Deponia: The Complete Journey

Deponia: The Complete Journey

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Sneezin Jan 15, 2021 @ 3:00am
Does it get better?
I recently started playing this, and I'm really trying to enjoy it, but damn, this game is really good at pissing me off.

I've been in the city for like 5 hours now (just finished the post-office safe-door puzzle). Every time I make progress, I immediately get stuck again. The game gives you no pointers at all, and most hints are so damn vague, they don't help in the slightest.
I really tried playing this game without a guide, but I give up. If I can't solve something in the first 10 minutes, I'm looking it up. My sanity can't handle it anymore. Maybe I'm just retarded, but I honestly think the game design is just not good.

Please tell me it gets better. I genuinely want to play this, but I'm not sure if I can deal with the frustration if it goes on like this.
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Showing 1-15 of 16 comments
Faedrill Jan 15, 2021 @ 5:57am 
It will be the same.
There are a few puzzles that are really hard (out of the Box) but most of them are easy.

What would be the point of playing a Point & Click game if it tells you exact what you have to do and there to find it?

Its not the games fault if you cant handle it. You (the player) has to adapt to the game not the game to you. Thats one of the problems in the Industry.

Maybe this type of games arent for you and there is no problem with that.
If you are interested in the Story use a Walkthrough or watch a Lets Play.
Coach Gamer Jan 17, 2021 @ 5:51pm 
No. The puzzles are very unusual, and, honestly, I wouldn't complete this game without a WT.
CHAO$$$ Jan 17, 2021 @ 9:13pm 
In my opinion the first game in particular is overly difficult. The sequels are a lot easier but they still have a few odd solutions.

If you enjoy the writing just use a guide if you get stuck for several minutes. The writing is definitely the strongest point of the game.
frogthroat Jan 19, 2021 @ 10:20am 
The trilogy is pretty fun. First game has a few puzzles that are slightly harder, but the second and third game are not that difficult. There's also a fourth game. It's an ok story. Not as good as the trilogy, but still worth playing.

And like others mentioned, there's walkthroughs if you get stuck.
Iso Koala Oct 13, 2021 @ 1:12am 
Darn this game irritates me. I have played many of the companys other games, which I do like, but this has the worst puzzles of them. Completing Point and Click with a walkthrough kills the purpose and fun of the game, but I needed to rely on it, and guess use it whenever I get stuck for a while, since some of the solutions are just stupid.

"Make the electric bull angry" puzzle was stupid, but I just randomly got it right by clicking things, I had no idea the bull was living and would react to some paper behind it.
"Use string and needle to the balloon and make it fly up through the vent" what the hell was that, got that by random combining as well.
"Use 2 cats to the typewriter"? There is absolutely no logic to that, used WT instead of click everything to everything this time.
Sneezin Oct 13, 2021 @ 4:24am 
Yea, I feel you bro. I stopped playing after finishing the first one, because of how annoying it was.
Iso Koala Oct 14, 2021 @ 1:04pm 
Character is getting more and more unlikeable as well, when at first I thought he was an lazy and goofy but somehow good hearted Guybrush-type of guy. I hope he dies at the end, if I get there. Now at beginning of the second game and he tortures and kills a bird for "luls", what next, he rapes a baby and we are supposed to laugh at that?
Iso Koala Oct 22, 2021 @ 1:55am 
Ended up playing the whole thing. I think puzzles got better in 2-3 episodes, even though I did use walkthrough 2-3 times total in those and some solutions found by brute forcing.

