The Lord of the Rings: Return to Moria™

The Lord of the Rings: Return to Moria™

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Leaper Nov 5, 2024 @ 7:50pm
Map is pretty useless
Title says it all, just showing me giant blocks that mean nothing is frustrating AF.

The map needs more detail ASAP! Constantly getting lost is really not making want to play this more.
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Showing 1-6 of 6 comments
william_es Nov 5, 2024 @ 11:22pm 
Agreed. At best, it just showed me what general direction to go in, but otherwise the map was almost useless.

I stopped really using the map, and just built hundreds of torches. Literally hundreds of torches. Everywhere.

I built triangles of 3 torches to point which way back to camps. Two torches on either side of a passage or flanking a doorway, and then a 3rd in the middle either forward or backwards, making a triangle pointing the way back.

In other places I would make whole strings of standing torches like a dotted trail, from one doorway all the way through a room and out another doorway.

In some places, a whole string of torches blocking a doorway. That was shorthand to myself that EVERYTHING beyond that line was looted out. Every minable node, every container, every pickup. Everything. That way I wouldn't keep going through dead ends only to realize there was nothing left there.
Last edited by william_es; Nov 5, 2024 @ 11:22pm
Naustghoul Nov 6, 2024 @ 5:58am 
+1
StableDancer Nov 6, 2024 @ 8:28am 
there are markers that you can youse and name on the map so if you get lost all the time maybe use them till they may rework the map?

if you place your markers on the map you can even make them visible like the questmarkers
so its pretty easy to keep track on your unmined veins and stuff and if you are done with em just remove them and you know that there is nothing left in that part of the map
Last edited by StableDancer; Nov 6, 2024 @ 8:31am
Anko Nov 6, 2024 @ 10:54am 
I made a mistake placing a lot of unmined markers in first playthrough (I reached the max 200 markers). Later I realized that I don't need to mine that much, a few veins are more than enough. I place one torch to mark already explored paths, and two torches for dead end. Still, the last area is extremely confused to navigate without a proper 3d map
Lacuna.Bion Nov 6, 2024 @ 9:35pm 
The problem with removing or renaming markers is that they are sometimes on top of each other due to the height differences, so you can only select one at a time, which is often the camp and not the mines. And of course you don't want to delete the camps.

Das Problem bei dem Entfernen, oder Umbenennen von Markierungen ist, dass sie wegen dem Höhenunterschieden teilweise übereinander sind, so dass man immer nur eine auswählen kann, was oftmals das Lager und nicht die Minen sind. Und die Lager möchte man natürlich nicht löschen.
Anko Nov 6, 2024 @ 10:00pm 
I think a simple 3d map like this will be sufficient:
https://images.app.goo.gl/3siy8q4M6giwEnsf7
Last edited by Anko; Nov 6, 2024 @ 10:02pm
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Date Posted: Nov 5, 2024 @ 7:50pm
Posts: 6