Recycling Center Simulator

Recycling Center Simulator

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My issues with the game so far
* Collecting scrap doesn't make much sense. We are taking a completely dilapidated café and the only scrap we take away there is small junk off the floor. What about furniture and broken windows? Is anyone going to use THAT garbage after we take out the small trash? I think there should be an upgrade to dismantle some of the large objects and take them away too. Or we should receive requests to clean up actually usable places (like that area with containers), so it would make sense that we only pick trash off the floor.

* Trash collectors are capable of packaging everything into neat plastic bags. Why can't we do the same? Is that quarter of a plastic chair and a frying pan won't fit in there? I'm pretty sure they can. Delivering them personally is fine when there's only a few, but later on quite a lot of that garbage spawns on levels. I'd get it, would that be a whole table or something, but a frying pan or a cardboard box that flattens just from looking at it funny? Seriously? Please, make an upgrade to be able to package that "slightly bigger" junk in the plastic bag.

* On the topic of plastic bags. Please make at least 4–5 models of each depending on the amount of trash in there or let us combine incomplete bags. They take a lot of space in the truck when you miss 1–2 items at the end of each level and pick them up separately.

* Dual-item contracts are rather inconvenient since once material enters a machine you can't take it back, and dismantling half of the line to make them really not worth the time. It would be nice instead of internal inventory on every machine (but the first one) to have an accessible 1–2 pellets large buffer. This way, it will be relatively easy to go to them with a pallet, take a few items, order a drone to get it back to storage and do the contract. Right now, it's easier to pretend those dual-item contracts doesn't exist. Another option is to not being able to link machines at all, but add delivery robots delivering items wherever they are required. As in, between machines and from storage to machines.

* BTW, why robots that supposed to deliver items from production area to storage are located on the opposite side of the entire facility?! This is ridiculous.

* Production (tier 3) contracts are inconvenient in another way. Since there's multiple possible products, it doesn't make sense to produce them in advance since you never know what will you need and some of those are awfully space-inefficient. And raw materials are most likely preloaded into the production machine, so they are not displayed either. Would be nice for UI there to be aware of raw materials in production machines and show how much can we produce with that.

* I like the fact that time simply stops at 21:00, but it's kinda weird that all workers remain at the facility. Even our assistant. And she's kinda useless at that point too, since most likely we took all contracts from her anyway.

* BUG: Leadership Certificate downgrades sorting workers. It's nice that my assistant can bring 7 contracts now and all trash collectors are capable of collecting over 100kg of trash, but sorters now take longer to sort for whatever reason. I had two that required 4.5 and 3 seconds to finish, but after the upgrade that increased to 6 and 4.5. Two-star requiring 20s is now a norm, and I don't even want to know how long would that starting dude sort things after this "upgrade".

* Manually loading items on pallets. This is getting old rather quick. -_-
As I mentioned above, there should be a buffer between (after) machines instead of internal inventory for all but the first one. Bonus points for it to be 1-2 actual pallets that we can order to delver to storage or being able to set number of items to move and robot will come with a pallet and take items himself.

* Delivering sorted trash to machines. Same as the above, it's getting old real fast. We have robots for this. They should take out trash from the garbage bins too.
Last edited by 🦄 lainverse; Oct 6, 2024 @ 6:32am
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Showing 1-15 of 17 comments
Capt.Cliff™ Oct 7, 2024 @ 4:16am 
"Well thought out". I say that much :steamthumbsup:. However. Respectfully, just to loooong to read. Split in a couple of parts might of been encouraging to read.
Last edited by Capt.Cliff™; Oct 7, 2024 @ 4:17am
🦄 lainverse Oct 8, 2024 @ 5:18am 
This is mostly in case someone from the dev team stumble upon this list. Maybe they'll find something useful here. The game just feels cumbersome to play, but maybe I just like automation games too much, and this isn't about automation even though have a few elements of it.
Capt.Cliff™ Oct 8, 2024 @ 7:16am 
Originally posted by 🦄 lainverse:
This is mostly in case someone from the dev team stumble upon this list. Maybe they'll find something useful here. The game just feels cumbersome to play, but maybe I just like automation games too much, and this isn't about automation even though have a few elements of it.

Hmm. Im really enjoying the game. However. I just find the game non challenging, at all. To easy to make money. To little to payout. Needs a good shake up - financially.
Last edited by Capt.Cliff™; Oct 8, 2024 @ 7:18am
SlimeAttack07 Oct 8, 2024 @ 10:18am 
Originally posted by Capt.Cliff™:
Hmm. Im really enjoying the game. However. I just find the game non challenging, at all. To easy to make money. To little to payout. Needs a good shake up - financially.
I agree that there's not really any challenge, but I think that's also kinda what the game is going for: A laid back time waster you can play casually. I'm mostly playing it with a long video or stream on the side just so I have something to do myself in the meanwhile. Not to say I wouldn't mind a few more challenges.
Xerduntis Oct 8, 2024 @ 10:32am 
I would like to add, a few things I find annoying in the endgame.

