The Lord of the Rings: Return to Moria™

The Lord of the Rings: Return to Moria™

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Wild89 Oct 28, 2024 @ 12:15am
No Defense for camps?
Is there anything I can do to protect my camp while out mining? its frustrating while I'm out mining and coming back with everything broken.
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Showing 1-14 of 14 comments
Krome Skulz Oct 31, 2024 @ 8:34am 
I've built any that got attacked a lot up high. It ruins the "immersion" or feel of having a camp/base but it works. I normally build two levels up from the ground to minimize ranged enemies spotting it. Either build platforms to jump up on like stairs or use a ladder.
Last edited by Krome Skulz; Oct 31, 2024 @ 8:35am
william_es Oct 31, 2024 @ 12:46pm 
Raids only happen when a player is nearby the base. If you're playing multi-player, talk to the other players and make sure they're going out to defend the base.

There are no spikes or traps, but there are things you can do to make bases more defendable.

If you build floors, and move them upwards so they're at about chest height to your dwarf character, it will often autofill in a huge chunk of black materials below the floor. This autofilled portion is completely invulnerable. You can't damage it at all. The floor itself can be damaged, but if you get it set high enough, the orcs won't attack it. The only thing that could damage it are arrows being fired at you, while you're standing on top of the floor. So... don't stand there. You need to have the floor connected to something on one side to make it buildable, but after you place the first one you can snap more floors. It only autofills this indestructible material if there's a certain distance between the floor and the ground. If the vertical gap is too big it won't autofill in anything.

You can use this to build indestructible walls.
gerald2 Oct 31, 2024 @ 1:33pm 
Originally posted by william_es:
Raids only happen when a player is nearby the base. If you're playing multi-player, talk to the other players and make sure they're going out to defend the base.

There are no spikes or traps, but there are things you can do to make bases more defendable.

If you build floors, and move them upwards so they're at about chest height to your dwarf character, it will often autofill in a huge chunk of black materials below the floor. This autofilled portion is completely invulnerable. You can't damage it at all. The floor itself can be damaged, but if you get it set high enough, the orcs won't attack it. The only thing that could damage it are arrows being fired at you, while you're standing on top of the floor. So... don't stand there. You need to have the floor connected to something on one side to make it buildable, but after you place the first one you can snap more floors. It only autofills this indestructible material if there's a certain distance between the floor and the ground. If the vertical gap is too big it won't autofill in anything.

You can use this to build indestructible walls.
kinda like raising ground in vallheim lol crazyness.
william_es Oct 31, 2024 @ 3:03pm 
Originally posted by gerald2:
Originally posted by william_es:
Raids only happen when a player is nearby the base. If you're playing multi-player, talk to the other players and make sure they're going out to defend the base.

There are no spikes or traps, but there are things you can do to make bases more defendable.

If you build floors, and move them upwards so they're at about chest height to your dwarf character, it will often autofill in a huge chunk of black materials below the floor. This autofilled portion is completely invulnerable. You can't damage it at all. The floor itself can be damaged, but if you get it set high enough, the orcs won't attack it. The only thing that could damage it are arrows being fired at you, while you're standing on top of the floor. So... don't stand there. You need to have the floor connected to something on one side to make it buildable, but after you place the first one you can snap more floors. It only autofills this indestructible material if there's a certain distance between the floor and the ground. If the vertical gap is too big it won't autofill in anything.

You can use this to build indestructible walls.
kinda like raising ground in vallheim lol crazyness.

Sorta. I didn't know this was even a thing when I built them like this. I just wanted to build some wall that would slow the orcs down, while they chewed through them. I had a base shaped like a U, and they were attacking both of the ends of the U. I had to run through the bottom and up each side and then back. I just wanted something that would slow them down on the other side.

What I found was when floors are built like they, they can't be destroyed. I'd see orcs run up them, stop, turn around. After a while orcs stopped even bothering to go to that side. They all came to the other side, where I could whomp on them easier.
Last edited by william_es; Oct 31, 2024 @ 3:04pm
SpicyMonkey Oct 31, 2024 @ 4:14pm 
Orcs will attack the weakest spots in your walls, or gaps. Use this knowledge to draw them where you want them. Double up your walls, and then setup up layers of doors that you can fight them off of. I use a U shape with two doors for entry. One on each side of the U so the orcs are drawn to 2 doors, but those doors face each other so I can just stand between them and kill distracted doorknockers all night. Every once in a while I have to run out and deal with a troll. Such fun. If I take too much damage I just fight into one of the doors and close it behind me and run for the secondary door. I keep repair smithy's near the doors and can repair quickly and then jump back over the wall and continue to fight before they break the secondary doors. I also keep extra hearths VERY near the doors to give the orcs a "valuable" target they cant resist. There are also some unique ways to build strong without doors: instead of lining up the edges of your walls you could instead stack them like sandwiches, making them incredibly thick, and also allowing you to repair them mid fight from inside. This lets you ignore the orcs and survive with a repair hammer.
Zvitatzki Nov 10, 2024 @ 3:24pm 
this game needs npcs to populate what we build to enjoy more fun combat and defense

dwarven that move in and live and work and defend
even conan has it while the ai is most dumb there atleast we can bring npcs in our base
Macdallan Nov 10, 2024 @ 4:25pm 
I feel like there are a few areas where they could have done a lot more than they did with this game and the lack of defensive options is definitely one of those areas. We see a variety of barricades and defences all over the place in the game but all we can really build are walls... and low walls. Yeah, you can cheese the system with foundations but shouldn't the system be more robust, and fun, than that?

The combat is not great to begin with and the lack of any significant weapon, armour, and defensive weapon and structure options really shows how little they focused on the raid and horde aspects of the game. Why not have a few basic traps, a few basic barricades, and a couple static defensive options such as mounted heavy crossbow, ballista, catapult, rock thrower (giant crossbow that launches rocks like a ballista launches bolts), trebuchet, or simply piles of pretty big rocks that you can toss down on enemies from above?
Wild89 Nov 15, 2024 @ 10:12pm 
Thanks for all comments. Really helped me figure some things out!
Wild89 Nov 15, 2024 @ 10:16pm 
Yes I have tested this. I started building the smallest floor and spreading them away from my camp. The AI are very slow hahaha.
Zvitatzki Nov 16, 2024 @ 6:46am 
adding "coop" into games tend to usualy really bore them just like this one no npcs at all they expect us player to play together but im a solo player so this is to me really no fun at all

while the steam store screenshots does look like population it is a bad bait to bite
Chaoslink Nov 16, 2024 @ 9:52am 
Yeah, base defense really just comes down to not leaving it when its under attack. The enemy won't attack it unless you're nearby. They're also timed defense encounters, so you really just have to outlast them. I had a base that had just one way in and all I'd have to do is stand behind the wall and repair it until they went away.
Kelloth Jan 7 @ 11:29pm 
Would really love to see a wall-mounted crossbow to have some means to defend those doors that the orcs and uruks swarm at. Or to even have something like basic cantrops to use to set the most basic trap...
drinnth Jan 8 @ 6:18am 
Personally a nice wall mounted flamethrower would do the trick to keep pesky nuisances away from my nice dwarf crafted stone.
build your camp in an area that doesnt have patrols and doesnt have sieges
my main camp is built in the troll king arena and even tho sieges happen nothing spawns
this was accidental initially but I took advantage of it

it is a bit boring but if you are hardcore end game prepping you basically travel between your main and 1-2 sandbox maps anyways and loading into a siege is just wasting time
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Date Posted: Oct 28, 2024 @ 12:15am
Posts: 14