The Lord of the Rings: Return to Moria™

The Lord of the Rings: Return to Moria™

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gerald2 Oct 28, 2024 @ 10:27am
its an absurd
I play solo i got to orctown i am trying to fight boss there.
I have camp few rooms away ,all time i must go thru mobs wchich spawn i think every few minutes .
Before i reach boss my stuff is already badly damaged ,adds at boss spawns continously its crazyness to do solo ,devs have you even tried to play your game?
I destroyed all orc tokens on the way i dunno if it matters ,mobs spawns all damn time ,last run i even not slept just repaired stuff and ate something i run back ,i have all mobs spawned ...wtf...
Last edited by gerald2; Oct 28, 2024 @ 10:29am
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Showing 1-10 of 10 comments
Wheelllug Oct 28, 2024 @ 4:33pm 
Are your settings also on Solo? Mobs won't be as difficult as regular. I tend to work on the underlings first then I can focus on the big guy. If the big guy advances, if at all possible take him out and the mob disappears. Also if you have the two ank? drops, one for armor buff and the other for damage buff. They don't last long but help a ton.
william_es Oct 28, 2024 @ 9:50pm 
You just ignore the underlings, and focus entirely on killing the boss.

As soon as you kill him, ALL THE OTHER ORCS panic and run. As long as you're fighting one orc, the others edge around and try to stab you in the back but they generally stay out of your way. Keep moving around so no one is behind you, and keep hitting the boss. If you stop fighting one orc, they will ALL converge on you, and then you're done for.

Also, as a headsup, if you do not have the last alliance maul, do not even bother fighting the first boss in orctown. He has incredible damage resist to slashing and piercing. He's weak to blunt damage though, very very weak. The last alliance maul will take huge chunks off his health. Trying to kill him with anything else is a recipe for pointless frustration.

If you're having issues with that, it's also possible to slowly kite out of the arena and into the surrounding hallways. Some orcs will come along with him. Other orcs spawn in the tunnels BEHIND you. But at some point they orcs stop spawning, and you may have a chance to fight the boss alone. This is a super flaky method, because sometimes you end up with a situation where you can't safely kill the smaller orcs without opening yourself to being whomped by the boss. In many cases it was actually worse then just soloing him in the arena, because of orcs running up behind me.
Last edited by william_es; Oct 28, 2024 @ 9:51pm
Sylvaticus Oct 29, 2024 @ 12:48am 
This fight becomes easier when you give up the idea of defeating him face to face. (I tried the battleaxe a few times, but it's much too slow.) Craft the bow and a hundred or so elven arrows and attack him from a protected position. He is fairly dumb, and it's easy to lure him into range if he momentarily retreats. You can use the pick-axe to carve out a convenient spot in the long hallway before his lair.
MaddogDino Oct 29, 2024 @ 7:31am 
The mobs won't stop spawning until the boss is dead.
Take a 2 handed weapon, and keep on the boss with slash, slash, dodge, repeat.
When you use the dodge, try to do so in his direction. Keeping on his heels is the way to go.
Kaery Oct 29, 2024 @ 8:38am 
Destroying the totems removes that guaranteed spawnpoint. So you'll only have to deal with patrols on the way in. During the bossfight itself, the adds usually keep their distance. Attack them anyways for some extra loot, but your focus should be the boss.
I built a small 'raidbase' in the last room before the first totems. Just a campfire in a nook, a door sealing it off, and a repair anvil. Did the town, went back to repair before the boss. Ate something, didn't sleep. That worked.

Since people are giving advice about weapons, I went in with a shield and the hammer. The hammer deals full damage, ignoring the armor of the boss. Makes the fight a lot less tedious.
gerald2 Oct 29, 2024 @ 10:21am 
thx ,got him with 1 age maul it seems it works great against armoured guys ,in city yea i meant i got alot goblins/orcs spawns along way between my camp and orctown,and it makes things frustrating ,it seems they ar eregular spawns so i destroyed their totems but they keep spawning
emp456 Oct 31, 2024 @ 5:24am 
I notice that all of you tried and used some sort of "exploit" or trick to beat this solo. That says a lot about the single player balance in this game.