  • Sorting the trash should work automatically, plus I would love to just dump the trash there and drive off instead of waiting on two super slow NPCs to unload one item at a time
  • Machines T1 & 2 should have an infinite mode, since you need the materials at the end of the line, there is no need of setting up anything. It's one product only and everything gets stored in the T3 machine anyway
  • Fleet management should actually do exactly that. Let me plan routes from the PC, so I don't have to tell each individual driver where to go, plus I don't glitch through driving off trucks and get kidnapped
  • I would love to have some sort of container that stores produced products instead of yeeting them across the factory (looking at you metal roll).
SlimeAttack07 Oct 8, 2024 @ 10:43am 
Originally posted by Xerduntis:
plus I don't glitch through driving off trucks and get kidnapped
I laughed my ass of the first time that happened to me. Now that I have 8 trucks, sending them away takes a bit because I get kidnapped at least thrice on average per day.
Capt.Cliff™ Oct 8, 2024 @ 3:43pm 
Originally posted by SlimeAttack07:
I don't glitch through driving off trucks and get kidnapped.

I aint had this once occur yet!!!
Last edited by Capt.Cliff™; Oct 8, 2024 @ 3:43pm
🦄 lainverse Oct 9, 2024 @ 5:08am 
Originally posted by Xerduntis:
plus I don't glitch through driving off trucks and get kidnapped
Oh ye, THIS. Glitching into their cars is already "fun", but being dragged to the exit is just the cherry on top. XD

Originally posted by Xerduntis:
Machines T1 & 2 should have an infinite mode, since you need the materials at the end of the line, there is no need of setting up anything. It's one product only and everything gets stored in the T3 machine anyway
Oh ye, definitely. For now I just add 3 orders for 100 and renew every now and then. Quite annoying.
Originally posted by Xerduntis:
I would love to have some sort of container that stores produced products instead of yeeting them across the factory (looking at you metal roll).
Don't we have pallets exactly for this?
Stack them up on a pallet, order drone to deliver it and that's it.
Last edited by 🦄 lainverse; Oct 9, 2024 @ 5:13am
Xerduntis Oct 9, 2024 @ 5:21am 
Originally posted by 🦄 lainverse:
Originally posted by Xerduntis:
I would love to have some sort of container that stores produced products instead of yeeting them across the factory (looking at you metal roll).
Don't we have pallets exactly for this?
Stack them up on a pallet, order drone to deliver it and that's it.

Yeah, but it's not really working well. Sometimes the physics glitch, and it's more of a space program than a production line ;) Glass bottles and jars are quite janky as well.

It gets hilarious if you manage to tilt a pallet and then keep stacking items on it, that also end up as a space program :D
Hades Oct 9, 2024 @ 5:29am 
Originally posted by Capt.Cliff™:
Originally posted by SlimeAttack07:
I don't glitch through driving off trucks and get kidnapped.

I aint had this once occur yet!!!

Sadly it was happening to me a lot so Now i go behind the driver and give them their tasks out of the way of where the trucks drive out. lol
🦄 lainverse Oct 9, 2024 @ 5:41am 
Originally posted by Xerduntis:
Originally posted by 🦄 lainverse:

Don't we have pallets exactly for this?
Stack them up on a pallet, order drone to deliver it and that's it.

Yeah, but it's not really working well. Sometimes the physics glitch, and it's more of a space program than a production line ;) Glass bottles and jars are quite janky as well.

It gets hilarious if you manage to tilt a pallet and then keep stacking items on it, that also end up as a space program :D
Oh ye. That's one of the reasons why I suggested to add automated storage area after every machine. Items should stack up there and either used in the next machine (instead of stacking in the internal inventory) or be ready for us to take. This should prevent any "space program initiatives" too.

BTW, you can "fix" glitched pallet by picking it with a forklift. Once I had a pallet that got completely upside-down and drone couldn't pick it up. XD
Last edited by 🦄 lainverse; Oct 9, 2024 @ 5:47am
Adrianeses Oct 10, 2024 @ 9:05am 
too many words, lost me with no subway surfers gameplay
Voltz Oct 10, 2024 @ 9:14am 
Not bad. Only things I would add is make the game have way more depth (Different types of off site jobs etc..), fix the Stage 3 machines so they don't throw items all over the place and polish up textures, sounds and animations.
Last edited by Voltz; Oct 10, 2024 @ 9:15am
info  [developer] Oct 10, 2024 @ 10:42am 
woo.. thanks for all the feedbacks, we definetely noted and them work on.. thank you for playing and happy recycling :)
🦄 lainverse Oct 10, 2024 @ 2:18pm 
Originally posted by info:
woo.. thanks for all the feedbacks, we definetely noted and them work on.. thank you for playing and happy recycling :)
Yey! Hopefully you'll find at least one good idea there.
Oh, and a few smaller things:
* Why are we printing newspapers? Shouldn't we produce pre-cut paper for newspapers instead?
* Rolls of metal and paper are too eager to roll away. Especially metal.
* Glass bottles model is a bit too large and doesn't fit into the output port of the machine. As the result they clip into it, game physics freaks out and all kinds of weird things happen including "space program" attempts.
* Pallet of plastic pipes looks weird since pipes are levitating in a grid formation. >_>
Last edited by 🦄 lainverse; Oct 11, 2024 @ 5:19am
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Date Posted: Oct 6, 2024 @ 5:35am
Posts: 17