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As soon as you kill him, ALL THE OTHER ORCS panic and run. As long as you're fighting one orc, the others edge around and try to stab you in the back but they generally stay out of your way. Keep moving around so no one is behind you, and keep hitting the boss. If you stop fighting one orc, they will ALL converge on you, and then you're done for.
Also, as a headsup, if you do not have the last alliance maul, do not even bother fighting the first boss in orctown. He has incredible damage resist to slashing and piercing. He's weak to blunt damage though, very very weak. The last alliance maul will take huge chunks off his health. Trying to kill him with anything else is a recipe for pointless frustration.
If you're having issues with that, it's also possible to slowly kite out of the arena and into the surrounding hallways. Some orcs will come along with him. Other orcs spawn in the tunnels BEHIND you. But at some point they orcs stop spawning, and you may have a chance to fight the boss alone. This is a super flaky method, because sometimes you end up with a situation where you can't safely kill the smaller orcs without opening yourself to being whomped by the boss. In many cases it was actually worse then just soloing him in the arena, because of orcs running up behind me.
Take a 2 handed weapon, and keep on the boss with slash, slash, dodge, repeat.
When you use the dodge, try to do so in his direction. Keeping on his heels is the way to go.
I built a small 'raidbase' in the last room before the first totems. Just a campfire in a nook, a door sealing it off, and a repair anvil. Did the town, went back to repair before the boss. Ate something, didn't sleep. That worked.
Since people are giving advice about weapons, I went in with a shield and the hammer. The hammer deals full damage, ignoring the armor of the boss. Makes the fight a lot less tedious.
I have read other threads about how enemies spawn or suddenly a whole horde come after you and running isn't help.
There are other frustrations also that smell of unbalance but those affect all players.
All of that makes me think this game is not well thought for sp and even with that mode, it's still pretty unbalanced for solo players. Being doable doesn't mean it's fair or proportional difficulty/frustration vs playing with a group, and this is sadly common in co-op mp games that offer to play solo. As @OP says, it seems devs don't even deeply test their own game alone.
Well at least that's what it seems from outside. This and the initial "offer" to Steam players increasing the price from Epic suddenly releasing the ost and a pdf has prevented me from buying until now. As soon as they released here, i was also waiting for patches to correct that a bit given they will have more feedback and also direct feedback than from ahem Epics forums (lol) or just discord or an email but it seems the balance is still pretty off.
Sorry @OP for taking the chance and commenting this on your thread. I think it's on topic and i would love to hear other solo players opinions about sp balance, apart from how to beat that specific boss.
weapon tiers also work poorly usually u need go thru alot fights in new areas wielding underlevelled weapon .
I wont even talk about armour&shield&weapon durability ,cause its totally laughable ....
Armour is because it's a healthpool, not durability. It's cheap enough to repair, but yes, it's a very different system to the usual damage mitigation.
Not sure what you mean with shield, shields tend to hold up fine in my experience. You do need to add moving and dodging instead of just taking everything on the shield, but that's normal fight management, in my opinion. The third person view and the telegraphed attacks even make it quite possible to dodge.
Weapon durability is also more than fine in my experience? Unless you block with your weapon, then it nosedives. ...Which makes sense, a sword will take damage if you block with it.
Its crazy design so u must go thru half of biome to get weapons for that biome ....idiotism imho.