I didnt like how big ♥♥♥♥♥♥♥ Rufus became and jokes around animal killing, but otherwise I ended up liking the journey.
I3IN Dec 4, 2021 @ 7:38pm 
So, you find you need battery. You go to your inventory and identify many suspicious options: phone, TV remote, battery for Tesla, and a piece of solar panel.
So what is the correct choice?
None!
You actually need to trade your fancy jacket that is NOT appeared as an item in your inventory for a box that secretly has battery contained from a pawn shop via a DIALOGUE MAZE as the shop-owner mentions he is trying to get a date.
How can you know that?
Exhaust every combination and spend tons of time,
or just consult the walk-through.

don't know what happened to today's c&p game industry.
Bobby Mar 8, 2022 @ 7:17am 
This is like the old cryptic games of the 90's when you had hundreds of hours to play through lack of cable,mobiles. Today, i want to enjoy a game. If i get stuck then give me ever descending hints to the solution (Tex murphy perfect example) I don't have hundreds of hours, i also hate it when the game doesn't even play by the rules! The stupidest thing is people get stuck they WT it. So why not inc a 'help' not a clue that still leaves you bored stupid. it needs to flow and keep the player interested, not frsutrated.
frogthroat Mar 8, 2022 @ 11:42am 
Originally posted by Bobby the Zebra:
This is like the old cryptic games of the 90's when you had hundreds of hours to play through lack of cable,mobiles.
That's exactly why I enjoyed the game. Took me a while before my brain switched back to the obscure 90's pnc logic but once it did the game was fun.
Bobby Mar 8, 2022 @ 11:56am 
yeah but life was slower. I certainly didn't own a *digital* library of over 1000's of games, which i do now out of no choice. Back then i would put *one* CD-ROM in or floppy and play it till finished. Simon the sorcerer, Monkey Island etc. I also find that -this is a big point- again due to the digital world, i play several games due to time constraints (only weekends off or annual leave) i go back to Deponia and haven't a clue as to what i was doing!
Again, a clue or hint system would alleviate that. I still have notebooks full of drawings, hints and maps of dungeons drawn of graph paper as procedural drawn internal game maps didn't exist back then either.
I wont go back to that as i'm a lot older and just want fun for a few hours. As i said, the system is broken today -regardless how hard a game is, as it can be 'broken' in seconds on the internet; puzzles,walk through, pictures even recording a sequence on your phone and pausing it to input it in the game! But there's a balance to be had. I don't buy a game for that. I do want to play it my way, but just some help in the game would suffice. Not wading through a guide on the net to blow the fun completely away

Have you played this
https://store.steampowered.com/app/279940/The_Book_of_Unwritten_Tales_2/
Last edited by Bobby; Mar 8, 2022 @ 12:32pm
Arzog Apr 9, 2022 @ 6:47am 
yeah i stopped playing cause some puzzles make no sense at all.
cuavas Apr 10, 2022 @ 5:33am 
Originally posted by ArzogSama:
yeah i stopped playing cause some puzzles make no sense at all.
Yeah, the nonsensical inventory puzzles recreate some of the worst anti-patterns of the old Sierra and LucasArts adventure games. The jokes are dragged on forever, well past the point where they stop being funny at all. The minigames are just frustrating for the most part, and it’s impossible to read the instructions for Platypus Bataka because the fight continues while you have the instructions showing, you’ll lose the fight and it will close before you can read it.

Also, they kill off a bunch of characters for being annoying (e.g. the gondolier), because of Rufus’ cluelessness (the children), or for no reason at all, but they let the pædophile live? Surely he’s a character that actually deserves to die?
BoozeJunky Apr 22, 2022 @ 8:21pm 
Originally posted by Sneezin:
OP Text
The game's puzzles are actually on the easier side and flow logically compared to other adventure games. Remember how 8 & 16 bit games were brutally hard because they were aping the arcade design intended to bilk kids out of their lunch money? Same situation with a lot of the older adventure games - except they were selling you hint books and pay-per-minute numbers to call for help. Sierra was notorious for moon logic in their games, but even LucasArts games could be highly obtuse. That's just the way games were made back then.
And you know the Deponia devs were fans of Sierra games growing up, considering they put a faux Sierra-style death screen in the game if you antagonize Toni too much.

If you're having trouble, walk away for a bit and come back with fresh eyes - play with a friend, or just look up a spoiler-free guide.
Last edited by BoozeJunky; Apr 22, 2022 @ 8:23pm
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