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sg.ViewDistanceQuality=3 0=near, 1=med, 2=far, 3=ultra
sg.AntiAliasingQuality=3 see below
sg.ShadowQuality=3 0=off, 1=med, 2=high, 3=ultra
sg.PostProcessQuality=3 0=low, 1=med, 2=high, 3=ultra
sg.TextureQuality=3 0=low, 1=med, 2=high, 3=ultra
sg.EffectsQuality=3 0=low, 1=med, 2=high, 3=ultra
sg.FoliageQuality=3 0=low, 1=med, 2=high, 3=ultra
sg.ShadingQuality=3 0=low, 1=med, 2=high, 3=ultra
UE3 i believe AA 3 setting is TSR Ultra not sure though. Lower setting no idea really.
I noticed there's no settings as such;
sg.GlobalIlluminationQuality=3
sg.ReflectionQuality=3
So it's not adjustable i guess. I'd assume it's using GI and reflections as it's UE5. At least i'd hope so. If dev console works i guess i could see if it's on.
Just note that i'm just trying to make a comparison based on the engine. I don't know exactly how each quality setting is. I just grabbed another game's setting that uses the same engine and looked at that one.
use read only that's if the game even shipped with cinematic scalability i never checked. You can get a 50% increase in fps in your base while maintaining ultra fidelity if you set it up right.
I just run cinematic tone mapping, shadows, max draw distances and LODS in the engine.ini. Which are setting parameters when i checked in the console.
Read only check. My engine.ini only has paths. None of your previously mentioned settings show up in engine or gameusersettings.
This takes the default epic settings i dumped straight from the games active convars for the most part so if you want to run your game on low with the engine.ini set to ultra you can gain about 50% performance near a hearth potentially because it does not set any of the lighting effects to ultra. Just remember all the lighting some post processing and effects is set to low if you do this while remaining high fidelity elsewhere it is a good compromise for a weaker system.
This turns TAA off so make sure DLSS is enabled. To enable set antialiasing flag to 2
Copy and paste at the bottom of your engine.ini no need to set read only
I keep my game on epic w/ all the extra tweaks because In 4k dlss quality I get something like 60-80fps in heavily built up areas and 80-120 capped exploring with 2080 ti in SLI.
just increasing lod and view distance + remove any potential blur.
edit- optimal would be to download the old version of moria and cvar dump the pre-nerfed lighting around hearths and see if the nerf was hard coded or config only. Bit too nit picky for me lol
LMK if you have any more optimal settings later on any of the ini files. Thank you!
r.SkyLightingQuality=0
to the end of your ini it reverts the 1.33 patch lighting and in my opinion it looks sick.