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I was asking because the first time I tried climbing down the rope ladder, not realizing I'd get stuck at the bottom. Didn't have enough charcoal for a hearth to build back up, so I went exploring... ended up falling to my death. I'd never died before, and was unpleasantly surprised to find I'd lost all my gear. I grabbed some materials and mounted a rescue mission, retrieving my fallen gear from halfway down the pit... then climbed all the way back up. I wanted to avoid doing so ever again, hence the post.
I directly went to the next one at the lake XD
The quest makes it sound like there's a way to get to the bottom without making it ridiculously difficult... and I've read several things online that say DON'T try to build your way down. *shrugs*
There's no requirement to build a way back up. Many of us did build quick scaffolds just as a backup. But with some careful planning you can just work your way around the descent slowly dropping from ledge to ledge. There's a couple of dicey parts where you'd have to worry about falling too far and taking lethal damage. But it could be done as a one way drop, repair the mapstone, and then never deal with it ever again.
Since there's no acknowledgment or disappointed remark that engineering isn't exactly your dwarf's strong suit, a lot of people probably sat there thinking the lift was "fixed," looking for an interaction point and reloading in hopes of fixing what they thought was a bug. By the time you realize you just wasted your resources, you've probably also wasted half an hour or more consulting online guides or videos, growing increasingly frustrated because you can't figure out something that seems like it should be obvious---because there has to be a way to make it work---the game wouldn't trick you into wasting resources, right?
On the other hand, if my dwarf had peered over the edge and uneasily remarked, "I guess I've got no choice but to climb my way to the bottom..." Well, at least I would have been immersed in the in-game climb, rather than thinking about whether the entire internet also missed something obvious, or worrying about finding more black diamonds.
Overall, I did enjoy the game, despite several bugs and frustrations along the way... but this part of the game in particular was just stupid, and I still don't understand why "fixing" the lift was an objective in the first place, since there was literally no point.
I have a feeling this was actually intended to be a functional lift, but the budget and time required may have resulted in what we end up with.
Its telling that there are no moving objects anywhere in the game, besides player make doors.