this happens. Also for fast traveling my load times are like x2-3 what hers are consistently as we get further in the game. Both of our computers are lower high tier new rigs this shouldn't be an issue. It hasn't been on any other game like this we have ever played.

3) Allow for better "snapping" for building. Its extremely frustrating and We've played MANY of the similar genre ones out there. Yes, We're using crazy camera angles and rolling the scroll mouse for building but its rough.

4) Base Building needs some help with better ways to expand the locations either upwards and outwards. Stone Ceiling and Walls limit expanding some good base locations. We've tried in the Dwarven City area to mix and match a few houses together into one but man what a pain and in the butt and the lost space is just not worth it. Also building in that zone, has some really strange effects on the floor tiling in some parts with a constant disco flashing, so far only in that zone. This area really needs to be looked more - no where near the freedom of building like in Enshrouded or Valheim or other survival types.

Just some suggestions to make the game better. I think the winter update is supposed to add naming fast travel points which would be wonderful.

Future DLC options might be to Add different races (hobbits, Elves) or classes (Ranger, Wizard) in the sandbox mode if you are looking for options. Keep up the good work.
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Showing 1-7 of 7 comments
Doctorhoo Dec 8, 2024 @ 8:55am 
Updating:
Regarding Point #2
Tweaking Graphic Settings to Frame Rate Limit Off and fooling around with NVIDIA DLSS and AMD FSR has improved the issue for me. Its still there but not as bad as prior. Game still needs to load but I don't see the invisible stone studded wall at the edges of the rooms as much as I used to and content loads faster than just using default settings like prior.
Nep-Nep Dec 8, 2024 @ 10:47am 
1. You already can rename your Map Stone (teleporters) by clicking on it at map and clicking "Edit". What they should do is make a tutorial about it.
2. That heavily depends on if you're playing on SSD or HDD and also is kinda subjective, because i, for one, see no problem in waiting a minute or two in loading screen, but i'm also used to 15-20 min loading times in Total War Warhammer, which is on my HDD.
P.S. Sorry if you meant "The Brown Wall of Loading", as i call it. If that's the case, then yes, it look kinda stupid when you see it in single player, but i can understand it's existance in multiplayer because the game probably loads this area on host's pc and then sends the data to client, which is, at this point, a prehistorical way of rendering areas in multiplayer games.
3. I mean they REALLY should do that. Maybe add Shift+R/T to make different angles and keep regular one to do the usual 90 degrees.
4. That's true, but i assume that devs' intended place for bases is in any of the Great Forges of your choice. But i Also saw clips of people completely tranforming the tutorial base location with almost the entirety of it's hallway and using the space above the river. Also a good base location is the Upper City and the last 2 rooms, where you fight the last boss.
Last edited by Nep-Nep; Dec 8, 2024 @ 11:11am
WaylanderPK Dec 9, 2024 @ 6:57am 
Yes, I agree with these. @Sister Sabathiel - thanks for the tip on Map renaming I would say that I think the rename should also be available on the Map Stone. I think the base building needs more options, make it easier to destroy items in your build zone for starters. The building needs a bit more 'clickiness', its can be bit frustrating trying to align walls, roofs and what not.
Athos42 Dec 9, 2024 @ 8:05am 
I always wondered why there isn't this white stone to build out of which a lot of the buildings in later areas are made. It bothered me, trying to restore the house in the Lower Deeps but could not do so prettily because all of my stone was either black or grey. Also, Adamant needs some more pieces, like stairs, floors, and some decorative building pieces; Granite has so many of these.
Last edited by Athos42; Dec 9, 2024 @ 8:06am
haze Dec 10, 2024 @ 4:10am 
I agree with above, and would add:

- It might be the seed I played on my campaign but I felt like something was off with the progression/biome layout. I always felt I needed better weapons/armor or resources, and by the time I cleared an area or progressed that is when I finally found/crafted it, but then I was already in the next zone.

- The placement/cursor when building could need some tweaking when you want to place for ex a floor or platform next to or slightly "glitched into" a pillar or rock or wall or whatever. It goes up and down but not where you want it.

- The buffs don't stay long enough imo. Especially the builder buff. I barely have time to run/chose what to place, position placement and then build, destroy, repeat before it is gone. Sometimes I don't even get a single "free" build and then I have to wait to study again. I get why its like this though, it should not be too OP but what is the point of the buff/mechanic if you cant get any free builds. I would rather have the buff longer or higher chance for free builds and then longer time before I can study again - compared to what it is now.

- Many torches or wall displays, once placed on a wall, cant be deconstructed because they seem to be "hidden" behind the wall, despite it not being inside the wall. It is quite hard to place something like that perfectly since it doesnt "stick" to the walls.

- Areas to build are limited just like OP mentions above. And the floor/tiling/glitching issue is also annoying.
Trying to align walls and make floors flush is extremely frustrating.
Doctorhoo Dec 12, 2024 @ 4:27pm 
Was Unaware of the Rename Feature on the Map for the Teleporters. Good Tip, Thank you.
Last edited by Doctorhoo; Dec 12, 2024 @ 4:28pm
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Date Posted: Dec 7, 2024 @ 11:03am
Posts: 7