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I used --
a human priest, there for buffs and nimbus mostly (human, for Perfect Command)
a dwarf wizard, pretty heavily loaded (arcane burst, volcano, teleports, gust of wind, wall of fire...)
a dwarf warrior
The warrior's loadout changed the most between maps, with the first being extremely defensive (I used two Blocking Maces, a Parrying Buckler, Bubble helmet, *and* Ewix's) because you really don't want a warrior to be succesfully hit by a rust monster's attacks. For the third map, he had an unusual number of chops, and the fourth map saw him bring out Xek's armor (I don't have the Softener, but a 2x Cushioning + 1x Reliable Mail ain't bad!).
With the storges, what I found that worked was backing up against a wall, throwing volcanos and walls of fire, and tossing Bless so I didn't incinerate my own party. The warrior chopped, the wizard hurled arcane bursts when there was enough lava (as well as tossing the odd boiling armor to remove resistant hide from storges), the priest tried to keep everybody with cards and use nimbus on characters likely to be swarmed.
is a screenshot of my team vs. the storges. Worked reasonably enough, although it's using some high-rarity gear (for instance, the wizard was using Blue Destruction and Mordecai's Staff of Magma -- both legendary).
With the last map... there's five storges; there's the animated weapon "Whorl" -- which is offensively rather nasty at it has both ranged and melee 'punishing' attacks doing N+(3 * cards in your hand); and there' s the Troll King himself, whom as you might guess is both a heavy hitter in melee, and quite tankish between Toughness and Troll Regeneration. You'll definitely face the storges quickly because they'll fly to you, and you want to kill Whorl quickly because Punishing Beam is brutal (and Whorl goes down easier than the Troll King, heh).
The Troll King himself... you can use cushioning armor to reduce damage to five per hit (IIRC, he has no armor-piercing or armor-removing cards); parries and other high-probablity blocks (laser block, bloodied block when already wounded) will help, and Impenetrable Nimbus is guaranteed to work since he has no way to get around that. Purge to remove Troll Regeneration buffs, boiling armor to get rid of Toughness. Impenetrable Nimbus + Savage Curse (on enemy!) can work to encourage the AI to waste additional cards attacking you, but you have to be careful to not leave a character vulnerable to Almighty Bludgeon at the beginning of next turn when the nimbus drops.
Also (somehow) managed that with a balanced team of elves. To this day I occasionally skip the Loot Fairy, I call those days Black Plume days D: