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I moved one dog out the side and killed a beetle thing and then spend 20 turns bashing down the door to let the other dog out and then I killed the 2 zombies, but now I have no idea wtf to do.
there's a human lord and another dog trapped behind a velvet rope and they just do their own thing , controlled by the a.i. and I can't figure out how to trigger a win here
it says the levels are designed by other players.
I guess that's why they are so hard. whenever I play a game that lets the players design their own levels, there's always that elite group who thinks the main game is too easy so finds ways to make it as hard as possible and then when someone complains it's too hard, they say they made it easy.
I'm working my way through them, I did #27,26,25,24,23 and 22.
I was stuck on 25 for a while , it is so ridiculously stupid. it puts your guys in a spot where they have 5 turns to reach a door but there is difficult terrain there preventing you from getting there in time. and then you also have 2 mages that can't even move onto the terrain for some reason and I couldn't even figure out why they gave them to you..and then I googled it and I see people going
"oh it's so obvious, all you need to do is a pok trog to bogg"
"wtf is a pok trog tobogg?"
"What?! you don't know what the pok trog tobogg is?! everyone knows what the pok trog tobogg is! wtf is wrong with you? have you been living under a rock?"
Obviously card drops make a huge difference and you tend to not be able to win if you don't have the correct card assortment in your hand at the correct time.
Some I manage to beat, but I wouldn't bother to play again, because I know it was lucky card drops that made the win more than any stratagy that I could use.
I would call these "killer dungeons" and somethign that you are not really intended to be able to beat.
It's something to do when you are bored with the campaign questing or PVP.