Card Hunter

Card Hunter

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Lord Kane Oct 19, 2017 @ 6:24pm
Mitternacht Svitlana's Inquisition Help
Mitternacht Module 2.......

I use dwarves. Fighter/Cleric/Wizard - their hitpoints make longevity possible, moves don't handicap them much in these boards, war cry is essential, dwarven cry is fantastic.

1st Board:
People don't seem to have a problem, so it doesn't seem like there are needed. I pretty much use the same build for this one as I do the second one, just less nimbus and more heals.

2nd Board:
I have my fighter move up and use nimbus. Make sure you make them use up those bat swarm moves before you do any attacks. I use lots of firewalls on wizard and boiling armor. Once the peons are dead, I attack from behind to avoid the shift blocks, or activated them to get her out of werewolf or vampire form. Ground effects help, sundering strike, purging strike, boiling armor, war cry. Spread out. The boss often doesn't have a ton of moves, so once positioned properly, it's easier to avoid the shifting block altogether.

3rd Board:
Arrogant armors and wyrm hide. Usually have five or six flash floods on the wizard. Put it in the entryway to keep zombies out. The shades always come out, especially if they don't have line of sight. I also use the purging mace and an additional purge item on my cleric. I also equip all medical kits on my cleric. If the shades have negative energy, you can purge it. If you can't, use the heals. If you don't have either, rad bolts work well. If they're blocked, then the shades take damage from their shield. If they don't block, then they're only healed for two and they get a handicap card. This can still be a hard board if the cards don't fall correctly, but with this mix, I've won most of the time. Nova axe works great for fighter as it can purge or do damage as necessary. Violent spin on nova axe also can be quite helpful for facing. Holding Dwarven Cry in reserve will allow you to regain attacks after a Wail is used.

4th Board:
Fighter.... Nova axe, something with Sundering strike, shield with three auto blocks, arrogant armor, racial skill with war cry and dwarven cry. It's nice to have boots with some kind of heal. I've gotten in a position where it's just me and the werewolf and I don't have hp to heal. Basically I build it so that if it gets down to just you and wolf, you can run him around and still get the win.

Cleric.... Purging mace, auto block shield, medical kits, an additional purge item, another weapon with a lot of heals (I use Evensong or the Healing Hand Mace) I equip a cleric skill with healing rays. Same racial item as fighter.

Wizard... 5 or 6 flash flood cards, same racial as other two, gusts of wind and TKs, wyrm hide, boots with some healing, firewalls.

Strategy........
The wizard is the cornerstone for this battle. Do NOT let them die. You need to get a flash flood or two in the first couple rounds. Even with 6 I have been thwarted with bad draws, but whatever. In the first round if you get a flash flood, wait for the wolf to commit to coming towards you. It's important to note that there are only a couple of squares to stand in that give you line of sight to close off around the columns, and an enemy or your own character can hinder that. So learn it and be mindful of that. Once you get close, wall off in between the columns to make him rethink it and go back the other way. You'll be moving through the priests, which is tough until you get your armors. Damage them as you can, but don't worry about being base to base and being blighted. Most handicaps are manageable for a round or two. The key is to get into that center room. I usually end up killing the priests on the way or as they follow me in. Once you're there, you've gained the advantage. Once you have arrogant armor, attack the priests at will. Their block/stun won't still. Between blocks and heals, it will be rough, but you can survive. Once you're in the middle room, flash flood the entrance. The shade can't help himself and will teleport in. He'll be close to you, so you can use purge, heals, attacks and his own block to defeat him. Battle cry can defeat his blocks if needed. If he doesn't have negative energy, but has blocks, use melee attacks to soak them up. They don't heal from a melee attack even if they block. Dwarven Cry is a great card to keep in reserve. Once the Shade uses Wail you can do the Dwarven Cry to get attacks back.

Try to let the zombies in one at a time between flash floods. Once the shade is gone, time is on your side, you don't have to worry about Wail taking your attacks. Use rounds to stock flash floods, heal up, and choose your cards. It's nice if the wolf is last as he's the hardest base to base. If you manage to keep him outside, you can use purge to get rid of the card that let's him keep an additional card. Or boil his armor. With luck, you can actually burn him with firewalls without even getting to you. If not, make sure you have heals and some good attacks. It should be noted that this wolf has no blocks, or at least I haven't seen one.

This one is tough regardless. I have been playing a long time and have access to most epic and legendary items, usually in duplicate and triplicate, and it can still go poorly. However, this strategy is fairly consistent, and with all of the traveling curses in the mix, a bad draw can kill you, but it can also kill them.

In closing..........

This has been a winning strategy for me. I enjoy a challenge from time to time, but recently, all the new quests have been treasure hunts and extremely difficult. I feel like this is a mistake. I feel like the Mauve Manticore's already provide puzzle-y, difficult quests for people. I would just enjoy more normal quests. I beat the treasure hunts, but they're so difficult and frustrating that once I get the item/satisfaction/win, I NEVER play them again. There's a place for adventures where certain cards and only a few builds are possible, but with the last two, that's all there's been.

Cardhunter, this is a great game, but can't we just have more normal content? Still high level is fine so we can flex our muscles with our cool legendary cards we have, but why all the crappy/impossible/cheating enemies? I just want more normal content. And you know what, I wouldn't mind more normal stuff just level 10-20, honestly. Just my thoughts. Feel free to rip this to pieces. This is an internet forum, afterall. ;)
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weaponized bovine Oct 20, 2017 @ 11:08am 
You might be interested in this link: http://forums.cardhunter.com/
Lord Kane Oct 21, 2017 @ 12:02pm 
I actually posted in there as well. But thank you.
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Date Posted: Oct 19, 2017 @ 6:24pm
Posts: 2