The Lord of the Rings: Return to Moria™

The Lord of the Rings: Return to Moria™

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DrGoo Sep 4, 2024 @ 12:01am
Weapon durability is lame.
It was trash in zelda botw and it's trash in this game too.

Has anyone created a mod to patch this ♥♥♥♥ out?
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Showing 1-15 of 23 comments
Dread Arkive Sep 4, 2024 @ 5:03am 
I've never had a weapon/tool break on me. You should be returning to a base soon enough simply because you'll run out of loot space, health, food, or being tired long before you've had time to wear something down to nothing. Repairing gear is practically free and simple, and it's a survival, not an action game, so gear degradation is kind of to be expected in at least SOME form.
Dreadstone Sep 4, 2024 @ 6:54am 
I didn't have an issue with weapon, hammer or pickaxe degradation.

Now armor? That's a whole different story.

Me: "Well, it took 50 days and hours of mining, crafting and forging, but I've manage to create the {ULTIMATE ARMOR OF DWARVEN BADDA$$DOM!}

/Three_hits_from_random_Goblins_later

Me: /sighs "Off to repair"
DrGoo Sep 4, 2024 @ 7:16am 
I had 4 broken axes and a couple of broken picks. I had to fight off a goblin siege with my fists because my axe broke after the first wave. Wasted a precious iron ingot fixing a repair smithy in some ruined village but couldn't use it because I needed another hearth, or was too far from my tutorial base, or something, idgaf. All within 2 hours. I'm not playing on story mode.

Gear durability was phased out of the elder scrolls games in Skyrim. No-one's modding it back in. There should be ZERO expectation for this. It's a relic of the past, and it should stay in the past.
DrGoo Sep 4, 2024 @ 7:22am 
Originally posted by Dreadstone:
I didn't have an issue with weapon, hammer or pickaxe degradation.

Now armor? That's a whole different story.

Me: "Well, it took 50 days and hours of mining, crafting and forging, but I've manage to create the {ULTIMATE ARMOR OF DWARVEN BADDA$$DOM!}

/Three_hits_from_random_Goblins_later

Me: /sighs "Off to repair"

♥♥♥♥♥♥ hell that's bad.
Octavius Sep 4, 2024 @ 7:33am 
The armor degradation makes sense because it's just an extension of your health bar. You don't start losing health from hits until all your armor is broken. If your armor would degrade slowly, you'd never die in this game.

For weapons, I find that two handed weapons degrade quickly if I block a lot of hits with them. Which makes sense, or else shields would hardly be a viable choice. I now rely more on dodging and avoiding hits by running out of the way.
Last edited by Octavius; Sep 4, 2024 @ 7:34am
Kaery Sep 4, 2024 @ 7:43am 
Armor degradation makes sense in the system as it is, yes. And it's balanced out by the cheap costs for repair. But damage mitigation instead would be neat as well.
Octavius Sep 4, 2024 @ 7:52am 
I agree I would prefer to have a classical damage mitigation system, which would put more emphasis on bringing healing food/drinks on your adventures rather than iron to build a repair station or teleporting home for repairs after every big fight.
Last edited by Octavius; Sep 4, 2024 @ 7:53am
hottnova75 Sep 4, 2024 @ 7:56am 
Seems ok. The better equipment gives better durability. Tools break, clothes wear out. Especially if they are made of scrap hastily put together. When you fight for your life, stuff breaks sometimes in the heat of battle. THIS is why you can make hearths everywhere and many camps across the map. Speed running a game is like eating your dinner without tasting it... SO it is best to figure out mechanics of each game, and defeat them with the design alotted to the player. Making GOD modes in games makes them boring being invincible. This is Moria, and all the enemies are deadly. If your stuff never broke, what would all the materials be for?
Naustghoul Sep 4, 2024 @ 8:49am 
@OP Nexus is yer best bet for mods right now, but since the last gold update pushed the unreal engine to version 5 most of them no longer work.
Nickshark Nov 17, 2024 @ 10:11pm 
Fighting the first boss in the orc camp I get him down to like 2/3 health and my shield, armor and sword all break. In the average day to day fights and adventuring the durability doesn't seem that bad but when you have to fight the boss and his horde of minions all your equipment seems to run out way too fast
Chaoslink Nov 18, 2024 @ 7:25am 
Originally posted by DrGoo:
I had 4 broken axes and a couple of broken picks. I had to fight off a goblin siege with my fists because my axe broke after the first wave. Wasted a precious iron ingot fixing a repair smithy in some ruined village but couldn't use it because I needed another hearth, or was too far from my tutorial base, or something, idgaf. All within 2 hours. I'm not playing on story mode.

Gear durability was phased out of the elder scrolls games in Skyrim. No-one's modding it back in. There should be ZERO expectation for this. It's a relic of the past, and it should stay in the past.
Sounds like you were still using the crap improvised stuff you can craft from inventory. It’s basically metal duct taped to a stick. You need to forge proper gear. Don’t block with your weapon, it takes the damage instead.

The game is built around the gameplay loop of doing short outings then returning to camp for repairs, food and sleep. You should be returning to base often.
Chaoslink Nov 18, 2024 @ 7:28am 
Originally posted by Octavius:
I agree I would prefer to have a classical damage mitigation system, which would put more emphasis on bringing healing food/drinks on your adventures rather than iron to build a repair station or teleporting home for repairs after every big fight.
With how fast you can chow down though, mitigation would just make you invulnerable. They’d have to change so much to make it work. Cooldowns of food of something would be needed and things like that.
Crunchy[Daz] Nov 18, 2024 @ 1:04pm 
You seem to be the only one that has a problem with it. Its pretty much a non-issue for regular players. I suggest either adapt or it might not be the game for you. You might be out on a run for too long if your gear is always breaking.

The solution is to not gut an entire gameplay mechanic that is fine for everyone else, the solution is you change your playstyle.
william_es Nov 18, 2024 @ 4:20pm 
A repair station is incredibly cheap to build. Some coal for a health, 5 iron for the repair station.

You can build one near an area you're going to get into a fight, and literally run up to it and repair even in the middle of a fight. I'd be repairing while getting hit. As long as you don't take enough damage that you die, your armor will restore to full.

And if your weapon is breaking that fast... carry two of them, both on the hotbar. Switch from one to the other as they wear out. This isn't rocket science here.
Tooslow Nov 19, 2024 @ 8:45am 
Sure would be nice if the game was mod-friendly...
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Date Posted: Sep 4, 2024 @ 12:01am
Posts: 23