Card Hunter

Card Hunter

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Iduno Sep 3, 2016 @ 11:16am
Building for theme
The traits you can get (and a few stacking cards like strong chop) reward you for building your deck with a theme in mind,. Themes also sounds interesting. But any mage theme other than fire and any priest theme other than healer seem unfinished to me.
What am I missing?

Vampire Priests end up with a combination of buffs/debuffs, healing, regular attacks, and draining attacks. Draining attacks are more common than other cards in the deck, but when they're what you're building for, it feels pretty watered down. The trait that makes draining attacks cantrips would make it overpowered any other way, but the wording on the card makes it sound like it's an unintended consequence that they just left in.

Buff/debuff priests end up with a similar build, except with slightly more buffs/debuffs.

Electrical mages can use staves, mage skill slots, and a single epic level 20 armor with one short spark on it. All of the arcane items (most of your equipment) are filler for your deck that you can fill with fire attacks or something. You built an electric mage to play with fire, right?

Cold mages are slightly luckier. There are some arcane items with cone of cold available, one available at level 18 is only rare. You can get cold attacks on equipment starting at level 11, as a single card on a single legendary staff. Cold attacks are all high-level and usually epic or legendary.

Acid mages are nearly as capable of building a deck as fire, and are only lacking a boosting trait.

Laser seems like it might combine the high-level and rarity issues of cold with the lack of a boosting trait seen with acid. That appears intentional.

The game is several years old, so it's difficult to believe they just haven't gotten around to rounding out abilities.
Last edited by Iduno; Sep 3, 2016 @ 11:40am
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Showing 1-5 of 5 comments
Navas Sep 5, 2016 @ 6:02am 
+1
FMJunkie Sep 6, 2016 @ 12:35pm 
I agree with a lot of this.
Flaxative Sep 7, 2016 @ 9:18am 
All I will say is we have some cool new archetypes coming in the next expansion. I've already revealed elsewhere that acid wizards are getting more support.

Here's a couple other things...
* debuff-melee priests
* elf wizards
* defensive mobility warriors

More info soon ;)
Iduno Sep 7, 2016 @ 4:20pm 
That would be nice.
Wowie Sep 7, 2016 @ 8:48pm 
@Iduno, you'll find that it's much easier to build for themes if you own fat warchests with access to any item you could possibly want or need. See http://wiki.cardhuntria.com/wiki/Items/Bleneth%27s_Frenzy_Charm and its sister items, for example - it's possible to put more frenzy than you would even want in one priest deck, and for a so-cheap-it-should-be-a-crime token cost as well. I'm going to be amused when all but one of the new archetype-enablers turn out to be of similar rarities.
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Date Posted: Sep 3, 2016 @ 11:16am
Posts: 5