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Now armor? That's a whole different story.
Me: "Well, it took 50 days and hours of mining, crafting and forging, but I've manage to create the {ULTIMATE ARMOR OF DWARVEN BADDA$$DOM!}
/Three_hits_from_random_Goblins_later
Me: /sighs "Off to repair"
Gear durability was phased out of the elder scrolls games in Skyrim. No-one's modding it back in. There should be ZERO expectation for this. It's a relic of the past, and it should stay in the past.
♥♥♥♥♥♥ hell that's bad.
For weapons, I find that two handed weapons degrade quickly if I block a lot of hits with them. Which makes sense, or else shields would hardly be a viable choice. I now rely more on dodging and avoiding hits by running out of the way.
The game is built around the gameplay loop of doing short outings then returning to camp for repairs, food and sleep. You should be returning to base often.
The solution is to not gut an entire gameplay mechanic that is fine for everyone else, the solution is you change your playstyle.
You can build one near an area you're going to get into a fight, and literally run up to it and repair even in the middle of a fight. I'd be repairing while getting hit. As long as you don't take enough damage that you die, your armor will restore to full.
And if your weapon is breaking that fast... carry two of them, both on the hotbar. Switch from one to the other as they wear out. This isn't rocket science here.