Recycling Center Simulator

Recycling Center Simulator

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How accurate is this to real life recycling center?
sooo irl i'm studying about sustainability, and considering this game to learn more indepth about recycling process.. Is this game accurate or do you think it's a waste of time if i voluntarily study with this game?

also, which part do devs use AI arts in?
Last edited by Fistania; Feb 19 @ 7:22am
Originally posted by Purifier:
As with most if not all "simulator" games, you will have to take the simulation part very very very lightly.
As for this game, while in general it goes through the basic process of collecting, then sorting and processing the different garbage types (wood, plastic, metal etc). Everything else is NOT how it goes IRL, as in there is a whole lot more to it, then simply throwing trash in a 2 x 5 machine which (manually) sorts the garbage perfectly.
Also the processing of the recycled materials is generally not done by the recycle centers/companies, they sell the processed materials to producers/factories.

So yea, it certainly would recommend you NOT to use this or likewise games as studying material, but instead (i'm not expert by far on the matter myself), look on youtube or the internet in general for much better studying material regarding how the recycling process actually works.

But beside that, this game still is very much fun to play, just do not take it seriously :)

ps: Searching "how does a recycling center work" without the quotes shows a whole list of seemingly interesting video's on Ytube.
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Showing 1-6 of 6 comments
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Purifier Feb 19 @ 7:58am 
As with most if not all "simulator" games, you will have to take the simulation part very very very lightly.
As for this game, while in general it goes through the basic process of collecting, then sorting and processing the different garbage types (wood, plastic, metal etc). Everything else is NOT how it goes IRL, as in there is a whole lot more to it, then simply throwing trash in a 2 x 5 machine which (manually) sorts the garbage perfectly.
Also the processing of the recycled materials is generally not done by the recycle centers/companies, they sell the processed materials to producers/factories.

So yea, it certainly would recommend you NOT to use this or likewise games as studying material, but instead (i'm not expert by far on the matter myself), look on youtube or the internet in general for much better studying material regarding how the recycling process actually works.

But beside that, this game still is very much fun to play, just do not take it seriously :)

ps: Searching "how does a recycling center work" without the quotes shows a whole list of seemingly interesting video's on Ytube.
Last edited by Purifier; Feb 19 @ 7:59am
Fistania Feb 19 @ 10:05am 
Thanks for the answer!
I doubt very much you'll find any Simulator games - business alike - realistic :steamsad:. They ALL fail in the areas of financial realism.

However. There is a realistic category on Steam which I suggest checking out. You'll most likely find games there that'll benefit your studies greater :coolstar2022:.
Rino47 Feb 20 @ 6:30pm 
not even ♥♥♥♥♥♥♥ close. (Devs, trust me, love your game!)

Plastic: plastics aren't separated by type or color. The shredded plastic is multi color but still becomes blue pellets, that which some how can make white pipes and rad vases. These items are stamped or other wise molded in entire factories.

Wood: No machine to take out nails, no rejecting painted, stained or lacquered woods. You wouldn't put packaging on wood chips only to turn it into a brick for... purposes? Crates would need wood boards, not reclaimed press material. The log, if its a fire log (the new one is too ugly and too big) is decent for reclaimed wood, though.

Glass: no separation of colored glasses. Again with the packaging of the glass dust. For some reason the glass is formed into a brick when melting dust would be must more sensible. Jars and bottles are made, again, in large factories.

Metal: no separation of metals such as light/heavy steel grades, iron/cast iron grades, copper, alumin(i)um, brass, tin; forging takes full facilities to smelt, as steel needs to be done in HUGE batches; wires need to be twisted then insulted; coils, again, in large factories.

Paper: paper rolls would be made in larger faculties, and making T3 products would need more specialty mnfg machines, as news print wouldn't be printed on site.
Fistania Feb 20 @ 9:39pm 
Thank you for all of your replies!
Fistania Feb 20 @ 9:39pm 
Originally posted by Rino47:
not even ♥♥♥♥♥♥♥ close. (Devs, trust me, love your game!)

Plastic: plastics aren't separated by type or color. The shredded plastic is multi color but still becomes blue pellets, that which some how can make white pipes and rad vases. These items are stamped or other wise molded in entire factories.

Wood: No machine to take out nails, no rejecting painted, stained or lacquered woods. You wouldn't put packaging on wood chips only to turn it into a brick for... purposes? Crates would need wood boards, not reclaimed press material. The log, if its a fire log (the new one is too ugly and too big) is decent for reclaimed wood, though.

Glass: no separation of colored glasses. Again with the packaging of the glass dust. For some reason the glass is formed into a brick when melting dust would be must more sensible. Jars and bottles are made, again, in large factories.

Metal: no separation of metals such as light/heavy steel grades, iron/cast iron grades, copper, alumin(i)um, brass, tin; forging takes full facilities to smelt, as steel needs to be done in HUGE batches; wires need to be twisted then insulted; coils, again, in large factories.

Paper: paper rolls would be made in larger faculties, and making T3 products would need more specialty mnfg machines, as news print wouldn't be printed on site.

That's an interesting information, thanks!
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