I have read other threads about how enemies spawn or suddenly a whole horde come after you and running isn't help.

There are other frustrations also that smell of unbalance but those affect all players.

All of that makes me think this game is not well thought for sp and even with that mode, it's still pretty unbalanced for solo players. Being doable doesn't mean it's fair or proportional difficulty/frustration vs playing with a group, and this is sadly common in co-op mp games that offer to play solo. As @OP says, it seems devs don't even deeply test their own game alone.

Well at least that's what it seems from outside. This and the initial "offer" to Steam players increasing the price from Epic suddenly releasing the ost and a pdf has prevented me from buying until now. As soon as they released here, i was also waiting for patches to correct that a bit given they will have more feedback and also direct feedback than from ahem Epics forums (lol) or just discord or an email but it seems the balance is still pretty off.

Sorry @OP for taking the chance and commenting this on your thread. I think it's on topic and i would love to hear other solo players opinions about sp balance, apart from how to beat that specific boss.
gerald2 Oct 31, 2024 @ 6:49am 
Originally posted by emp456:
I notice that all of you tried and used some sort of "exploit" or trick to beat this solo. That says a lot about the single player balance in this game.

I have read other threads about how enemies spawn or suddenly a whole horde come after you and running isn't help.

There are other frustrations also that smell of unbalance but those affect all players.

All of that makes me think this game is not well thought for sp and even with that mode, it's still pretty unbalanced for solo players. Being doable doesn't mean it's fair or proportional difficulty/frustration vs playing with a group, and this is sadly common in co-op mp games that offer to play solo. As @OP says, it seems devs don't even deeply test their own game alone.

Well at least that's what it seems from outside. This and the initial "offer" to Steam players increasing the price from Epic suddenly releasing the ost and a pdf has prevented me from buying until now. As soon as they released here, i was also waiting for patches to correct that a bit given they will have more feedback and also direct feedback than from ahem Epics forums (lol) or just discord or an email but it seems the balance is still pretty off.

Sorry @OP for taking the chance and commenting this on your thread. I think it's on topic and i would love to hear other solo players opinions about sp balance, apart from how to beat that specific boss.
well ive not exploited but it was damn frustrating ,in some situations there is far too much far too stroing enemies spawning continously as for SP imho.
weapon tiers also work poorly usually u need go thru alot fights in new areas wielding underlevelled weapon .
I wont even talk about armour&shield&weapon durability ,cause its totally laughable ....
Kaery Oct 31, 2024 @ 9:26am 
Originally posted by gerald2:
I wont even talk about armour&shield&weapon durability ,cause its totally laughable ....

Armour is because it's a healthpool, not durability. It's cheap enough to repair, but yes, it's a very different system to the usual damage mitigation.
Not sure what you mean with shield, shields tend to hold up fine in my experience. You do need to add moving and dodging instead of just taking everything on the shield, but that's normal fight management, in my opinion. The third person view and the telegraphed attacks even make it quite possible to dodge.
Weapon durability is also more than fine in my experience? Unless you block with your weapon, then it nosedives. ...Which makes sense, a sword will take damage if you block with it.
Last edited by Kaery; Oct 31, 2024 @ 9:28am
gerald2 Oct 31, 2024 @ 10:30am 
Originally posted by Kaery:
Originally posted by gerald2:
I wont even talk about armour&shield&weapon durability ,cause its totally laughable ....

Armour is because it's a healthpool, not durability. It's cheap enough to repair, but yes, it's a very different system to the usual damage mitigation.
Not sure what you mean with shield, shields tend to hold up fine in my experience. You do need to add moving and dodging instead of just taking everything on the shield, but that's normal fight management, in my opinion. The third person view and the telegraphed attacks even make it quite possible to dodge.
Weapon durability is also more than fine in my experience? Unless you block with your weapon, then it nosedives. ...Which makes sense, a sword will take damage if you block with it.
yep armour is worst but if u need block alot while fighting hordes of overlevelled mobs ur weap and shield go fast down too.
Its crazy design so u must go thru half of biome to get weapons for that biome ....idiotism imho.
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Date Posted: Oct 28, 2024 @ 10:27am
Posts: 10