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You can put sorted crates on pallets now so no cart needed. You can get more than 3 scrap deals a day. If you have the office worker, she'll pull up to 5 and there are still others on the computer most of the time.
I have assistant. She gives me only 1 offer all the time and I have another 3 or 4 in my computer.
Probably depends on their level, I have the highest on her so...
will check it, thank you!
- When setting the quantity of each product for the machines to produce, there should be an option to infinitely produce the goods as long as it has the materials. That way, level 1 and 2 machines (if they have enough materials) can continuously churn out the goods needed for level 3 without requiring manual input from the player.
- A way to get level 1 and 2 products from their machines without moving the level 3 machine, because sometimes contracts require products from level 1 and 2. I know moving machines is easy in the game, but for convenience why not let us take the lower level items out right away?
- Another way is to let level 3 machines churn out level 1 and 2 products. I think an older thread suggested this already.
- Maybe it's just me but I feel that there should be a way to upgrade my trash collectors so that they bring back more trash. Even with the maximum number of collectors plus manual collection by the player, the materials they collect will run out in a single night when put into the machines. But don't overdo it or the player will be overflowing with materials. I like the production part of the gameplay where I take contracts and use the machines to make the goods, too bad it ends so quickly because the materials I get each day is used up in minutes.
- Extra variety in the contracts. Earlier, I said some contracts ask for level 1 and 2 products, but what if the payment is actually worth my time? How about contracts that require large quantities of low level goods such that the payment is close to (or even matching) contracts for level 3 goods? To balance it out, the quantity of level 1 or 2 products needed must be proportionately high. It makes contracts for low level goods equally profitable without being too easy, and gives the randomly generated contracts some unpredictability.