Recycling Center Simulator

Recycling Center Simulator

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Lady Elyene 5 ENE a las 4:25 a. m.
Controls + other suggestions
Hi, please let us configure the controls, some of us needs to switch it to make the playing more comfortable. Thank you!

EDIT:

another suggestions I have on my mind:

- let us buy pallets and transport them in bundles next to the machines. Taking them per one piece is soo boring.

- keep the set up of the machines. When I open the game I have to set up all machines again

- give us more scrap deals. Having 3 or 4 per day is really not enough

- give us some cart so we can transport the color boxes at once

- sleeping is useless, give us only some button for the next day

- let us speed up time. Waiting for the workers till 16:00 while you have not to do is really boring
Última edición por Lady Elyene; 5 ENE a las 10:56 a. m.
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LoneStarX 5 ENE a las 4:52 a. m. 
And add a "crouch" option. I've lost trash more than once in levels because the item is under a booth table in a cafe or coffee shop. Also had items that couldn't be picked up because they were "under" for floor, only visible using radar function, but that's more of a bug than anything.
Capt.Cliff™ 5 ENE a las 5:20 a. m. 
:steamthumbsup:
IRemainInsane 5 ENE a las 10:55 a. m. 
Publicado originalmente por Lady Elyene:
Hi, please let us configure the controls, some of us needs to switch it to make the playing more comfortable. Thank you!
+1
LoneStarX 5 ENE a las 11:02 a. m. 
Publicado originalmente por Lady Elyene:
Hi, please let us configure the controls, some of us needs to switch it to make the playing more comfortable. Thank you!

EDIT:

another suggestions I have on my mind:

- let us buy pallets and transport them in bundles next to the machines. Taking them per one piece is soo boring.

- keep the set up of the machines. When I open the game I have to set up all machines again

- give us more scrap deals. Having 3 or 4 per day is really not enough

- give us some cart so we can transport the color boxes at once

- sleeping is useless, give us only some button for the next day

- let us speed up time. Waiting for the workers till 16:00 while you have not to do is really boring

You can put sorted crates on pallets now so no cart needed. You can get more than 3 scrap deals a day. If you have the office worker, she'll pull up to 5 and there are still others on the computer most of the time.
Lady Elyene 5 ENE a las 11:39 a. m. 
Publicado originalmente por LoneStarX:

You can put sorted crates on pallets now so no cart needed. You can get more than 3 scrap deals a day. If you have the office worker, she'll pull up to 5 and there are still others on the computer most of the time.

I have assistant. She gives me only 1 offer all the time and I have another 3 or 4 in my computer.
Última edición por Lady Elyene; 5 ENE a las 11:39 a. m.
LoneStarX 6 ENE a las 3:44 a. m. 
Publicado originalmente por Lady Elyene:
Publicado originalmente por LoneStarX:

You can put sorted crates on pallets now so no cart needed. You can get more than 3 scrap deals a day. If you have the office worker, she'll pull up to 5 and there are still others on the computer most of the time.

I have assistant. She gives me only 1 offer all the time and I have another 3 or 4 in my computer.

Probably depends on their level, I have the highest on her so...
Lady Elyene 6 ENE a las 10:58 a. m. 
Publicado originalmente por LoneStarX:
Publicado originalmente por Lady Elyene:

I have assistant. She gives me only 1 offer all the time and I have another 3 or 4 in my computer.

Probably depends on their level, I have the highest on her so...

will check it, thank you!
Olliemcfc 6 ENE a las 5:14 p. m. 
E waste as a expensive scrap deals top tier machines to harvest precious metals just a suggestion
XMusume 10 ENE a las 6:11 a. m. 
Publicado originalmente por Lady Elyene:
- let us speed up time. Waiting for the workers till 16:00 while you have not to do is really boring
I'll like this too. Give us an option to wait a certain number of hours instead of skipping to the next day. Then we can skip right to the trash collectors returning at 16:00.

- When setting the quantity of each product for the machines to produce, there should be an option to infinitely produce the goods as long as it has the materials. That way, level 1 and 2 machines (if they have enough materials) can continuously churn out the goods needed for level 3 without requiring manual input from the player.

- A way to get level 1 and 2 products from their machines without moving the level 3 machine, because sometimes contracts require products from level 1 and 2. I know moving machines is easy in the game, but for convenience why not let us take the lower level items out right away?

- Another way is to let level 3 machines churn out level 1 and 2 products. I think an older thread suggested this already.

- Maybe it's just me but I feel that there should be a way to upgrade my trash collectors so that they bring back more trash. Even with the maximum number of collectors plus manual collection by the player, the materials they collect will run out in a single night when put into the machines. But don't overdo it or the player will be overflowing with materials. I like the production part of the gameplay where I take contracts and use the machines to make the goods, too bad it ends so quickly because the materials I get each day is used up in minutes.

- Extra variety in the contracts. Earlier, I said some contracts ask for level 1 and 2 products, but what if the payment is actually worth my time? How about contracts that require large quantities of low level goods such that the payment is close to (or even matching) contracts for level 3 goods? To balance it out, the quantity of level 1 or 2 products needed must be proportionately high. It makes contracts for low level goods equally profitable without being too easy, and gives the randomly generated contracts some unpredictability.
Lady Elyene 10 ENE a las 6:13 a. m. 
Publicado originalmente por XMusume:
Publicado originalmente por Lady Elyene:
- let us speed up time. Waiting for the workers till 16:00 while you have not to do is really boring
I'll like this too. Give us an option to wait a certain number of hours instead of skipping to the next day. Then we can skip right to the trash collectors returning at 16:00.

- When setting the quantity of each product for the machines to produce, there should be an option to infinitely produce the goods as long as it has the materials. That way, level 1 and 2 machines (if they have enough materials) can continuously churn out the goods needed for level 3 without requiring manual input from the player.

- A way to get level 1 and 2 products from their machines without moving the level 3 machine, because sometimes contracts require products from level 1 and 2. I know moving machines is easy in the game, but for convenience why not let us take the lower level items out right away?

- Another way is to let level 3 machines churn out level 1 and 2 products. I think an older thread suggested this already.

- Maybe it's just me but I feel that there should be a way to upgrade my trash collectors so that they bring back more trash. Even with the maximum number of collectors plus manual collection by the player, the materials they collect will run out in a single night when put into the machines. But don't overdo it or the player will be overflowing with materials. I like the production part of the gameplay where I take contracts and use the machines to make the goods, too bad it ends so quickly because the materials I get each day is used up in minutes.

- Extra variety in the contracts. Earlier, I said some contracts ask for level 1 and 2 products, but what if the payment is actually worth my time? How about contracts that require large quantities of low level goods such that the payment is close to (or even matching) contracts for level 3 goods? To balance it out, the quantity of level 1 or 2 products needed must be proportionately high. It makes contracts for low level goods equally profitable without being too easy, and gives the randomly generated contracts some unpredictability.


:steamthumbsup::steamthumbsup::steamthumbsup:
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